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« on: August 01, 2015, 08:35:45 PM »
Hey gang, I can see how my spell sets can look confusing. The main reason i keep certain spells in lineup that are not Dot's is because they either assist me with heals or have a very slow refresh time eg. shield of consequence and mind extraction ( if i/group need mana or i need my shield recast i don't want to wait for it to load, and then what other spells do i mix in that spell set). One could argue that all this spell swapping is unnecessary and a waste of time. The problem i face is i want to cast as many dot's as possible, so i have to swap in more spells. I'm always trying to iron out kinks, but i feel more comfortable the way i have it and have been doing well in DPS.
On adds i have been swaping out slots 8-11 of my previously posted lineups to include
8. Combust bones ( dd nuke / turn undead / stun (weaker mobs) )
9. Liquifying vein ( dd poison nuke )
10. Ilsaria's swift sickness ( 12 sec Dot )
11. Mazub's flashblaze ( 12 sec Dot
I mainly use these on adds when bosses are NOT in play yet. I am still unsure if my swift dots are working better than 30 sec dots on these adds. but im sure the nukes help. Then again, all adds are different. Still working out this line up.
With my spell sets grouped based on duration that they last, i can cast all 4 then swap for the next 4 and so on. I can cast any of my other spells, AA's or clickey's between swaps. Ideally I will cast my "long dots" then "short" then "medium". The short dots will come due for recast first in this situation, so i will load those and be ready to cast as they fade. Medium and long will kind of start fading at same time depending on how fast you you have gotten through your lineups. I have decided to go meduim next, which makes sure violent proliferation, gets to proc off of mortiferious wounds, and it keeps a good rotation going ( long-short-medium-short-medium, and repeat). Thats my spell casting/spell sets summed up.
Aside from previously posted damage increasing aa's, clickys etc. I have learned 2 new ways to boost dps. Ancient Hedgewizards Brew ( gives me 33k or 37k dd random proc when casting damaging spells and lasts 50 min). Glyph of the Cataclysm (this is an AA in special tab of aa window and cost 5 aa and is expendable. This provides a 60% increase to base dmg. Lasts 2min i think and does have a refresh time).
Thanks Quickburn for the good info on these, and Thanks Furro for putting together complete lists of what spells, aa's, potions etc. were used by which necro during an event so i could compare and ask questions!!
That's it for now, NIN