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« on: March 19, 2016, 01:26:45 AM »
Borrowed this from RoTE's site have a look and see if it would help or a waste?
Below I have listed a bunch of classes and debuffs that I am aware of that aren't too terribly useful and take slots away from necromancers when we're running 3. I understand that some people won't be pleased with this and some of you might not even be using things listed. Feel free to comment on if you think some ability or spell is more useful than I perceive it to be and I will check it out. Also feel free to ask questions about things that are not on the list that you just want to make sure on.
Bards:
No Boastful Bellow
No Vainglorious Shout
Bladed Song (This is a maybe, it might be worth it on non slowed mobs but currently I think my lowest DoT has a better output. Need Kirby to confirm if it's really useful or not)
Cacophony (This is a maybe, I don't know if we're fighting any raid bosses where the spell cast interruption is useful, the DoT damage is slightly ok but I still think it'd be out-done by my worst DoT. Need Kirby to confirm if it's really useful or not)
Berserkers:
No lame zerker DoT’s (Blood Brand, Snare DoT)
Clerics:
Only the highest level Mark please, no multiple marks.
Druids:
Only high damage DoT’s pls, exception of if you’re doing your DoT burn (Need confirmation if that is even viable as good DPS)
Debuffs that help the raid as a whole that are also DoT’s are perfectly fine
Enchanters:
No Enchanters DoT’s outside of Bewildering Constriction and Mental Contortion. (Only 1 enchanter casting Bewildering please!)
Paladins:
No Audacity
Rangers:
No silly DoT’s
Rogues:
No Twisted Shank
No Jugular Hack unless you’re super high on agro and fade is down.
Hack is fine
Shadow Knights:
No Audacity or DoT’s, exception to Bond if it’s necessary for survival.
Shamans:
No Languid Bite (I’m unsure if it’s an additional debuff slot or triggers with the slow, if it’s additional turn it off please)
No DoT’s
Wizards:
No Synapsefreeze unless agro is a problem
Everyone:
No random DoT clickies, lots of classes get them, don't use them please.
No DoT sympathetic procs in weapons
Don't cast Rot Vulnerability, it's useless and lasts forever.
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Forgottin
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Posts: 207
Posted 9 days ago · Edited #2
If I run low on mana I will be using Mind Storm III I will use up all other mana abilities I have before I use it..... enc with no mana = pointless
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Camaroon
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Posted 9 days ago · Edited #3
I know little about pretty much any class in this game...I just press buttons over and over but here goes....
This might be addressed in separate forums not sure but I found Argon's posts in the SK forum and some other posts about debuffs in general but I probably missed many of these types of posts....
In general the raid leadership needs to make the decision on what debuffs are helpful toward the goal of the raid. Meaning...if the goal is to drop the overall STR of a mob then debuffs that apply STR debuffs are preferred over a debuff that drops AC.
SKs - Deceitful Blight is a disease dot debuff that is overwritten by Shammy (aa?) Pathosis.
Deceitful Blight Rk. III
1: Increase Corruption counter by 30
2: Decrease Hitpoints by 2222 per tick
5: Decrease Disease Resist by 54
Pathosis III
5: Decrease Disease Resist by 114
Torrent of Misery and Torrent of Agony "stack" in the debuff slots of a mob but do not seem to stack on the SK or group so casting both of them is wasteful. (I saw a post on forums suggesting to cast both but not sure if it was/is being done.)
Torrent of Misery Rk I, II, and III use to all land on the mob instead of overwriting. This may have been fixed in a patch but if it hasn't then if an SK is casting anything below RK III it is wasting a slot. RK III's should overwrite each other so the SK casting it can give his group the AC boost (10 mins?)
Dire Strangulation is overwritten/blocked by BST Roar of Thunder. Dire Strangulation gives a AC debuff while Roar of Thunder does not...
Dire Strangulation Rk. III
1: Increase Disease Counter by 24
2: Decrease STR by 109 (L105) to 270 (L105)
3: Decrease AC by 30 (L105) to 91 (L105)
4: Decrease Hitpoints by 2121 per tick
Roar of Thunder XVIII
1: Decrease HP when cast by 5000
2: Decrease STR by 266
3: Decrease DEX by 266
4: Decrease AGI by 266
I don't know the EQ math on how/why Roar of Thunder would overwrite Dire Strangulation but if the goal is to lower the mobs AC as much as possible then Roar of Thunder should/could be avoided. It just depends on the goal for overall debuffing of the mob.
There...input added. Leaving the heavy thinking to those that know the game better...off to hug a tree or two!
Camaroon
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Meatshield for hire
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Chiaz
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Registered:May 03, 2015
Posts: 359
Posted 9 days ago · Edited #4
Cam, pathosis comes with shaman malo (aa and spell).
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Evileen
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Registered:Nov 05, 2015
Posts: 90
Posted 9 days ago #5
Perfectly understandable, Forgottin!
The reason Roar overrides Dire is most likely due to it being the better debuff as a whole, Cam. Since it has multiple applications of stat lowering. My guess is that the 266 raw agility is more than 91 AC.
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Evileen
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Posts: 90
Posted 2 days ago #6
All 3 Beastlord DoT's are now cleared for raids after some parsing.
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Forgottin
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Posted 2 days ago · Edited #7
Enc AA Ethereal Manipulation is now passive and linked with our Tash. So now when we cast Tash it goes on mob so Tash will now take up 2 slots. It helps Wiz Ethereal dd spells 3 to 12%
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Evileen
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Posted 2 days ago #8
Yup, both of those are fine!
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Forgottin
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Posted 1 day ago #9
Quote:
Originally Posted by Evileen
Yup, both of those are fine!
Was just a Heads up was not asking for your permission [rolleyes][crazy][rofl]
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Jilkk
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Posted 19 hours ago #10
Cacaphony may not seem a lot to many but it's every 2 mins like the epic so that's why I use it I'm not the biggest on who dps's the most but that's why I use it and if you have lots of Nec's I could understand not using it, just my thoughts.
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