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Messages - Gimamam

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16
Upcoming Events & Strategy / Re: TBM - Crypt of Sul - T3 - Anashti Sul
« on: August 09, 2016, 02:35:09 PM »
part of my to-do list - i'll have a post either tonight or wednesday.  hang tight.

17
This is long overdue for this event:

This is a long post with log entries from the fight. Please read it all.

Mechanics:
This is a single boss fight with different stages, waves of adds and debuffs.

First stage: 100%-70%. Boss will also randomly charm 8 people.  Boss will cast a PBAE lifetap every 15s through the first stage.
Second stage: 70%-40%. Boss will cast a debuff on the raid that progressively stacks and lowers the cap on hitpoints. Starts casting Barrage of Bone AE DD and Infected strike Viral.
Third stage: 40%-dead. Boss will summon bone construct adds every 20s.

Boss will summon adds 10s after engaging, 2 minutes after engaging, and every 2 minutes after engaging.  These adds come in groups of 8.

Event is still timed, the countdown is similar to other events. We should not exceed 15 minutes:
[Thu Aug 04 17:17:51 2016] Anashti Sul, Damsel of Decay, shouts, 'High Bokon Boromas, hold back the invaders for 14 more minutes.'

Spells in play:

www.raidloot.com/Spells.aspx?name=46360 - Blessing of Anashti Sul - The charm - 8 people at a time.
www.raidloot.com/Spells.aspx?name=46361 - Siphon Life - The AE lifetap - unknown # of targets, assume any in range.
www.raidloot.com/Spells.aspx?name=46356 - Decay I - Progressive stacking hp cap debuff
www.raidloot.com/Spells.aspx?name=46357 - Decay II - Progressive stacking hp cap debuff
www.raidloot.com/Spells.aspx?name=46358 - Decay III - Progressive stacking hp cap debuff
www.raidloot.com/Spells.aspx?name=46359 - Decay IV - Progressive stacking hp cap debuff
www.raidloot.com/Spells.aspx?name=46363 - Infected strike - Viral DD + DoT
www.raidloot.com/Spells.aspx?name=46362 - Barrage of bone - AE DD

Expected Tanking position:



If you are shrunk, you can back into that pillar with High Bokon in front of you.  This will allow the melee to be to the side where the arrow is, pushing him into the wall, while simultaneously allowing backstab availability for the rogues.
Melee - if you are attacking from behind and pushing HBB too far into the corner, you are screwing the MTO by putting the mob in a possible position to hit them in the less defensible side or back.  Please to not push the mob willy nilly.
Add should be tanked on top of HBB so that the ae damage to the adds can also hurt HBB.

Beginning of event text:
[Thu Aug 04 17:16:43 2016] High Bokon Boromas shouts 'Regardless of your intent, you have come here to serve. You might think otherwise, but eventually, [everyone serves] Anashti Sul.'
[Thu Aug 04 17:16:50 2016] High Bokon Boromas shouts 'If you don't feel compelled to offer yourself in servitude to Anashti Sul now, you will in the [afterlife].'
[Thu Aug 04 17:16:52 2016] High Bokon Boromas shouts 'Yes, the afterlife! And I, High Bokon Boromas, will be your guide!'

After 10s, the first wave of adds spawns:
[Thu Aug 04 17:17:01 2016] High Bokon Boromas shouts, 'Anashti Sul's followers are loyal to the end. They would not suffer me to fight you alone!'

Every two minutes after event start another wave of adds spawn:
[Thu Aug 04 17:18:51 2016] High Bokon Boromas shouts, 'Anashti Sul's followers are loyal to the end. They would not suffer me to fight you alone!'
[Thu Aug 04 17:20:51 2016] High Bokon Boromas shouts, 'Anashti Sul's followers are loyal to the end. They would not suffer me to fight you alone!'
[Thu Aug 04 17:22:51 2016] High Bokon Boromas shouts, 'Anashti Sul's followers are loyal to the end. They would not suffer me to fight you alone!'


From the beginning of the event until 70% he will cast Blessing of Anashti Sul every 45s. This is the charm that will hit 8 people:
[Thu Aug 04 17:17:36 2016] High Bokon Boromas shouts, 'Shed your flesh, and rise again to serve Anashti Sul!'
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Blessing of Anashti Sul>
[Thu Aug 04 17:18:21 2016] High Bokon Boromas shouts, 'Shed your flesh, and rise again to serve Anashti Sul!'
[Thu Aug 04 17:19:06 2016] High Bokon Boromas shouts, 'Shed your flesh, and rise again to serve Anashti Sul!'
[Thu Aug 04 17:19:51 2016] High Bokon Boromas shouts, 'Shed your flesh, and rise again to serve Anashti Sul!'


