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Messages - Ssark

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181
Good progress this weekend everyone!  We made it to the book passing (third tower) stage, which means victory is just a matter of time and moreover, practice.

I wanted to post a couple of great suggestions I heard this weekend from Curmugly, Endotron, Buukala and others on book passing.  We will tweak these as we go.



[/size]PREP

[olist]
  • I will have a hotkey (promise!) to assign 4-5 people book passing duty.  In addition, we'll try to have all of those people in the same group, and none of them will be healers.
  • Like in other segments, this (book passing) is Job 1.  However, I suspect after the passers get used to it, they'll be able to do other things like do a quick spell cast once in a while, send a pet in, or melee a bit.  Just remember what is Job 1.
  • Each book passer should have the next TWO in the chain in his Extended Target Window.  This is in case the next one dies.  I know, they're in same group, and I'll try to put them in group order, but if you have room in the ETW (and non-healers should), this is a great way to quickly REMIND you who they are.
  • Each book passer should have a key that announces to splendor or decay channel, "Passing book to %T".
  • Everyone in channel should know who the first person to pass the book to is.  If the book lands on one of the 4-5 people in duty, they simply start the chain from there.
  • Know what happens when you get the book, and when you pass it.  When you receive it, you'll have a few seconds (2-3 tics) to pass it.  When you pass it, you'll be silenced for a while, which also means you can't pass the book again.
  • [/olist]



[/size]DURING EVENT
[olist]
  • Get the book passed to the first person, or if lucky, it's in the chain of 4-5 people already and we can skip this step.  The loop:
  • When you RECEIVE the book, put it in inventory, and count to 6.

  • Now TARGET the first person in your ETW (if alive), or second person.

  • Right-click the book.  This will silence you for 2-3 ticks.

  • Click your hotbutton to tell the channel that you've passed the book, and to whom.

  • Person mentioned in channel, start at Step 2.

  • EVERYONE should be prepared for what to do, even if not in chain, in case you accidentally get the book.
  • Healer in book passer group, your priority is to keep them alive, and rez the dead quickly.  Know where the book is going next, and make sure that person's alive.  Secondary: heal the MT, you should be able to sneak in some good MT patches nonetheless.
  • [/olist]

    Changes?[/size]

182
The above post by Dimbly should become mandatory reading,  not just for druids, but for those who will be healed by them.  Given lately we've had 2-3 clerics, 4-5 druids and 2-3 shamans, your chances of being healed by a druid are pretty high (unless your name is Darkenvoid).

So it is possible to time a good Sana/Luna right after the disruption, and getting in a Twin right before should help.  I see my frustration is warranted.  Now I can't wait to get back in the ring and try some of this out.  It'll feel so good when we finally beat this event.  Sort of like how I felt after Creation I bet.

Ssark

183
BTW Bonus on the lower level ones is, they won't fizzle with KotP AA line, when you've got the Purification dot on you. :)

184
Dimbly --

Would you mind terribly sharing your lineup for the Avatar room in RT?

I'd really like to learn something.  Sanavida is worthless, Lunallievation is worthless.  I'm thinking:

Twin + Invigoration + Remote, but then I'm waiting 9 seconds or so on refreshes.

Do you mix in Adrenaline line?  Do you maybe cast a Sanavida but only right after the Avatar does his Disruption thing?

60% spell haste is like doubling a spell cast, and the longer the cast is to begin with, the worst it gets.  Doubling 0.5 seconds is just another half second, but doubling 3.8 seconds is a lifetime.

Ss

185
Re: MM/HA

Jube, I've heard that idea a couple of times, so I know it sounds like a good idea: Have an SK always "bring" the ID to a specific spot where melee can find and dispatch them.  The SK has the original MM (HA) and can take the hits/tap.  I even suggested have a group of meleers (rogues/monks) just sit right there, wait for the ID, SK pulls and melee pop 'em.

Thing is... ten seconds is a short amount of time.  We would definitely have to test it to see if that group could do it quickly enough.  And, we'd lose their DPS on the Avatar -- running back and forth between the Avatar and the "ID kill zone" is definitely out of the question.  Ten seconds is barely more than a tick!

Not saying this is a bad suggestion... just I made it once, and maybe Huevos too, and Furro mentioned to us the whole ten second thing and we're like... oh yeah.  But maybe it's worth one try...

