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Messages - Paruaa

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Beastlord / Re: Beastlord guides
« on: December 10, 2020, 03:09:10 AM »
Updated for CoV.

Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

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Beastlord / Re: Beastlord guides
« on: October 30, 2020, 11:32:14 PM »
Added Pet Buff Lineup.

Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

3
Beastlord / Re: Beastlord guides
« on: January 04, 2020, 05:28:10 AM »
Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

Updated for ToV spells and AAs.

4
Beastlord / Re: Beastlord guides
« on: November 25, 2019, 03:49:12 AM »
Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D
.....

Updated for the combination of Spires.

5
Beastlord / Multi Bind
« on: November 09, 2019, 12:05:32 AM »
Now please don't judge my UI too harshly... I will admit it is a bit messy.

I have my two spam keys as 3 (orange) and 4 (blue) as you can see and I also show what is in the hotkeys I have labeled Melee Spam/DD Spam.

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Beastlord / Beastlord Fade
« on: November 03, 2019, 06:56:08 PM »

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Beastlord / Re: Beastlord guides
« on: October 11, 2019, 04:22:15 AM »
Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

Updated the Guide with a few things people have been asking me about. Spell Spam cast order, Raid Melee Spam changes, Weapon choice ect.

8
Beastlord / Dual Wield vs 2HB
« on: October 11, 2019, 02:47:24 AM »
With changes in The Burning Lands a 2 hand blunt (2HB) weapon in most situations have become better DPS than dual wielding 1 hand weapons. You do lose the damage from your Gelid Rending AA, although you can still get a few procs from your skill attacks. with the change to the Burst of Power AA for Beastlords that adds an extra attack with 2HB weapons when Double Attack goes off we have now switched over to the 2HB club!

Quote from: Game Update Notes: October 24, 2018
- Beastlord - Burst of Power ranks 4+ now add a chance to hit one additional time when double attacking with a 2-handed weapon.

Also the Vindication line's does more melee damage with 2HB weapons than 1 hand weapons since it goes off of primary weapon.

10: 30% Chance to Repeat Primary Weapon Round at 44-46% Damage (Depending on Rank)

Then you add in the fact that we have a Hundred Hand effects (which is the lowering of weapon delay) that is up every ~36sec and two discs with it Dichotomic Fury / Dissident Fury, Ruaabri's Fury, and Frenzy of Spirit. So if you weren't hitting Dicho/Diss Fury whenever it is up already you will now.

If you want to "Maximize DPS" you can Bandolier two 1 handed weapons to switch to when you don't have a Hundred Hands Effect running but i found that you have to switch so often that at some point you forget to requip the 2HB and end up hurting your DPS.

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Beastlord / Re: Beastlord guides
« on: February 08, 2019, 07:41:33 AM »
Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

Made a few updates to the guide for the new spells in TBL.

10
Beastlord / Venomous Covenant
« on: December 10, 2018, 09:06:27 PM »
Here are the triggers for the new Beastlord Venomous Covenant spell.

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Beastlord / Re: Beastlord guides
« on: October 10, 2018, 11:45:35 PM »
ok so with the last patch group pact of the wolf from shamans was turned into an aura, 75% haste, see invis, ultra vision, 10,000 hp, mana, end..
however it blocks the bst pact of the wurine.. 35% accuracy, 56% move speed, 7,500 hp, mana, 110 mana regen.


- Beastlord - Adjusted Pact of the Wurine to stack with the shaman ability Group Pact of the Wolf.

From latest Test Patch Notes.
So we longer have to choose come next Wednesday the 17th.

12
Beastlord / Venomus Alliance
« on: September 10, 2018, 08:36:53 AM »
...the alliance spell imo is not even worth using 1 it uses up a spell gem slot, you need another bst to use 2 dots, wait for 1 to tick then use another dot (have not been able to test that but i think thats what was posted on the forums)...
Just wanted to let everyone know how the Beastlord Alliance works since there wasn't a followup to Krinni's post.
I have also included 2 basic GINA Triggers that will tell you when the Alliance has landed and when it has been Fulfilled.

