Zone Flag: | None | |
Event Key: | None | |
Group Mission: | None | |
Event Flags: | Chelsith - Champtions of the People | |
Shadows - Dispelling the Shadows | ||
Threshold - Glimpse, the Unseen |
FLIES/MALARIANS | Fast hitters, but not extreme hit damage | |
(a virulent pest) | Each tick its aggro of most hated player transfers to second most hated | |
then removes the most hated player from hatelist (Pestering Bite (http://lucy.allakhazam.com/spell.html?id=39112&source=Live)). | ||
Vulnerability: Take 20% extra melee damage. | ||
Pestering Shock (http://lucy.allakhazam.com/spell.html?id=39113&source=Live) - Spell and Melee slow (focii/haste v1-3 included). | ||
MOSQUITOES | LIFETAPs most hated player every 18 seconds(Cursed Bloodsip (http://lucy.allakhazam.com/spell.html?id=39115&source=Live)). | |
(a cursed bloodspipper) | The lifetap heals ALL the non-mosquitoes from the Suffering crystal. | |
(an engorged bloodsipper) | Upon Death: A heal is granted to all nearby players (negates effects that help you tank though). | |
Upon Death: Spawns tentacle roots that ROOTS LIGHTCRAWLS and removes their reflection. | ||
Note: Upon Death for Mosquitoes may differ among the two types and/or be related to wraiths. | ||
Vulnerability: Takes 20% extra melee damage. | ||
Bloodsip (http://lucy.allakhazam.com/spell.html?id=39114&source=Live) - 30k DD (engorged bloodsippers cast, single-target) |
LEECHES | Melee causes them to heal (Leeching (http://lucy.allakhazam.com/spell.html?id=39100)). Lose health when KITED. | |
(a lifeleech) | SNARABLE, but not all rootable. | |
Lossbane Fiendshard (http://lucy.allakhazam.com/item.html?id=84834) clicky drop from Fiendshard Remains (indifferent) dramatically reduces their run-speed. | ||
Upon Death: Its remains are a lifeleech pheromones blob (green) that causes nearby players insane aggro with all mobs. | ||
Mitigates most melee types of damage by 90% | ||
VACUUM WORMS | HUGE DAMAGE SHIELD (Wormspines (http://lucy.allakhazam.com/spell.html?id=39101) on bloodpine worms) | |
(a bloodspine worm) | DS can be removed with Lossbane Fiendshard (http://lucy.allakhazam.com/item.html?id=84834) clicky drop from Fiendshard Remains (indifferent) | |
(a spineless worm) | Upon Death: Casts PBAE 100k DD around area it dies (Eruption (http://lucy.allakhazam.com/spell.html?id=39103) PBAE 100K DD (35' range)) | |
Mitigates most melee types of damage by 25% | ||
Loss (http://lucy.allakhazam.com/spell.html?id=39102) PBAE Negate Runes etc. (80' range) | ||
LIGHTCRAWLERS | Mirrorshell crawlers REFLECT Detrimental spells (unless effect Crawlersheen (http://lucy.allakhazam.com/spell.html?id=39104) removed by trapping it in Malarian Roots) | |
(a mirrorshell crawler) | Procs a STUN/BLIND (Crawlerbite (http://lucy.allakhazam.com/spell.html?id=39105)) | |
(a nonreflective crawler) | Note: nonreflective crawlers do not have the reflect buff. | |
Upon Death: Spawns a cocoon/egg (a crawler egg) that must be killed or it'll swarm us with spiders! | ||
Mitigates most melee types of damage by 25% |
MEPHITS | Casts small 10' range Aggro/deaggro like Flies do (Capriciousness (http://lucy.allakhazam.com/spell.html?id=39109)) | |
(a capricious mephit) | Upon Death: Top 6 hated players hit with Capricious Siphon (http://lucy.allakhazam.com/spell.html?id=39106) 50/50 chance to either | |
Drain Endurance and Mana or hit you with 69k DD | ||
Vulnerability: WEAK to caster DPS (spells) than other mobs | ||
Mitigates most melee types of damage by 50% | ||
WRAITHS | Targets players and drains endurance (Wraithsong (http://lucy.allakhazam.com/spell.html?id=39110&source=Live)) | |
(a nettling extractor) | Upon Death: Casts MEZ on TWO most hated targets (Wraithcry (http://lucy.allakhazam.com/spell.html?id=39111&source=Live)). | |
WEAK to SLASHING and PIERCING (15% bonus). | ||