RE: Spreading out

Now, what we could do is, make sure the pallies (for splash) are spread out around the room, and not clustered in one place.  There's a good idea.  (Remember, the group heal casts from shaman and druids are slow as heck.)

And totally agree, during purple dude melee is slowed to 60%, and all you'll do close to the Avatar is get the MT in trouble if it pops on you.  These are the reasons I'm playing Eristie over Ssark, I really think monks are pretty worthless in ranged fights.  (Just think of your discussion about ALK: how do we remind them, look, we pull at range with low dps on purpose, so things don't summon us on a pull?  Our range is 100% geared toward low damage, low aggro, and we DO NOT HAVE even a reasonable damage output ranged!)

Keep the ideas coming!!  The discussion is good!

186
One Druid's Adventure with Two Sides of the Stone


I know I don't play a priest full time, but on this particular raid I only played Eristie, and it was my first time through it, but I observed several things I thought might be helpful in future runs.

General observations:
  • The goos really aren't that bad
  • The IDs aren't that bad if they don't explode (kill in ten seconds)
  • The Purification DoT is a problem if your group isn't set up optimally
  • The Disruption every 2%, for DPSing too fast, is also a problem
  • Reluctant Benevolence is not just a factor or a nice to have.  It's unbelievable.
I say the first two aren't that bad because they can be dealt with fairly easily -- move, and ranged/destroy the IDs.  I know the IDs are hard to find as a melee character, they look just like a player, that's why range.  Some rangers in channel already had great ways of finding (autofire-spin for example).

Here are some log entries to discuss the last three.  This is essentially 3 tics of the event.

[Sat Jun 23 22:24:43 2012] Your abilities are reduced during the purification process.
[Sat Jun 23 22:24:43 2012] You are healed by an issuance of faith. You have been healed for 2052 points.


Ok, at 24:43, I get hit with the avatar's purification DoT.  Also just then, Furro's AE minor heal hits for about 2k.

[Sat Jun 23 22:24:44 2012] You begin casting Remote Sunburst Rk. II.
[Sat Jun 23 22:24:44 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:45 2012] Your Cowl of the High Priest flickers with a pale light.
[Sat Jun 23 22:24:45 2012] Your Modest Lifewalker Armwraps feels alive with power.
[Sat Jun 23 22:24:45 2012] Eristie hit Avatar of Ladrys for 33774 points of non-melee damage.
[Sat Jun 23 22:24:45 2012] You deliver a critical blast! (33774)
[Sat Jun 23 22:24:45 2012] Your Gorget of Attention feels alive with power.
[Sat Jun 23 22:24:45 2012] You have healed Mistatk for 20012 points.
[Sat Jun 23 22:24:45 2012] Mistatk is healed by the remote sunburst.
[Sat Jun 23 22:24:45 2012] Avatar of Ladrys is singed by a destructive sunburst.


In the next two seconds, I cast a remote heal, which is cast on the avatar and reflects a decent heal back to the MT.  Right now, I don't realize the danger I'm in, so I'm doing what I'm supposed to be doing, healing the MT.

[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Furro is healed.
[Sat Jun 23 22:24:48 2012] Tinadan is healed.
[Sat Jun 23 22:24:48 2012] Hardaen is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (15332)
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Furro is healed.
[Sat Jun 23 22:24:48 2012] Tinadan is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Hardaen is healed.
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)
[Sat Jun 23 22:24:48 2012] Kotsukai performs an exceptional heal! (14198)


Three seconds later, Kotsukai triggers an RB recourse.  I include this here just because Kotsukai just healed his entire group for 15k each, while casting a damaging spell on the avatar.  One could not hope for a better, more efficient way of doing things.  I can't stress enough how nice it is to have RB on your group.

[Sat Jun 23 22:24:49 2012] You are healed by an issuance of faith. You have been healed for 2052 points.
[Sat Jun 23 22:24:49 2012] You begin casting Sunbreeze Blessing Rk. II.
[Sat Jun 23 22:24:50 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:50 2012] Your Modest Lifewalker Armwraps feels alive with power.
[Sat Jun 23 22:24:50 2012] Eristie hit Avatar of Ladrys for 14193 points of non-melee damage.
[Sat Jun 23 22:24:50 2012] Avatar of Ladrys is consumed in a sunburst.
[Sat Jun 23 22:24:50 2012] You've been granted a gift of ascendant exquisite radiant mana!
[Sat Jun 23 22:24:50 2012] Your healing power temporarily forks in two.