From the beginning of the event until 70%, he will cast Siphon Life every 15s.  This is the PBAE lifetap.  It can be resisted. It can be assumed that it is limited targets as there was not a resist or damage message for several of his casts on me personally:
[Thu Aug 04 17:17:06 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:17:06 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:17:06 2016] You resist the Siphon Life spell!
[Thu Aug 04 17:17:21 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:17:21 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:17:21 2016] You resist the Siphon Life spell!
[Thu Aug 04 17:17:36 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:17:36 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:17:36 2016] Your life is ripped from your body.  You have taken 40481 points of damage.
[Thu Aug 04 17:17:51 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:17:51 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:17:51 2016] You resist the Siphon Life spell!
[Thu Aug 04 17:18:06 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:18:06 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:18:06 2016] You resist the Siphon Life spell!
[Thu Aug 04 17:18:21 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:18:21 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:18:21 2016] You resist the Siphon Life spell!
[Thu Aug 04 17:18:36 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:18:36 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:18:51 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:18:51 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:19:06 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:19:06 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:19:21 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:19:21 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:19:36 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:19:36 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:19:51 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:19:51 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:19:51 2016] Your life is ripped from your body.  You have taken 42081 points of damage.
[Thu Aug 04 17:20:06 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:20:06 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>
[Thu Aug 04 17:20:21 2016] High Bokon Boromas shouts, 'Your life... is now mine. Your essence... is now mine. Your flesh... Is now MINE!'
[Thu Aug 04 17:20:21 2016] High Bokon Boromas begins to cast a spell. <Siphon Life>

At 70%, the Charms stop, the AE lifetap stops, and he begins ae'ing the viral:
[Thu Aug 04 17:20:21 2016] High Bokon Boromas looks upwards and yells, 'Anashti Sul, your servant requires your assistance. Grant me your blessing, and give me the strength to defend your name!'

30s after he hits 70%, Decay progressive debuffs happen, and every minute after.  The debuff lasts for 66s:
[Thu Aug 04 17:20:51 2016] You feel weakened somehow.

From an older fight:
[Fri Jul 29 19:18:05 2016] You feel weakened somehow.
[Fri Jul 29 19:19:06 2016] You feel weakened somehow.

If they are not cured, the next one cast will increase the debuff from Decay I -> Decay II -> Decay III -> Decay IV.  This is the debuff wearing off message:
[Thu Aug 04 17:22:03 2016] You feel whole again.

Starting at 70%, High Bokon Boromas starts proccing a Viral DD/DoT on the MT.  Congratz Khur on being patient 0 of the zombie apocalypse:
[Thu Aug 04 17:20:24 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:24 2016] High Bokon Boromas pierces Khur for 28440 points of damage.
[Thu Aug 04 17:20:24 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:24 2016] Khur is infected.
[Thu Aug 04 17:20:24 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:24 2016] High Bokon Boromas crushes Khur for 42087 points of damage.
[Thu Aug 04 17:20:24 2016] High Bokon Boromas tries to crush Khur, but misses!
[Thu Aug 04 17:20:25 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:25 2016] High Bokon Boromas pierces Khur for 44816 points of damage.
[Thu Aug 04 17:20:25 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:25 2016] High Bokon Boromas crushes Khur for 29805 points of damage.
[Thu Aug 04 17:20:25 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:25 2016] High Bokon Boromas bashes Khur for 17523 points of damage.
[Thu Aug 04 17:20:25 2016] Khur goes into a berserker frenzy!
[Thu Aug 04 17:20:25 2016] High Bokon Boromas is pierced by Khur's thorns for 127 points of non-melee damage.
[Thu Aug 04 17:20:25 2016] Khur is infected.

