Zone Flag: | None | |
Event Key: | None | |
Group Mission: | None | |
Event Flags: | Storm the Citadel (Raid) achievement (4/4) |
Vitio's Killing Blow (http://raidloot.com/Spells.aspx?id=42303) | 77k DD + SPELL/SLOW + Stat Debuff. Curing results in DD/DoT (http://raidloot.com/Spells.aspx?id=42301) on curer. | ||
Emote: Praetor Vitio prepares to strike PLAYERNAME with a killing blow! Someone else should take his attention. | |||
If Vitio's most hated player target does not change within 9 seconds then he will death touch the main tank and cast this spell. | |||
Directionals: | |||
Vitio's Hammer Strike (http://raidloot.com/Spells.aspx?id=42298) | 115k DD + 46k DoT + 20k Mana Drain + Stun. | ||
Warning emote: Praetor Vitio holds the hammer in his left hand high overhead! | |||
Action: MOVE AWAY FROM HIS LEFT SIDE! | |||
Everyone except the main tank that is standing in a leftward 180 degree arc extending directly ahead to behind Vitio will be hit. | |||
Vitio's Blade Swing (http://raidloot.com/Spells.aspx?id=42299) | 115k DD + 46k DoT + 20k Endurance Drain + Stun. | ||
Warning emote: Praetor Vitio holds the sword in his right hand high overhead! | |||
Action: MOVE AWAY FROM HIS RIGHT SIDE! | |||
Everyone except the main tank that is standing in a rightward 180 degree arc extending directly ahead to behind Vitio will be hit. | |||
Vitio's Rampage (http://raidloot.com/Spells.aspx?id=42300) | 115k DD + 46k DoT + 20k Mana and Endurance Drain + Stun. | ||
Warning emote: Praetor Vitio holds both of his weapons out to his sides! | |||
Action: MOVE AWAY FROM BOSS! | |||
Everyone except the main tank that is standing within 50 loc of Vitio will be hit. | |||
Aura of the Citadel (http://raidloot.com/Spells.aspx?id=42301) | 115k DD + 46k DoT + Spell/Melee SLOW. | ||
Warning emote: Praetor Vitio begins to focus the power of the citadel! | |||
Action: MOVE CLOSE TO BOSS! | |||
Everyone except the main tank standing further than 25 loc from Vitio will be hit. | |||
Vitio's Backswing (http://raidloot.com/Spells.aspx?id=42302) | 115k DD + 46k DoT + Spell/Melee SLOW. | ||
Warning emote: Praetor Vitio takes note of the invaders standing behind him! | |||
Action: MOVE AWAY FROM HIS BACK | |||
Everyone except the main tank standing in the 180 degree arc directly behind Vitio will be hit. | |||
Line of Fire (http://raidloot.com/Spells.aspx?id=42297) | Buff warns and alters vision if you are standing where the AE is going to hit you. | ||
(http://www.eqfreelance.net/images/tds-t2-one-off-line-of-fire-buff-gem_47d.png) | Warning emote: You feel like you should move. | ||
Action: MOVE, in danger still. | |||
No trigger for this because the buff probably occurs at the same time as the directional warning emote when in the target area. | |||
Instead, each warning directional I put a LoS reminder before the 9 second overlay expires to check for the buff. |
This seems like something we should easily handle. So far the issues that I have noticed.
1) Not understanding/following the emotes / trigger messages - Last run looked much better. The trigger message of check for LoS buff was misleading to some but, I think people got it last run. The effects do not appear to be LoS based. What was meant by the trigger message is to look for the effect icon in your effects window. If you see it, you are still in an area to be affected.
2) Miss on tank swap - This seemed to happen once the week before Christmas. I ended up with Vito's killing blow that according to our writeup was a tank swap failure. I don't think we got one of these last week. so we were better.
4) Tank swap and repositioning - Even this last week, we were a bit slow on the tank swap repositioning for one swap. We need to make sure that he gets back into solid position prior to the next emote. We still did fairly well, but when he keeps moving a bit, it makes us keep watching him to make sure we are ready for the next emote. This takes a bit of concentration away from the tasks at hand and can hurt.
3) Non-full raid - We still lack flags to get a full raid in. The extra DPS and healing should really help and it won't be long before we have full raids.
This leaves the main issue we had last time:
5) MT death - This is a real bad thing for us. This causes new MT to try and take agro and then get into position. Since we are burning from the start, it also means that some DPSs may die before the next tank can grab agro. This is even worse if it happens during an emote or just before an emote. Healing seemed rather easy when we were not moving. In fact, I could cast a dot or debuff between two heals. The part that we may have to concentrate most on is healing during emote movement. The first week we did this we got three stay away from his right side emotes in a row. That meant less movement and more solid heals. However, every time an emote caused us to move, ALL the healers are moving around the same time. We likely need the fastest possible heals during those moves and heals from everyone who can heal to make up for the fact that every healer is moving. The more people healing around that time, the better as not everyone moves at the exact same time due to letting a spell finish or checking mob placement before moving. This will give us a better chance at the gap between heals being small enough to keep the tank alive.
Others may have other observations or thoughts