Ok, here a few things happened.  One, Furro hit everyone with another 2k AE heal.  Two, I'm casting a blessing on the MT, which nukes the target for 15k, happens to proc radiant mana (next cast is free), but is going to twincast my next two heals.

But also, I've taken my second hit of 19k from Purification.  Eristie has about 75k hp, so the bar is now less than half full, and I realize that DoT is pretty serious, it's still not done and I need to heal myself.

[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10583)
[Sat Jun 23 22:24:51 2012] Ozztavious is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10081)
[Sat Jun 23 22:24:51 2012] Furro is purified.
[Sat Jun 23 22:24:51 2012] Hardaen is purified.
[Sat Jun 23 22:24:51 2012] Nuttann is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (11520)
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10248)
[Sat Jun 23 22:24:51 2012] Renthor is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13256)
[Sat Jun 23 22:24:51 2012] Ribbitting is purified.
[Sat Jun 23 22:24:51 2012] Krazer is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (9747)
[Sat Jun 23 22:24:51 2012] Ozztavious is purified.
[Sat Jun 23 22:24:51 2012] Furro is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10193)
[Sat Jun 23 22:24:51 2012] Hardaen is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10137)
[Sat Jun 23 22:24:51 2012] Nuttann is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (10248)
[Sat Jun 23 22:24:51 2012] Renthor is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13980)
[Sat Jun 23 22:24:51 2012] Ribbitting is purified.
[Sat Jun 23 22:24:51 2012] Luthernhamner performs an exceptional heal! (13980)
[Sat Jun 23 22:24:51 2012] Krazer is purified.


Luthernhamner performs what I'm guessing is a splash, it hits a lot of people, but somehow doesn't hit me.

[Sat Jun 23 22:24:52 2012] You say, 'Sanavida III  >>> [ Eristie ]'
[Sat Jun 23 22:24:53 2012] Your Vyers' Engraved Ring flickers with a pale light.

[Sat Jun 23 22:24:53 2012] Your spell fizzles!


Time to heal myself.  But the DoT also causes increased fizzling, due to skill reduction... but that's ok, my key tries to cast it 4 times.  Incidentally, Invigoration (0.5 sec heal) is down, I used it much earlier to hit the MT and it's not back up yet.

And then...

[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Furro's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Nuttann's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] You feel a small disruption in the air around you.  You have taken 11700 points of damage.
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Renthor's casting is interrupted!
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>
[Sat Jun 23 22:24:53 2012] Avatar of Ladrys begins to cast a spell. <Disruption>


Disruption hits.  I find it curious in this parse that only healers' castings were interrupted.  (Later parses show other non-healers getting interrupted, too, but more often healers.)  So, not only is my spell interrupted, but now the spell gems go dark for about eight seconds, and I took another 12k damage.

[Sat Jun 23 22:24:53 2012] You begin casting Sanavida Rk. III.

I try a recast but it's worthless since spell gems dark.

[Sat Jun 23 22:24:55 2012] Krazer is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Nuttann is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Renthor is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Hardaen is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Tinadan is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Rulolin is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Furro is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] You are healed by an issuance of faith. You have been healed for 2052 points.
[Sat Jun 23 22:24:55 2012] Ribbitting is healed by an issuance of faith.
[Sat Jun 23 22:24:55 2012] Ozztavious is healed by an issuance of faith.


Two seconds later, another 2k heal from Furro (I think), but it's not enough because...

[Sat Jun 23 22:24:56 2012] You have been knocked unconscious!
[Sat Jun 23 22:24:56 2012] You have taken 18850 damage from Purification by Avatar of Ladrys
[Sat Jun 23 22:24:56 2012] Your will returns.


