Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jilkk

Pages: [1]
1
Freelance Ramblings / Re: sorry about tonight
« on: March 19, 2016, 02:13:46 AM »
No excuse, use dial up in Furros voice.

2
Necromancer / Re: Necro DPS
« on: March 19, 2016, 01:26:45 AM »
Borrowed this from RoTE's site have a look and see if it would help or a waste?


Below I have listed a bunch of classes and debuffs that I am aware of that aren't too terribly useful and take slots away from necromancers when we're running 3. I understand that some people won't be pleased with this and some of you might not even be using things listed. Feel free to comment on if you think some ability or spell is more useful than I perceive it to be and I will check it out. Also feel free to ask questions about things that are not on the list that you just want to make sure on.

Bards:

No Boastful Bellow

No Vainglorious Shout

Bladed Song (This is a maybe, it might be worth it on non slowed mobs but currently I think my lowest DoT has a better output. Need Kirby to confirm if it's really useful or not)

Cacophony (This is a maybe, I don't know if we're fighting any raid bosses where the spell cast interruption is useful, the DoT damage is slightly ok but I still think it'd be out-done by my worst DoT. Need Kirby to confirm if it's really useful or not)

Berserkers:

No lame zerker DoT’s (Blood Brand, Snare DoT)

Clerics:

Only the highest level Mark please, no multiple marks.

Druids:

Only high damage DoT’s pls, exception of if you’re doing your DoT burn (Need confirmation if that is even viable as good DPS)

Debuffs that help the raid as a whole that are also DoT’s are perfectly fine

Enchanters:

No Enchanters DoT’s outside of Bewildering Constriction and Mental Contortion. (Only 1 enchanter casting Bewildering please!)

Paladins:

No Audacity

Rangers:

No silly DoT’s

Rogues:

No Twisted Shank

No Jugular Hack unless you’re super high on agro and fade is down.

Hack is fine

Shadow Knights:

No Audacity or DoT’s, exception to Bond if it’s necessary for survival.

Shamans:

No Languid Bite (I’m unsure if it’s an additional debuff slot or triggers with the slow, if it’s additional turn it off please)

No DoT’s

Wizards:

No Synapsefreeze unless agro is a problem

Everyone:

No random DoT clickies, lots of classes get them, don't use them please.
No DoT sympathetic procs in weapons
Don't cast Rot Vulnerability, it's useless and lasts forever.


 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 9 days ago  · Edited       #2   

 
If I run low on mana I will be using Mind Storm III I will use up all other mana abilities I have before I use it..... enc with no mana =  pointless
__________________
[3382658] 
 
0

  0 

 
 
 









Camaroon 

  Member
 Registered:Jan 23
Posts: 11 
   Posted 9 days ago  · Edited       #3   

 
I know little about pretty much any class in this game...I just press buttons over and over but here goes....

 This might be addressed in separate forums not sure but I found Argon's posts in the SK forum and some other posts about debuffs in general but I probably missed many of these types of posts....

 In general the raid leadership needs to make the decision on what debuffs are helpful toward the goal of the raid. Meaning...if the goal is to drop the overall STR of a mob then debuffs that apply STR debuffs are preferred over a debuff that drops AC.

 SKs - Deceitful Blight is a disease dot debuff that is overwritten by Shammy (aa?) Pathosis.

 Deceitful Blight Rk. III
 1: Increase Corruption counter by 30
 2: Decrease Hitpoints by 2222 per tick
5: Decrease Disease Resist by 54

 Pathosis III
5: Decrease Disease Resist by 114

 Torrent of Misery and Torrent of Agony "stack" in the debuff slots of a mob but do not seem to stack on the SK or group so casting both of them is wasteful. (I saw a post on forums suggesting to cast both but not sure if it was/is being done.)

 Torrent of Misery Rk I, II, and III use to all land on the mob instead of overwriting. This may have been fixed in a patch but if it hasn't then if an SK is casting anything below RK III it is wasting a slot. RK III's should overwrite each other so the SK casting it can give his group the AC boost (10 mins?)

 Dire Strangulation is overwritten/blocked by BST Roar of Thunder. Dire Strangulation gives a AC debuff while Roar of Thunder does not...

 Dire Strangulation Rk. III
 1: Increase Disease Counter by 24
 2: Decrease STR by 109 (L105) to 270 (L105)
 3: Decrease AC by 30 (L105) to 91 (L105)
 4: Decrease Hitpoints by 2121 per tick

 Roar of Thunder XVIII
 1: Decrease HP when cast by 5000
 2: Decrease STR by 266
 3: Decrease DEX by 266
 4: Decrease AGI by 266

 I don't know the EQ math on how/why Roar of Thunder would overwrite Dire Strangulation but if the goal is to lower the mobs AC as much as possible then Roar of Thunder should/could be avoided. It just depends on the goal for overall debuffing of the mob.