Which in turn will cascade to the rest of the raid after a few seconds:
[Thu Aug 04 17:20:30 2016] Stonechewer is infected.
[Thu Aug 04 17:20:30 2016] Odin is infected.
[Thu Aug 04 17:20:30 2016] Rafiki is infected.
[Thu Aug 04 17:20:30 2016] Dulcy`s pet is infected.
[Thu Aug 04 17:20:30 2016] Tirranun`s pet is infected.
[Thu Aug 04 17:20:30 2016] Shadowhands`s pet is infected.
[Thu Aug 04 17:20:30 2016] Mulila is infected.
[Thu Aug 04 17:20:30 2016] Denriel is infected.
[Thu Aug 04 17:20:30 2016] Oruatyrim is infected.
[Thu Aug 04 17:20:30 2016] Landaru is infected.
[Thu Aug 04 17:20:30 2016] Dulcy is infected.
[Thu Aug 04 17:20:30 2016] Evonnee is infected.
[Thu Aug 04 17:20:30 2016] Whosyrdaddy is infected.
[Thu Aug 04 17:20:30 2016] Shadowhands is infected.
[Thu Aug 04 17:20:30 2016] Minasu is infected.
[Thu Aug 04 17:20:30 2016] Pikell is infected.
[Thu Aug 04 17:20:30 2016] Macebus is infected.
[Thu Aug 04 17:20:30 2016] Mudkip is infected.
[Thu Aug 04 17:20:30 2016] Raccoo is infected.
[Thu Aug 04 17:20:30 2016] Meepitt is infected.
[Thu Aug 04 17:20:30 2016] Aphie is infected.
[Thu Aug 04 17:20:30 2016] Huevos is infected.
[Thu Aug 04 17:20:30 2016] Mten is infected.
[Thu Aug 04 17:20:30 2016] Xdezilx is infected.
[Thu Aug 04 17:20:30 2016] Dimbly`s pet is infected.
[Thu Aug 04 17:20:30 2016] Syco is infected.
[Thu Aug 04 17:20:30 2016] Sunlace`s pet is infected.
[Thu Aug 04 17:20:30 2016] Raccoo`s pet is infected.
[Thu Aug 04 17:20:30 2016] Shalbal is infected.
[Thu Aug 04 17:20:30 2016] Sunlace is infected.
[Thu Aug 04 17:20:30 2016] Curmugly is infected.
[Thu Aug 04 17:20:30 2016] Twoma is infected.
[Thu Aug 04 17:20:30 2016] Spriggenx is infected.
[Thu Aug 04 17:20:30 2016] Dimbly is infected.
[Thu Aug 04 17:20:30 2016] Tinyene is infected.
[Thu Aug 04 17:20:30 2016] Kaloha is infected.
[Thu Aug 04 17:20:30 2016] Manaelil is infected.
[Thu Aug 04 17:20:30 2016] Dochter is infected.
[Thu Aug 04 17:20:30 2016] Dickens is infected.
[Thu Aug 04 17:20:30 2016] Cyprian is infected.
[Thu Aug 04 17:20:30 2016] Celebairn is infected.
[Thu Aug 04 17:20:30 2016] Petey is infected.
[Thu Aug 04 17:20:30 2016] Raccoo`s pet is infected.
[Thu Aug 04 17:20:30 2016] Raccoo`s pet is infected.
[Thu Aug 04 17:20:30 2016] Dochter`s ward is infected.
[Thu Aug 04 17:20:30 2016] Reyek`s pet is infected.
[Thu Aug 04 17:20:30 2016] Reyek`s pet is infected.
[Thu Aug 04 17:20:30 2016] Reyek`s pet is infected.
[Thu Aug 04 17:20:30 2016] Reyek`s pet is infected.
[Thu Aug 04 17:20:30 2016] Dimbly`s pet is infected.
[Thu Aug 04 17:20:30 2016] Snakein is infected.
[Thu Aug 04 17:20:30 2016] Evonnee`s ward is infected.
[Thu Aug 04 17:20:30 2016] Kianara is infected.
[Thu Aug 04 17:20:30 2016] Sunlace`s pet is infected.
[Thu Aug 04 17:20:30 2016] Sunlace`s pet is infected.

This viral will continue until he is dead. It can be resisted, but with so many people casting it, you will likely be hit:
[Thu Aug 04 17:20:32 2016] You feel feverish and weak.  You have taken 16340 points of damage.
[Thu Aug 04 17:20:38 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:20:44 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:20:50 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:20:56 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:02 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:03 2016] You feel feverish and weak.  You have taken 16340 points of damage.
[Thu Aug 04 17:21:03 2016] You resist the Infected Strike spell!
[Thu Aug 04 17:21:08 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:14 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:14 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:21:20 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:26 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:32 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:38 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:44 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:45 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:21:45 2016] You resist the Infected Strike spell!
[Thu Aug 04 17:21:51 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:57 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:21:58 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:22:03 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:09 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:09 2016] You feel feverish and weak.  You have taken 16340 points of damage.
[Thu Aug 04 17:22:15 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:21 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:27 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:27 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:22:27 2016] You resist the Infected Strike spell!
[Thu Aug 04 17:22:33 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:39 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:40 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:22:40 2016] You resist the Infected Strike spell!
[Thu Aug 04 17:22:45 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:51 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:22:52 2016] You feel feverish and weak.  You have taken 17940 points of damage.
[Thu Aug 04 17:22:52 2016] You resist the Infected Strike spell!
[Thu Aug 04 17:22:52 2016] You resist the Infected Strike spell!