Venomus Alliance in my opinion is definitely worth using. The Alliance can be triggered with any 4 Beastlord DoTs that land on the mob but requires at least 2 Beastlords because we only get 3 DoT Lines (Ekron’s Chill (Cold), Elkikatar’s Endemic (Disease), Polybiad Blood (Poison)). The DoT Proc Bite of the Asp that we get from the Eagle's Strike skill attack does not count towards the Alliance since it has zero mana cost. The DoTs can be in any combination, can have 4 BLs cast 1 DoT each, 2 BLs cast 2 each, 1 BL cast 3 Dots and 1 BL cast 1 DoT and so on, but they have to Land! So that means you have to keep in mind if the mob has a high resist to Cold/Disease/Poison or if one of those lines is not able to be used due to a mechanic.

A cool thing about this Alliance is that every Tick from a DoT that is active on the mob counts toward the 4 counters of the Alliance! Meaning that once 4 BL DoTs are on the mob multiple Alliances can be triggered from just those 4 DoTs when they Tick every 6 seconds which is a great help with mana conservation since our DoTs cost quite a bit.

13
Beastlord / Re: Beastlord guides
« on: August 24, 2018, 11:31:18 AM »
Beastlord Guide
All of the spells, disciplines and AAs have links to their spell data for the various ranks so you can see why the burns are put together to prevent overlap of bonuses that will not stack. If anyone has questions, tips, or comments on the setup let me know. ;D

With changes in The Burning Lands a 2 hand blunt (2HB) weapon in most situations have become better DPS than dual wielding 1 hand weapons. You do lose the damage from your Gelid Rending AA, although you can still get a few procs from your skill attacks. with the change to the Burst of Power AA for Beastlords that adds an extra attack with 2HB weapons when Double Attack goes off we have now switched over to the 2HB club!

Melee Spam Lineups

Group & Solo Lineup
  1. Chameleon Strike (HtH DD) - Aggro reducer.
  2. Focused Clamor of Claws (HtH DD) / Maelstrom of Claws (HtH AE)
  3. Batter (HtH DD) - Synergy Proc ability if you have the Primalist's Synergy (AA) 12/12.
  4. Bestial Savagery (Self Buff)
  5. Eagle's Strike (DD-DoT) - Procs Bite of the Asp (AA DoT), should be /autoskill along with Round Kick.

Raid Lineup
  1. Chameleon Strike (HtH DD) - Aggro reducer.
  2. Focused Clamor of Claws (HtH DD) / Maelstrom of Claws (HtH AE)
  3. Batter (HtH DD) - Synergy Proc ability if you have the Primalist's Synergy (AA) 12/12.
  4. Bestial Savagery (Self Buff)
  5. Dragon Punch (DD-Stun) - Procs Gorilla Smash (DD-Stun), should be /autoskill along with Round Kick.
   The reason for the change is to save on Debuff slots.

Spell Lineups

Group & Solo Lineup
  1. Vkjen's Maelstrom (DD)
  2. Bloodmaw’s Bite (DD)
  3. Frozen Malignance (DD)
  4. Restless Lance (DD) / Restless Roar (AoE DD)
  5. Frostbite Lance (DD)
  6. Endaroky’s Chill (DD-DoT)
  7. Neemzaq’s Endemic (DoT)
  8. Ikatiar's Blood (DD-DoT)
  9. Growl of the Lioness (Self Buff) / Grikor's Feralgia (Self Buff/Swarm Pet) - Keep this Self Buff on during combat.
10. Dissident Fury (Group Buff) / Composite Fury (Group Buff) - Compare and see if your Dissident is better than your current Rank of Composite.
11. Auspice of Kildrukaun (Pet Rune) / Sympathetic Warder (Pet Heal Proc)
12. Salve of Tobart (Pet Heal)
13. Bethun's Mending (Player Heal) / Salve of Artikla (Pet Heal)

