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« on: October 20, 2013, 03:34:50 PM »
The purpose of this write up is to share some background from my experience during the drum portion of the event, so if you are called upon to hit the drum as part of a “drum group” or simply called upon to hit the drum to change the song (because of your particular player class), you will have some understanding of the drum portion of the raid.
Jacyll is a bard located in the upper level spherical room. Go up the stairs and continue upward through the tunnel passage until you reach the spherical room. The drum in question is Jacyll’s drum, which he is playing before the raid starts. You can safely go inside the room before the start of the raid. Jacyll is standing on an elevated platform (a stage) in the center of the room and is surrounded by an hourglass enclosure. There is a second NPC, Fristo, standing close to Jacyll but outside the hourglass.
The raid starts by speaking with Fristo and then attacking/breaking the hourglass to exposes Jacyll. Shortly after the hourglass is broken, Jacyll falls unconscious, drops his drum no the floor next him and the song(s) he was playing stop, which triggers the start of the raid battle. With the hourglass broken, you can ascend the steps onto the stage, stand next to Jacyll and hit his drum to continue certain songs, depending on your player class, which benefit the raid
To bang the drum, you simply click it (left click) one time. You cannot target the drum, so don’t worry about that, just left click the drum one time. When you click the drum, you will immediately receive a debuff called Weakness, don’t try to remove it, just leave it alone. The Weakness debuff will prevent you from hitting the drum again for 3 minutes. When you hit the drum one of four songs, depending on your class, will show up in your short term buff bar (where bard songs show up). After you hit the drum, your particular song will last for 30 seconds.
For those who are not math challenged, if you consider a six member drum group each playing a 30 second song, you get a total of three minutes. So by the time we return to the first person in the drum group, the Weakness debuff will be gone and the first person can hit the drum again. If you are part of a six person drum group, it is important that you do not click the drum until the currently running song is at its end (e.g., when there is 1 second left on the song). However during the raid there may be times when the “drum leader” will call upon someone outside the drum group or from another drum group to hit the drum "out of group order" and change the song for the benefit of the raid.
Because there can be may be many people in the drum room at the same time, it is recommended that the person who is supposed to next hit the drum be the only person standing on the drum stage; everyone else should be off the stage waiting for their turn. This tends to help reduce confusion and the anxiety to hit the drum accidently.
Depending on the player class, there are four different songs played on the drum:
Caster - Irregular Drum Beat (Silence Adds - Increases Melee Damage)
Priest - Strong Drum Beat (Cures Pollen plus a One Second Stun)
Melee - Soft Drum Beat (Weakening Enemies – Increased Casting)
Hybrid - Dispelling Drum Beat (Dispels One Buff Slot)
When the drum is hit and by whom, is still being coordinated, but hopefully this provides some helpful background if you are called to participated in hitting the drum.