[Thu Aug 04 17:22:58 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:23:04 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:23:10 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas
[Thu Aug 04 17:23:16 2016] You have taken 10416 damage from Infected Strike by High Bokon Boromas

At 40%, the Decay debuffs stop, and we start getting Bone Constructs spawning every 20s.  These spawn 1 at a time, and hit pretty hard, tanks should split detail on them and not tank multiple:
[Thu Aug 04 17:21:51 2016] High Bokon Boromas shouts, 'More bones to the pile... More piles of bones rise to my command!'
[Thu Aug 04 17:22:11 2016] High Bokon Boromas shouts, 'More bones to the pile... More piles of bones rise to my command!'
[Thu Aug 04 17:22:31 2016] High Bokon Boromas shouts, 'More bones to the pile... More piles of bones rise to my command!'
[Thu Aug 04 17:22:51 2016] High Bokon Boromas shouts, 'More bones to the pile... More piles of bones rise to my command!'
[Thu Aug 04 17:23:11 2016] High Bokon Boromas shouts, 'More bones to the pile... More piles of bones rise to my command!'

Also, at the same time, he starts casting Barrage of Bone. This ae happens every 25s from 40%-dead. It can be resisted:
[Thu Aug 04 17:21:51 2016] High Bokon Boromas shouts, 'Cower in fear from the Barrage of Bone!'
[Thu Aug 04 17:21:51 2016] High Bokon Boromas begins to cast a spell. <Barrage of Bone>
[Thu Aug 04 17:21:51 2016] Furro is blasted.
[Thu Aug 04 17:21:51 2016] Tirranun`s pet is blasted.
[Thu Aug 04 17:21:51 2016] Curmugly is blasted.
[Thu Aug 04 17:21:51 2016] Minasu is blasted.
[Thu Aug 04 17:21:51 2016] Fluffy is blasted.
[Thu Aug 04 17:21:51 2016] Mccoy is blasted.
[Thu Aug 04 17:21:51 2016] The rune fades.
[Thu Aug 04 17:21:51 2016] You are blasted by flying bone!  You have taken 28596 points of damage.
[Thu Aug 04 17:21:51 2016] Spriggenx is blasted.
[Thu Aug 04 17:21:51 2016] Dimbly is blasted.
[Thu Aug 04 17:22:16 2016] High Bokon Boromas shouts, 'Cower in fear from the Barrage of Bone!'
[Thu Aug 04 17:22:16 2016] High Bokon Boromas begins to cast a spell. <Barrage of Bone>
[Thu Aug 04 17:22:16 2016] You resist the Barrage of Bone spell!
[Thu Aug 04 17:22:42 2016] High Bokon Boromas shouts, 'Cower in fear from the Barrage of Bone!'
[Thu Aug 04 17:22:42 2016] High Bokon Boromas begins to cast a spell. <Barrage of Bone>
[Thu Aug 04 17:22:42 2016] You are blasted by flying bone!  You have taken 30196 points of damage.
[Thu Aug 04 17:23:07 2016] High Bokon Boromas shouts, 'Cower in fear from the Barrage of Bone!'
[Thu Aug 04 17:23:07 2016] High Bokon Boromas begins to cast a spell. <Barrage of Bone>
[Thu Aug 04 17:23:07 2016] You are blasted by flying bone!  You have taken 28596 points of damage.

We burn him down. Deplete all ONE BILLION of his HP, and get our free loot:
[Thu Aug 04 17:23:16 2016] High Bokon Boromas has been slain by Huevos!
/G High Bokon Boromas in 381s, 1006220k @2640997dps


18
Raider Essentials / Re: Targeting, ETW, and YOU!
« on: August 06, 2016, 05:15:09 PM »
After I've selected the MA target set, I begin adding whatever tanks I've been assigned. I make this easier but setting up my G button to add current target to the ext target window, so I just click the tank's name in the raid window, and press G to add them to my window.

Alt+O (options), Keys tab, Select Category "Target", Add an extended target = G

If I have extra space after adding assigned tanks, I will add some clerics and other healers to my ext target to fill it up, so I can see if any of them need a call/rez during the event.

Also - good points here - setting the add current target to the ETW to a hotkey can help populate the ETW quickly.
Healers - you are not limited to only tanks. If you have space, add other important people to the ETW.

19
Raider Essentials / Re: Targeting, ETW, and YOU!
« on: August 06, 2016, 04:50:15 PM »
No, a  mob or npc has to exist in the zone and near you before you can add them to the ETW. 

If I attempt to use the "/xtar set 3 Raccoo" command while in my guild hall - regardless of your presence in the game or not, I get the "I don't see anyone by that name around here..." game response. (Raccoo was in game and in the bazaar)

As I like to trust but verify - I went to the Bazaar, used the xtar set 3 Raccoo command, and it put Raccoo on my etw slot three.  I was in the entrance, and it picked him up from the buyer circle.

However, targeting in the bazaar is different than a live npc type target in a zone.  I went to Faydark next.  The range on the command is limited to only as far as the /target command can pick up a mob. Guard Brookrock is a guard at one of the lifts.  He would not pick up on /tar until I could see him, and even then i had to get closer for it to pick him up.   /xtar set 3 Guard_Brookrock00 then subsequently added him to slot 3 on the ETW.  When I moved a bit of distance away from him again, the command once again gave me the "I don't see anyone by that name around here..." response.  The range was the same for both /tar mob_name and /xtar set 3 mob_name##

Also, the /xtar command needs the full name.  While /tar Guard_Brookrock works fine, /xtar set 3 Guard_Brookrock does not.  You would need the full "/xtar set 3 Guard_Brookrock00" for it to show up on ETW slot 3.

