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« on: September 20, 2012, 04:44:54 AM »
I will let others talk about the NE and NW Adds. I will focus on what I know, the Southern Adds.
There are 4 adds. They come 2 at a time, the one from the SE spawn about 10 seconds before the one from the SW spawn. Sometimes the one from the SE goes a different route, one that I do not know.
The SE Mobs are listed first.
Infused Selryah -- these hit hard. Avoid their tails. Rogues, do NOT try to backstab these, their Tail Sweep will knock you senseless and waste a healer's mana.
Jagged Dervishes -- These have a nasty ae. Fortunately, they are very easy. If you have one or two stunners, just chainstun ... they die very fast. Without the stunners, beware of their Lightning Pulses -- very nasty, but only nearby the dervish.
Now come the SW Mobs. They have no alternate route and always travel the route shown.
Tidal Snakes -- Hard Hitting, cast Liquification, a nasty poison that can be cured relatively easily.
Wastewater Scavengers -- These are the Raid Crushers. They do not hit too hard, but they have two ae spells that are nasty.
Slippery Slime -- Irresistable and uncurable, it makes you slide away from the Scavenger.
Parasitic Infestation -- Minor dot compared to everything else. But you MUST cure this, otherwise they spawn grubs that can wipe the group.
Because of the Scavengers, I must state that anyone who is NOT serious about being cured should never be put in the south group. Even if the group is full of curers, the one dot can wipe everyone. If you have infestation, we need to know it, JUST IN CASE!
Tactics are simple. One group is sufficient, but it must have 2 tanks and 2 healers, plus two competent dps. Simply whale into the Selryah without going to its backside. Stun the Dervish so it cannot hit back with its ae dot, or range fight the dervish. Whale into the Snake, making sure the tank is cured of the poisonous dot. And make sure the tank is securely in a corner so he cannot slide backwards when he tanks the Scavenger -- and have disease cures ready to take out that infestation on ANYONE.
Assist the one tank as he takes on the mob from the SE corner. About 10 seconds into the fight, the other tank will agro the mob from the SW corner. DPS should finish the SE tank's mob first, then turn and finish off the mob the SW tank is dealing with.