Another 19k puts me out.  I think Krazer or someone hit a heal quick at this point, because Eristie purpled but then came right back.
Some questions:

[olist]
  • Can Purification be cured?  Radiant cure?  Splashed?
  • Is it even worth casting a longer cast heal?  Basically, the long heal screws you.  Because it takes so long, it's likely to get interrupted anyway, and then your spell gems could go dark, and now you're really dead weight.
  • Should I be using more SotP spells?  Would that have helped here?
  • The group heal (Luna) takes a long time to cast, too.
  • Perhaps the long-casting spells, like Sanavida and Luna, should only be cast right after a Disruption, since it will take the raid a few seconds to get the Avatar down 2%.  Remember, though, the 3.5 sec of Sanavida turns into like 5-6 seconds with that darn spell slow (during the green robe guy anyway).
    [/olist]

    My game is nowhere near perfect, but because I think the druid is so much more useful than the monk on the Avatar (ranged fights = monks useless), it's better for FL for me to play her.  Any helpful thoughts or suggestions?

    Really, I think problems like this are the only thing in the way for the Avatar part of this fight.

    I have additional parses that I looked through, but the message seems to be about the same.

    By the way (this is mostly for those curious), the lower level spells will not fizzle if you have Knowledge of the Past up high enough.  But, the lower level druid spells are linked to the higher ones, so it's not like we can cast the VoA quick heal, and then the HoT quick heal.  I've heard clerics can do this in some lines, but we can't.[/size]

187
Freelance first win Friday, June 8, 2012.

[Fri Jun 08 21:39:31 2012] Ssark tells the raid, 'Engage!'
[Fri Jun 08 22:03:35 2012] Furro tells the raid, 'Nice work everyone!'

Epic (thanks Renthor) battle between a freelance group of raiders learning a new event and current expansion content.

P.S. There was about 15 seconds of a pet tanking, I saw it, my Exwifesbones! :)

188
only hits for 35000! :)

189
Upcoming Events & Strategy / Re: VoA - Valley - The Herald of Oratory
« on: February 29, 2012, 10:55:02 AM »
Someone has been tinkering with the strats.  Probably one of the hungry halflings from Morell's Castle.  Remember what happened to him -- he ended up in the witch's pot.

190
Great questions, Jube.

I handle the cart pieces, and for someone's first time, I don't often have the luxury of a lot of time to explain everything about it and set up DPS burns, etc.  So, I often minimize it just to what I definitely need you to do, and the cart part of the raid went very well last night - I was quite impressed in your first go (everyone has some minor issues the first time, you should have seen us trying to figure it out back in January).

If you have any questions during the raid, or right after, don't be afraid to ask right in game or, just like you did in the forums.

I do recall mentioning how the tokens are passed, but not necessarily explaining why and who we pass them to.  (Or I didn't, I'm old and my memory sucks.)  Simply target the person (using F-keys to target a group member), then right click the shard and it passes it to them.

We pass tokens to Rulolin because he's the guy up on the floating tower, so it's pretty tough for him to loot anything from up there.  This makes us very efficient -- we used to have him down below, looting a bunch and then running up, but this way he can start the tower moving nearly right away.

As for the tokens disappearing on the cart, I can tell you how that can happen.  IF you have someone else targeted -- say, a fellow group member -- when you click, even on a cart, you can actually pass the token instead!  Usually this is not a problem for a monk (it would be for a healer!), but I suspect this could have happened to you.

Anyway, thanks for posting and asking.

191
Upcoming Events & Strategy / Re: HoT - SS1 - Taking the Tower
« on: August 11, 2012, 12:44:57 PM »
Looks like first win 8/10/2012!  Congrats -- maybe I should retire from Freelance, getting good first wins without the Bad Luck Charm. :)