Limited function on that command, but for uses such as the healers in Emollious /xtar set 1 a_prime_healer00, and /xtar set 2 a_prime_healer01 - you would then have both healers up on your ETW and can make sure they are staying balanced.






20
Shadow Knight / Shadowknight aggro spells
« on: August 06, 2016, 08:31:08 AM »
Highlighting the tools available at level 105 as of The Broken Mirror Expac.

Impose for power line:
http://www.raidloot.com/Spells.aspx?name=43619
http://www.raidloot.com/Spells.aspx?name=43620
http://www.raidloot.com/Spells.aspx?name=43621
This spell puts a hate over time on a single target for up to 42s (server tick rounding may put it up to 5s longer) 30s base + 6s type 3 + 6s AA Extended Provocation for Power

Terror of Narus line:
http://www.raidloot.com/Spells.aspx?name=43607
http://www.raidloot.com/Spells.aspx?name=43608
http://www.raidloot.com/Spells.aspx?name=43609
This spell is straight aggro, hate applied to the target.

Terror of Poira line:
http://www.raidloot.com/Spells.aspx?name=34687
http://www.raidloot.com/Spells.aspx?name=34688
http://www.raidloot.com/Spells.aspx?name=34689
Same as Narus, previous upgrade to the spell - 5 levels lower

Disgust:
http://www.raidloot.com/Spells.aspx?name=43673
http://www.raidloot.com/Spells.aspx?name=43674
http://www.raidloot.com/Spells.aspx?name=43675
This spell is a PBAE spell that generates straight aggro for the SK. Unlimited targets.  It does not share a timer with the other AE spells, so you can have up Disgust, Repugnance, Abhorrence, Loathing, Burst of spite, Revile, Vilify and Dread Gaze and continuously cast AE hate.

Deceitful Deflection:
http://www.raidloot.com/Spells.aspx?name=43640
http://www.raidloot.com/Spells.aspx?name=43641
http://www.raidloot.com/Spells.aspx?name=43642
This spell is a PBAE spell that generates hate, does damage, and heals you. Unlimited targets.  Shares a timer with the level 98 version.  Can crit, can benefit from Carmine blade bonus spell damage, does not benefit from focuses.

Distasteful Bargain:
http://www.raidloot.com/Spells.aspx?name=43685
http://www.raidloot.com/Spells.aspx?name=43686
http://www.raidloot.com/Spells.aspx?name=43687
This spell is a PBAE spell that generate hate and does damage. Unlimited targets. Shares a timer with the level 99 version AND the Spear line. Do not use if spear is preferred for damage. Can crit, can benefit from carmine blade bonus spell damage, does not benefit from focuses.

Veil of Darkness:
http://www.raidloot.com/Spells.aspx?name=41815
http://www.raidloot.com/Spells.aspx?name=48702
AA - This will apply Hate to you, and a debuff on the mob that makes them miss quite a bit more for that short duration.

Stream of Hatred:
http://www.raidloot.com/Spells.aspx?name=41126
http://www.raidloot.com/Spells.aspx?name=48697
http://www.raidloot.com/Spells.aspx?name=48698
AA - Cone AE - This will hit up to 8 targets in front of you with hatred for you.

Explosion of Spite:
http://www.raidloot.com/Spells.aspx?name=27559
http://www.raidloot.com/Spells.aspx?name=38183
http://www.raidloot.com/Spells.aspx?name=48695
http://www.raidloot.com/Spells.aspx?name=48696
AA - PBAE - This will hit up to 8 targets that are standing next to you with hatred for you.

Explosion of Hatred:
http://www.raidloot.com/Spells.aspx?name=16100
http://www.raidloot.com/Spells.aspx?name=23572
http://www.raidloot.com/Spells.aspx?name=38184
http://www.raidloot.com/Spells.aspx?name=48731
http://www.raidloot.com/Spells.aspx?name=48732
AA - Targeted AE - This will hit up to 8 targets that are around your target with hatred for you.

Projection of Doom:
http://www.raidloot.com/Spells.aspx?name=21786
http://www.raidloot.com/Spells.aspx?name=23539
http://www.raidloot.com/Spells.aspx?name=48692
AA - Single Target - This will summon a pet that will attack your target generating Hate in large amounts - when the pet despawns it transfers that hate to you.

Hate's Attraction:
http://www.raidloot.com/Spells.aspx?name=hate%27s+attraction
AA - Single Target - This will generate a large amount of hate and if the mob is lower level than you, will fling them to your position.  Mobs even or higher will generate the hate, but they will be immune to the fling.

