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Enchanter / Re: Enchanter DPS & ADPS
« on: February 28, 2021, 03:19:25 AM »
so how ive taken the above is as follows
if its a burn off the start fight i cast
Tash, Slow, push my hotkey which casts Dico, Improved Twincast, Illusions of Grandur, Robe Clicky, Mindslash, Chromatic Haze, Mindrift
if a burn later, skip the tash and slow part.
my normal dps is pushing a single button which is multibound to spells gems that are in the following order, dico, minddrift, mindslash, pulminary grip (spells gems that all are bound to same key, the game will cast only one spell, and will cast which ever spell gem is up that is lower (gem 1, gem 2 etc)
my spells for crusader are as follows
tash
dico (composite reinforcement)
minddrift
mindslash
Pulminary grip
legion of cekenar
devisers auspice
haste
clarity
poly rune
shield of destiny
mana rep aura
charm
obviously for other raids that last spell gem can be changed to whatever, and if the 2 spell guards arent needed for the raid they can be changed to something else the particular raid needs.
unless we have 4 enchanters present alliance is pretty useless but that multibind will allow it to fulminate if we have enough enchanters present.
if its a burn off the start fight i cast
Tash, Slow, push my hotkey which casts Dico, Improved Twincast, Illusions of Grandur, Robe Clicky, Mindslash, Chromatic Haze, Mindrift
if a burn later, skip the tash and slow part.
my normal dps is pushing a single button which is multibound to spells gems that are in the following order, dico, minddrift, mindslash, pulminary grip (spells gems that all are bound to same key, the game will cast only one spell, and will cast which ever spell gem is up that is lower (gem 1, gem 2 etc)
my spells for crusader are as follows
tash
dico (composite reinforcement)
minddrift
mindslash
Pulminary grip
legion of cekenar
devisers auspice
haste
clarity
poly rune
shield of destiny
mana rep aura
charm
obviously for other raids that last spell gem can be changed to whatever, and if the 2 spell guards arent needed for the raid they can be changed to something else the particular raid needs.
unless we have 4 enchanters present alliance is pretty useless but that multibind will allow it to fulminate if we have enough enchanters present.