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Messages - Maglor

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46
Upcoming Events & Strategy / Re: RoF - Evantil - Heart of the Oak
« on: April 12, 2013, 04:09:09 AM »
Ok.  Couple of things.  Second part .  There are shrooms that spawn.  Not targetable but they cast a nasty dot.  These dots should be cured asap.  I found pally splash worked wonders on it.  Other than that, keep ants stunned and kill flowers when they capture someone.

47
Freelance Ramblings / Special audio triggers
« on: September 19, 2009, 03:34:50 AM »
Have a few audio triggers I know will be useful for you all.  Shoot, they literally tell you what to do.  Feel free to use them.

he's about to charge
mallet in your direction
levels his horns at

Play them.  They literally tell you what to do.  Much easier than trying to read them.

If you download them, which I strongly recommend, put them in your Everquest/Audio Triggers/shared folder

48
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 20, 2012, 04:44:54 AM »
I will let others talk about the NE and NW Adds.  I will focus on what I know, the Southern Adds.

There are 4 adds.  They come 2 at a time, the one from the SE spawn about 10 seconds before the one from the SW spawn.  Sometimes the one from the SE goes a different route, one that I do not know.

The SE Mobs are listed first.

Infused Selryah -- these hit hard.  Avoid their tails.  Rogues, do NOT try to backstab these, their Tail Sweep will knock you senseless and waste a healer's mana.

Jagged Dervishes -- These have a nasty ae.  Fortunately, they are very easy.  If you have one or two stunners, just chainstun ... they die very fast.  Without the stunners, beware of their Lightning Pulses -- very nasty, but only nearby the dervish.

Now come the SW Mobs.  They have no alternate route and always travel the route shown.

Tidal Snakes -- Hard Hitting, cast Liquification, a nasty poison that can be cured relatively easily.

Wastewater Scavengers -- These are the Raid Crushers.  They do not hit too hard, but they have two ae spells that are nasty.
  Slippery Slime -- Irresistable and uncurable, it makes you slide away from the Scavenger.
  Parasitic Infestation -- Minor dot compared to everything else.  But you MUST cure this, otherwise they spawn grubs that can wipe the group.

Because of the Scavengers, I must state that anyone who is NOT serious about being cured should never be put in the south group.  Even if the group is full of curers, the one dot can wipe everyone.  If you have infestation, we need to know it, JUST IN CASE!

Tactics are simple.  One group is sufficient, but it must have 2 tanks and 2 healers, plus two competent dps.  Simply whale into the Selryah without going to its backside.  Stun the Dervish so it cannot hit back with its ae dot, or range fight the dervish.  Whale into the Snake, making sure the tank is cured of the poisonous dot.  And make sure the tank is securely in a corner so he cannot slide backwards when he tanks the Scavenger -- and have disease cures ready to take out that infestation on ANYONE.

Assist the one tank as he takes on the mob from the SE corner.  About 10 seconds into the fight, the other tank will agro the mob from the SW corner.  DPS should finish the SE tank's mob first, then turn and finish off the mob the SW tank is dealing with.

49
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 20, 2012, 04:27:21 AM »
OK.  Posting and adding new, updated map.  The map is as accurate as I can make it, without knowing the alternate route of the SW spawn mobs.

50
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 09, 2012, 07:18:26 PM »
I must have been logged off.  I know I do not have you on ignore.

I do want to get together, a group, to investigate this asap.  Furro and I devised a way.

Maybe the first mob from NE goes the courtyard route, the others go the route I tracked.  Want to investigate this.

51
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 07, 2012, 09:25:01 PM »
When I think about it, I saw both types of mobs following the pathing from the two western sites, but only one of each type from the eastern sites.

I was able to spot multiple mobs from each corner, however due to the long tracking nature from the east, I was not able to get back to the SE and NE corners to observe second spawns, I merely intercepted them along the route.

Based on this, I would judge that each type of mob has a specific route.  From the west, the routes are identical.  However, from the east, maybe not.

From what you observed, likely not.

52
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 07, 2012, 09:15:07 PM »
I will admit, I saw no evidence of any alternate pathing by any of the mobs. (shrug).  I only know what I saw.  But I think this is strongly indicative.

Could be that once in a while an eastern mob moves elsewhere.  But I saw no evidence of it with anything I saw.  I am certain that none of the western mobs have variable routes.  I will however admit that the only mobs I saw from the NE were the Raptors.  It could be that the other mob from that corner goes the other route.

53
Upcoming Events & Strategy / Re: VoA - City of Bronze - The Order of Three
« on: September 07, 2012, 09:07:47 PM »
Me and Furro checked the routes taken by all the adds during Stage 2.  Found out there are exactly 4 paths, paths depend on where the mobs begin.  Map attached should show the pathing taken by the mobs.  I saw no evidence of any other pathing taken.

DOTS come from towers, towers are located where the mobs spawn.

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