Ageless Enmity:
http://www.raidloot.com/Spells.aspx?name=ageless+enmity
AA - Single Target - This is a 100% success rate taunt. This will make you the top aggro, and put you 6000 points of hate (rank 4) above the previously most hated target.  This is a true taunt.

Mindless Hatred:
http://www.raidloot.com/Spells.aspx?name=Mindless+hatred
AA - Single Target - This is not a taunt. This will only force the mob to attack you for a short time. If you intend to keep the mob beyond the time limits of this spell, you will need to use a true taunt to make yourself top aggro, or use other aggro abilities to overcome the aggro of the previous most hated target.

Unflinching Acrimony:
http://www.raidloot.com/Spells.aspx?name=unflinching+acrimony
Disc - Single Target - This is not a taunt. This will only force the mob to attack you for a short time.  If you intend to keep the mob beyond the time limits of this spell, you will need to use a true taunt to make yourself top aggro, or use other aggro abilities to overcome the aggro of the previous most hated target.

Harm Touch:
http://www.raidloot.com/Spells.aspx?name=48691
AA - Single Target - While not a taunt or a hate generating spell specifically - this aa will give you a large amount of aggro.

And lastly - Taunt:
This is the skill you can find under the skills button on your inventory page. Create a hotkey and keep it handy.

If you are an SK and assigned to pick up and tank a mob, you should always be casting. Cast more hate spells, cast more damage spells.  Cast, Cast, Cast.  Your lifetaps cause more hate due to damage done. Your spears are great aggro. Your terrors should remain on cooldown while tanking.  Impose should be continuously ticking on the mob.

My specific hotkey for tank swap pickups:
/alt activate 10392     <- Ageless Enmity
/alt activate 822         <- explosion of hatred
/alt activate 749         <- explosion of spite
/cast 2                       <- Top level terror
/alt activate 9400       <- Hate's Attraction

All the above is instant cast.  The result would be a true taunt and +6000, +12000, +12000, +13410, +18000 = 61410 hate generated by the abilities alone.  That is before the + hate mod from your mask, and the + hate mod from bold attacks and the + hate mod from VoT/holmein if you have it up.

The above can be followed by Projection of doom and veil of darkness for another large chunk of hate.


Please read up and understand what your taunt/hate generating spells do so you can succeed at getting a mob and holding it.

21
Raider Essentials / Re: Targeting, ETW, and YOU!
« on: August 06, 2016, 07:04:07 AM »
Additional information -

As mentioned above, you can add players to your ETW by first targetting them via clicking on them, using the raid window, or /tar Name on them (see what I did there).  Second you right click the slot in the ETW you want to add them to and click current target.

This is being brought up again in this post to highlight the need for healers to add specific people to their ETWs, and for tanks to add the other tanks of their respective MTO to the ETW. 
Healers need this done as the assigns that are given to them are not always people that are in their group, and subsequently this makes visualizing their health, and targeting them that much easier and quicker to cast heals on them. 
From the MTO point of view, this is important to do, so that you can see if the tank in front of you is dead and you absolutely need to pick up the mob, or if they are struggling and you need to step in.  Also, this would allow you, similar to the healers, the ability to target the other tanks quickly to see if they are newly rezzed, have a specific debuff that they cannot tank with, and also allows you to see their mana/end status to see if they are a viable tank to be able to step in after a death.

An example of the raid assignment given and the ETW loadout for the raid from my end is given below - this was for the raid Wither and Decay on Friday May 27th for reference:

[Fri May 27 18:27:25 2016] Furro tells the raid,  '-[ Wither MTO: Zaknaffein, Overeasy, Riprobin, Mistatk, Blaqheart, Hardaen, Brenlaven, Owmy, Gimamam, Exuo  ]- Furro (+mh), Stainn (+sym/rb), Kianara (+growth/m), Twoma (+slow/m), Raccoo (+mh)'



AT MINIMUM, Zaknaffein, Overeasy, Riprobin, Mistatk, Blaqheart, Hardaen, Brenlaven, Owmy, Gimamam, Exuo should have the tank directly in front of them in the MTO order on their ETW.  Ideally, since there are ten tanks assigned, and thirteen slots on the ETW, you should put all of your specific MTO on your ETW for quick reference.
AT MINIMUM, Furro, Stainn, Kianara, Twoma, Raccoo should have any and all of those tanks on their ETW that are not specifically in their group. 

The W/D MTO is a bit intensive on the whole, as 9-10 tanks are usually assigned to Wither alone.  Most fights get away with 3-4 tanks in an MTO for a single mob, so the ETW is usually not that crowded. 

This is a powerful tool that if used correctly can and does help the raid as a whole via your individual contribution.  Please use it.