 There...input added. Leaving the heavy thinking to those that know the game better...off to hug a tree or two!

 Camaroon
 aka
 Meatshield for hire



 
 
0

  0 

 
 
 









Chiaz 

  Officer
 Registered:May 03, 2015
Posts: 359 
   Posted 9 days ago  · Edited       #4   

 
Cam, pathosis comes with shaman malo (aa and spell). 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 9 days ago      #5   

 
Perfectly understandable, Forgottin!

The reason Roar overrides Dire is most likely due to it being the better debuff as a whole, Cam. Since it has multiple applications of stat lowering. My guess is that the 266 raw agility is more than 91 AC.

 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 2 days ago      #6   

 
All 3 Beastlord DoT's are now cleared for raids after some parsing. 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 2 days ago  · Edited       #7   

 
Enc AA Ethereal Manipulation is now passive and linked with our Tash. So now when we cast Tash it goes on mob so Tash will now take up 2 slots. It helps Wiz Ethereal dd spells 3 to 12%
__________________
[3382658] 
 
0

  0 

 
 
 









Evileen 

  Class Leader
 Registered:Nov 05, 2015
Posts: 90 
   Posted 2 days ago      #8   

 
Yup, both of those are fine! 
 
0

  0 

 
 
 









Forgottin 

 
Avatar / Picture


 Member
 Registered:May 02, 2015
Posts: 207 
   Posted 1 day ago      #9   

 

Quote:
Originally Posted by Evileen
Yup, both of those are fine!


Was just a Heads up was not asking for your permission [rolleyes][crazy][rofl]
__________________
[3382658] 
 
0

  0 

 
 
 









Jilkk 

 
Avatar / Picture


 Special Guest Raider
 Registered:15 days ago
Posts: 3 
   Posted 19 hours ago      #10   

 
Cacaphony may not seem a lot to many but it's every 2 mins like the epic so that's why I use it I'm not the biggest on who dps's the most but that's why I use it and if you have lots of Nec's I could understand not using it, just my thoughts. 
 Edit   | Delete
 

3
Freelance Ramblings / Re: Reminder
« on: January 14, 2016, 11:59:32 PM »
Servers up!

4
Got Jilkk flagged for antechamber this morning, thx.

5
Freelance Ramblings / Re: All you ever wanted to know about haste!
« on: September 30, 2007, 07:21:03 PM »
The problem with Ancient: CoP I see is:
 
1. The spell damage component only goes up to level 70, so any new spell your group is casting (TSS or TBS levels 71 - 75) Will be greatly reduced on the spell damage focus.
 
Yes you have to recast the aura after you fade, but IMO its worth the extra 5 levels of spell damage focus for your group.  But, to each their own.  I can see a use for the extra range if your a puller or the raid is spread out over a large terrain.

Heeth, in raids i use the aura, we are all in tight quarters in an indoor zone, it takes my selos spot in my line up, if i had another spell gem spot i would gladly use it for aura, when im pulling in groups, outside i need selos over aura, all gems are used, so bye bye aura, insert ancient call, overhaste is what i use it for anyway, i mean it doesnt help my nukes/dots, i play my druid alot when im grouped so i see exaclty how short of a range aura is, but you are right, aura is better overall.

6
Freelance Ramblings / Re: All you ever wanted to know about haste!
« on: September 26, 2007, 05:06:57 PM »
i use ancient call of power over the aura because of its range, the aura has a small radius, and i dont like having to recast it after i fade either. Mojo over at The Concert Hall has been doing a bunch of parses with different weapons.   http://forums.theconcerthall.net/viewtopic.php?t=3599   pretty nifty

7
Freelance Ramblings / last druid 2.0 fight qinimi
« on: September 08, 2007, 08:40:49 PM »
updated, heya all, i just want to thank Furro and the rest of you all showed up for my druids final raid fight, i appreciate all your efforts and time, please feel free to send a tell if you ever need help on anything, thanks again /hugs all around =)

8
Raid Performance / Re: DPS - Streamlined and Maximized
« on: August 01, 2010, 11:23:32 PM »
Heya all, most of the groups I'm in,  the shaman doesn't clik his epic at all, or very rarely, I use all my discs on the bosses, and I watch to see if Funeral Dirge is on the mob before I cast, and if it is I wait, just need shammies to keep up their epic cliks and drop them together for maximum dps each fight.

Pages: [1]