Ss

192
Good first go at this.  A couple of notes from the peanut gallery:

On split
  • "Advice" is keyword to Towerguard Melbur in instance to spawn the three minis.  Then it's proximity/whack over the head aggro.
  • If in forest, you can run between the zone-in (Towerguard), Dradir's position in forest, and the final Puppet Room.
  • With Dradir, there's plenty of room for healers to avoid the mana drain dot.
  • 10-minute type refresh discs good to use here
  • Single caller to help raid maintain balance so they die within 60 seconds of each other not hard but useful (Poddo)
  • On finish, Hail the sleeping guard near your (now dead) mob to pop into puppet room.
General Final Encounter
  • Dreamleech boss shadowsteps.
  • Puppets confirmed mezzable, but not a lot of hps either
  • Did we not kill the sleepwalkers to avoid puppet adds?  Is it worth it?  They don't fight back... I saw the emote for the sleepers in both attempts.  Could explore if this helps us.
  • Gargoyles targetable, pullable during armor stage, perhaps deal with them early was suggested
  • Gargoyles did "feel" like they had more hps, tougher, would be nice to eliminate them early
  • Initial burn set up, would also like a final burn for the last 50%.
AE
  • Avoiding the AE is critical to success.  Hide behind north columns ASAP.  Looks to me like despite shadowstep, tanks were doing a new job on positioning round 2.
  • If you hide behind the back column (far north), with the adjusts it looks like the MTs made, you're pretty safe.  I hid Eristie there and ranged healed, and never moved her, and she was fine there second attempt.
Cures
  • Curers reported few issues other than line-of-sight.  Placing a marker back north seemed to help, or people just more conscious of it.
  • Hotkeys to tell curers you need a cure were effective with /rtarget buttons for the curers.
  • Curers were Poddo (Dradir), Doramurx (Nyades), Linyeniel (Sandman)
Armor Stage
  • For those four who get to do this, the armors to jump into were located at the hallway entrances to the room (I noticed two near hall to forest -- were other two near hall to sandman?), and look like ordinary suits of armor, not the mob suits of armor you will look like later when animated
  • You shroud, and have two spells: Freeze (snare) and Shock (DD).  Snakein reported both can be cast on the run.  The snare doesn't last long.  Can kite for a very long time, maybe even longer with 4 staying alive.  Flazor reported he got booted out of his shroud without being attacked.
  • Can take some time here to rez, recup for final 50% while team kites.  Good time to experiment killing gargs.
  • Team first evening was Flazor, Jube, Snakein, Ssark.

P.S. Had around 40-45 in raid, and looked doable with practice, great first two attempts.
[/size]

193
Upcoming Events & Strategy / Re: HoT - Fear - Cazic's Final Stand
« on: July 31, 2012, 11:07:24 AM »
Observed notes from "The person who keeps CT busy while everyone else kills pyramid minis":

One can create a 12-min timer trigger based on the phrase "Bring an end to Cazic Thule's reign!" which Gallentin says when you trigger event.

Cazic Thule paths really slowly.  He starts at his hill (where we finish), and takes his time getting down to the south (where we start).

There are 5 adventurers right near Gallentin that seem to be static.  There are two dozen other adventurers that roam the area between Gallentin and Cazic's hill.

To perform a blood sacrifice, you need to be somewhat near Cazic-Thule, or EQ tells you that CT can't smell the blood.  You do get an emote if you do it properly.  For this reason, it is a good idea to start with adventurers to the north, closer to where CT comes from.

The dagger has a very small range, and a 0.5 second cast time.  This can cause issues with moving adventurers.  It is good to get out in front of them and start casting it as they walk by.  (They path at normal mob pathing speeds.)
Because of the cast time and you moving, do the healer trick and when you stop, do a little spin before casting.  This ensures your cast won't fail because the game considered you moving while casting.

The blood sacrifice will eventually kill the adventurer, or CT will when he gets to them.  It's a 9k dot.

Don't just go from adventurer to adventurer clicking like mad.  You'll probably do about 8-12 blood sacrifices in 12 minutes, letting CT catch up to one.  When in doubt, lead CT a little towards Gallentin, since you know you have 5 or so adventurers nearby if you need one.  Remember, he has to be fairly close by!

Always be aware of CT's location.  If he stumbles onto you, we lose!

One other note: remind the pullers, especially when pulling the NW temple, NOT to drag the mobs across the adventurer field.  They need to drag those mobs straight south or even a bit SW, because if they drag them across the field where you're playing with CT... who knows what fun could ensue.  Could get you killed, could get puller killed, either way we'll end up losing.

194
Upcoming Events & Strategy / Re: HoT - Fear - Cazic's Final Stand
« on: June 23, 2012, 10:02:50 AM »
Freelance wins on first attempt, 6/22/2012, despite the double-space trigger issue.  Nice job, everyone, just watching for the right triggers, the next attempt will be even more smooth!

195
I don't know that you could, then, Jube.  If the targets have somehow built up some hate with the friendly NPCs, then you're going to have a real hard time ganking agro from them at range.

Monks were built to pull at range with light aggro -- as you noted, Moving Mountains is the monk version of Hates' Attraction but with 0 hate.

Unless someone comes up with a bright idea, I don't think monks can be used in this situation.  Rangers would pull better, as would paladins, warriors, just about anyone else with a reasonable ranged attack.


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