This forum is here for questions. Please ask them if you do not understand the concepts laid out here.  You can PM me here or in game if you do not want a public viewing of your questions.

22
Raider Essentials / Re: Targeting, ETW, and YOU!
« on: July 30, 2016, 04:22:05 AM »
Furthering this topic - assignment of tanks to Add #. 

In this screenshot you can see that there are 5 mobs present, 2 boss types and 3 adds:


Impacted Molar and Molar take up the first two ETW slots.  There are three tanks assigned to pick up adds 1, 2, and 3.  For this case,
Tank 1 would be on the add that is currently in ETW slot #3 (a dessicated saporling),
Tank 2 would be on the add that is currently in ETW slot #4(an agressive vinemaw), and
Tank 3 would be on the add that is currently in ETW slot #5(a dessicated saporling). 

For the intents of assignment - the add tanks are ignoring that the Impacted Molar and Molar even exist. They would have to count from the top down, only interested in add mobs.  This means that potentially you have to adjust on the fly to pick up your correct mob.

If for some reason the ETW looked like this instead:

Impacted Molar
a dessicated saporling
an agressive vinemaw
Molar
a dessicated saporling

Tank 1 would be on the add in ETW slot 2(a dessicated saporling),
Tank 2 would be on the add in ETW slot 3(an agressive vinemaw), and
Tank 3 would be on the add in ETW slot 5(a dessicated saporling). 

See how that was adjusted?







23
Raider Essentials / Targeting, ETW, and YOU!
« on: July 30, 2016, 04:14:35 AM »
This is information taken from a previous post made on the subject. It is a little dated as there are now 13 slots for the ETW, but the quality of information remains the same.

With the advent of the Extended Target Window (known as ETW for short), knowing what is mad at you and ease of targeting mobs has become easier.

Going to cover some info on mob targeting and how to make raiding easier for you.

Here is your basic ETW window. No mobs are aggro and no targets are specifically set in the window:


Here is the menu for the ETW when you right click on a line within the ETW:



Note the red boxes and the arrows. These are important items to take note of. For most people who have not changed the settings, default for all 10 ETW slots should be "Auto" and "Auto Add Hater Targets" When a new target becomes aggro on you, your group, or your raid, it will be automatically added to the next available slot from the top. Everyone in the raid who is set on auto - will have the exact same order of mob placement on the ETW.
examples:


The first red box highlights that auto is set by the asterisk, but also shows the 'current target' option. If you have a target currently selected and you click the current target option - that target will appear on your ETW in the slot that you have selected. Note that is what I did to get Gimamam on the first ETW slot. Shown in this shot is putting Bdallya on the ETW in similar fashion:


The next red box highlights the 'raid assist' targets 1-3. In a raid, the raid leader can designate up to 3 assists. If you set a line of your ETW to one of these target types, it will no longer show automatically what is mad at you, but only the target of the specific assist. An example:



I have 2 raid assist targets loaded here. in the first slot is raid assist 1. You can see that with the "1" and "A" on the green box next to the target. The same with raid assist 2 on the second line.

The last red box is the load/save feature. If you find yourself constantly loading the same specific targets to lines you like to have them on (for example: healers constantly healing the same tanks in a raid) you can save the ETW set very similarly to saving a spell set and reload it at any point in the future.

--------------------------------------------------------
Now, on to other targeting specifics.

The game has a command "/target" or "/tar" for short. This command will target the nearest NPC/PC that fits the name, or return a chat line "I don't see anyone by that name around here..."

examples of usage:
/target gimamam
/tar gimamam
/tar gim
/tar g

The more specific you are in the line, the better the results on getting the specific target you want. The first two are very specific and will result in targetting me. The third will also pick up anyone whose name starts with 'gim' if they are closer to you. The last example is very generic and will pick up the closest mob/PC that starts with the letter g. This illustrates targetting PC's.

Targeting NPC's is a bit different. Every mob in the game spawns with a number on its name. If you have only 1 mob named "Generic NPC" in the zone and you need to use the /target command, its full name will be "Generic_NPC00" Note that the space in its name now has a underscore character, and it has a number on its name. Mobs will always start their numbers with 00 and increment up from there. Two Generic NPC mobs in a zone would be fully named as "Generic_NPC00" and "Generic_NPC01" Usage of the /target command in this case would be:

/target generic_npc00
/tar generic_npc01
/tar generic
/tar g

First two again are very specific and will give you only that mob if its nearby. the third will target whichever "generic npc" is closest and the last will target the closest generic npc or a toon with a name that starts with "g".

This is important for fights that you will be assigned a specific target that will be spawning as a specific time. A tank that is spamming their /target generic_npc01 key will be able to pick up their target much faster than waiting for it to be on ETW wrecking some poor caster.