Raid Lineup
  1. Vkjen's Maelstrom (DD)
  2. Bloodmaw’s Bite (DD)
  3. Frozen Malignance (DD)
  4. Restless Lance (DD) / Restless Roar (AoE DD)
  5. Frostbite Lance (DD)
  6. Endaroky’s Chill (DD-DoT)
  7. Neemzaq’s Endemic (DoT)
  8. Ikatiar's Blood (DD-DoT)
  9. Growl of the Lioness (Self Buff) - I use this instead of Grikor's Feralgia is because Feralgia requires you to have a pet out to get the Growl buff.
10. Dissident Fury (Group Buff) / Composite Fury (Group Buff) - Compare and see if your Dissident is better than your current Rank of Composite.
11. Venomous Coalition (Alliance)
12. Salve of Tobart (Pet Heal)
13. Bethun's Mending (Player Heal)

Spell Spam Lineup
  1. Vkjen's Maelstrom (DD)
  2. Bloodmaw’s Bite (DD)
  3. Frozen Malignance (DD)
  4. Restless Lance (DD) / Restless Roar (AoE DD)
  5. Frostbite Lance (DD)
    When all of the DDs are down hit one of the DD-DoTs.
  6. Endaroky’s Chill (DD-DoT)
    OR
  8. Ikatiar's Blood (DD-DoT)

Pet Buff Lineup
   Hobble of Spirits (AA #126) - Pet Snare Proc, good to have for Group/Solo but not necessarily good for Raid.
   Taste of Blood (AA #666) - Pet buff that gives you pet a boost in damage when it gets kill credit.
   Spirit of Mandrikai (Pet Buff) - Pet Proc, is a DD/Stun Proc that reduces your Pet's aggro and also triggers a Pet Rune. This is what you will use most of the time.
   Astounding Velocity (Pet Buff) - Gives Haste, Hit Damage Bonus, Attack, AC and triggers the BL Group Haste Buff.
   Sympathetic Warder (Pet Buff) - Pet Heal Proc, is a Heal Target's Target Proc that lasts for 20 triggers.
   Horasug's Aggression (Pet Buff) / Horasug's Protection (Pet Buff) - Pet Type Buff, this buff is how you determine if your Pet is in DPS or Tank mode.
     Most of the time in raids you will use Aggression but on some raids AE Rampage is bad enough that you have to use Protection.

Burn Lineups

Main Burn
  1. Ikatiar’s Vindication (Disc) - While this is up get your DoTs on it and then spam Ikatiar's Blood as your Mana will allow.
  2. Frenzy of Spirit (AA #127)
  3. Bloodlust (AA #241)
  4. Bestial Alignment (AA #245)
  5. Frenzied Swipes (AA #1240)

Second Burn
  1. Savage Rancor (Disc)
  2. Spire of the Savage Lord (AA #1430)
  3. Fury of the Beast or Whatever version you have. (Chest Clicky /Useitem 17 or Item Name)
  4. Ruaabri's Fury (Disc)

Third Burn
  1. Bestial Bloodrage aka Companion’s Fury (AA #443)   >:( [DON'T USE THIS AA WHEN PET TANKING]
  2. Ferociousness (AA #966)
  3. Group Bestial Alignment (AA #985)
 
Optional Burn - This can be combined with the Third Burn or used separately.
  1. Dissident Fury (Group Buff) / Composite Fury (Group Buff)
  2. Wait for Dissident Fury / Composite Fury to wear off. (/Pause 250~)
  3. Forceful Rejuvenation (AA #7003) - If possible try to get Venomous Coalition refreshed as well for another DPS boost.
  4. Dissident Fury (Group Buff) / Composite Fury (Group Buff)

Other Notable Abilities
   Glyph of Dragon Scales 115+ (AA #5104) - This great for survive ability on raids that have a lot of AEs, because if you are dead your DPS is 0.
   Glyph of Destruction 115+ (AA #5304) - I prefer to keep this separate and to use it on raids that require heavy DPS due to the increased cost.
   Attack of the Warders (AA #981) - AA is ~31k DPS over 105 seconds but they die to riposte and AEs on raids.
   Reflexive Riving (Disc) - Due to the END boost it provides to the group I use this when the group is around 70-80% END.
   Enduring Frenzy (AA #2068) - I use this mostly on long raids and only on the raid boss since the adds don't last long enough for it to help.
   Roar of Thunder (AA #362) - I usually hit this with Burns to help get my aggro down, debuff the mob and when maxed does a 40k DD.

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