Mitigates BLUNT and H2H melee by 50% | ||
GARGOYLES | For each 10% of their health, their DPS drops by 5%. | |
(a brittle fiend) | Upon Death: Breaks into a corpse that leaves a Lossbane Fiendshard (http://lucy.allakhazam.com/item.html?id=84834) | |
WEAK to BLUNT and H2H (15% bonus) | ||
Mitigates SLASHING and PIERCING by 15% |
SOUTH EAST | Wave | Mobs | ||
1 | 4 Lifeleeches | |||
2 | 4 Worms | |||
3 | 2 Lifeleeches | |||
2 Lightcrawlers | ||||
4 | 2 Lifeleeches | |||
2 worms | ||||
5 | 2 Lightcrawlers | |||
2 Worms |
SOUTH WEST | Wave | Mobs | ||
1 | 2 Gargoyles | |||
2 | 3 Wraiths | |||
3 | 3 Mephits | |||
4 | 2 Gargoyles | |||
2 Wraiths | ||||
5 | 2 Wraiths | |||
1 Mephit |
NORTH WEST | Wave | Mobs | ||
1 | 3 Pests | |||
2 | 3 Mosquitoes (1 is red /con) | |||
3 | 3 Mosquitoes (1 is red /con) | |||
4 | 1 Pest | |||
2 Mosquitoes | ||||
5 | 4 Mosquitoes |
NORTH EAST | Wave | Mobs | ||
1 | 2 Hobo (beggar) | |||
2 | 2 Thralls | |||
1 Chaos Caller | ||||
3 | 2 Thralls? | |||
4 | 2 Thralls | |||
1 Hobo (beggar) | ||||
5 | ? | |||
? |
P 174.9977, -149.6986, -617.2972, 0, 0, 0, 3, NE
P 145.7957, 135.9558, -617.4005, 0, 0, 0, 3, SE
P -216.4457, 108.4337, -617.4004, 0, 0, 0, 3, SW
P -152.9238, -129.3300, -617.4004, 0, 0, 0, 3, NW
SOUTH EAST | Wave | Mobs | ||
1 | 4 Lifeleeches | |||
2 | 4 Worms | |||
3 | 2 Lifeleeches | |||
2 Lightcrawlers | ||||
4 | 2 Lifeleeches | |||
2 worms | ||||
5 | 2 Lightcrawlers | |||
2 Worms |
SOUTH WEST | Wave | Mobs | ||
1 | 2 Gargoyles | |||
2 | 3 Wraiths | |||
3 | 3 Mephits | |||
4 | 2 Gargoyles | |||
2 Wraiths | ||||
5 | 2 Wraiths | |||
1 Mephit |
NORTH WEST | Wave | Mobs | ||
1 | 3 Pests | |||
2 | 3 Mosquitoes (1 is red /con) | |||
3 | 3 Mosquitoes (1 is red /con) | |||
4 | 1 Pest | |||
2 Mosquitoes | ||||
5 | 4 Mosquitoes | |||
Thinking that maybe if the Leech tanks were to try and kite a few of the named npcs around on wave 5 it might make enough of a difference to allow a win. We are losing to deaths from them it seems to me. Even just taking 3 of them out of the mix might make the difference.
I noticed that the named mobs we are trying to mez and not kill are also mobs who start out alive, around the four spires, and aiding us. As they die, they become enemies of ours. It seems to me that when they are ours they get major agro from our mobs. It might be a good idea to see if we can heal them, that way we might be able to keep them alive longer, helping us, and not fighting us.
I know this because I finally noticed an NPC I know tanking one of our mobs -- The same name that had been a mob so often against us. And yes, the NPC's health was getting lower and lower, even with a number of us whaling on the mob and tanks trying to get agro. The mob noticed the NPC and only the NPC.
We need to change the way tanks are assigned for the SW area. As its been assigned, we have someone getting double assigned on waves 4 and 5, and every tank has to tab back and forth to the website to see what each wave consists of and redo assigns. In theory its doable, but a few people are having serious issues grasping it.
Best case = 4 tanks and Furro assigns per wave.
ex) SW wave 1 = Maglor Garg00 , Steel Garg01
wave 2 = Maglor Wraith00, Steel Wraith01, Ribb Wraith02
Also noted, gargs are the meanest melee with an AE ramp, try not to stack the gargs and get our melee dps on them owned. Mephits could get mezd, but rarely did it seem anyone is free to do so. If someone plans on mez'ing them, let us know so we aren't breaking it.
The SW mobs also weren't bad to kite. It appeared that the best way to handle wave 5 was to kite the mobs until other areas cleaned up and were ready for them.
NORTH EAST | Wave | Mobs | ||
1 | 2 Hobo (beggar) | |||
2 | 2 Thralls | |||
1 Chaos Caller | ||||
3 | 2 Thralls? | |||
4 | 2 Thralls | |||
1 Hobo (beggar) | ||||
5 | ? | |||
? |