Now, for targeting people who are requesting buffs. If someone /tells you and you want to target them, instead of looking in the raid window for their name, you can to a /rtarget (/rtar for short). Basically, a reply target. You are targeting the last person to send you a tell, for quick easy easy way to target them, buff them, and get back to what you were doing.

For more ETW functionality, here are a few more commands to make your targeting needs easier.

usage
/xtar set # <mob name>
ex: /xtar set 3 a_doomscale_arcanist00
function
This command would set the ETW slot "#" with a mob/PC named "<mob name>". In the example, it would set ETW slot 3 to the first a doomscale arcanist that was to spawn.

usage
/xtar #
ex: /xtar 3
function
This command would target the ETW slot that you specify. In the example, you'd target whatever was in ETW slot 3

For fights which have multiple phases, or different mob priorities, you can make a singular hotkey for that purpose. for example. a single hotkey that would contain 2 separate lines in one hotkey:

/tar a_doomscale_warden00
/tar a_fallen_warden00

This would attempt to target the doomscale warden first, and then the fallen warden.
If there was not a doomscale warden up, it would attempt to target the fallen warden. if neither was up, there would be no target to obtain.
If there was a doomscale up, but no fallen, it would target and stop at the doomscale.
If there was no doomscale but there was a fallen, it would target the fallen
If there was both a doomscale and a fallen up, it would target the doomscale very briefly, and stop on the fallen.

For this purpose - you would need to put the mob with the highest priority as the last line of the hotkey as that is where the targeting would stop.


This can be a work in progress, there is always something to learn. If there is any questions, post and ask!

24
with the limitations on fling effects, sometimes moving the add away from a totem proves quite difficult. i'm not sure if the add is stunned or stopping to cast or what - but i have been standing personally out of the totem with the mob 100% on my aggro, with me as target, and had dps yelling for me to move it.  i'd love to move it, but it simply is not following me. and when it summons me back to the totem or three, i'm taking that damage + the mob hitting for 30k's, i get the importance of moving the mobs.

the unfortunate of this fight is that it is high movement. and with this much movement, people forget to stay bunched up, linger in a location too long, or healers in transit aren't healing, etc..

bunching up will serve a long way to help us as splashes from clerics, ios, shaman rains, paladins can land more reliably.  and before you get into the argument of xyz isn't casting enough of those type of spells, it definitely at times is something that needs work.

paramount to our speed and survival is working as a team.  if you can see a position that someone can improve upon, please speak to furro, myself, or that class lead.  or if you can position yourself in a non-blame, non-confrontational helpful manner to speak with that person to help them improve, please take the initiative.

this has slowly become better and better on the fight. yes we have alot of deaths, and there are minor tweaks to what you do individually to benefit the whole.  As of this time, there are tanks assigned to each add wave to fort/defl and gather all mobs onto one person temporarily for the other tanks to pick up their individual mob.  this has in my opinion helped hugely on the add waves, more so on the later sets, but even the lesser waves are getting the attention they need.

if you find that you are standing in a totem or two totems, your dps is 0 when you are dead. there is a certain amount of personal responsibility for your own survival - getting out of the totem and using ranged damage, doing dps to a non assist target that is out of the totem range, or the unfortunate - doing 0 dps to that specific target for a few moments while you heal, is better than you dying.

We have made strides. our initial fights - 46m 11s, 45m 48s, 36m 20s

our last three wins - 17m 50s, 19m 18s, 18m

starting to consistently get under 20m.  we are in a much better position than we used to be.


25
Quote
While adds are inactive doesn't prevent a tank from aggroing them.


yeah, we can aggro them. but they do not retain it.

i have terrored my ass off, ae'd them before they are active. and the only time i get them and keep them is after they are live.

26
Good Morning FL'ers.

positioning is going to change the next time we do this raid.

1. Both Wither and Decay will be stacked at the ramp coming down from upstairs (previously where decay was alone.)
2. casters/range/healers that will NOT be under the pile will be on the west wall rocks. please be shrunk as far as you can be - we need to fit alot of people up there.
3. oozes last attempt seemed to go after the ranged people (casters) and none landed on the melee pile.  we are putting the casters so far away from the mobs so that the oozes will never reach them - for this, you can stay on the rocks and nuke to hell and back and the ooze should never touch you - ignore the run away emote (at least for now).
4. due to the stacking - melee will not have to move far to switch mobs - but you will likely end up with withering limbs 10. suck it up.
5. we need 8 on each aggro list and under the mobs at all times - meaning we will start the event with that minimum + more with auto attack on. tanks that are first up on the mto - you better be on top of your aggro on event start and stop them from killing a dps member. move the mobs slowly to the pile position so that we do not out range our 8 under them.

last week we had severe issues with push. stop it. the tank that is currently tanking is in charge of the positioning. keep the mobs on top of each other. 
please learn your abilities, if it has a push component. stop casting/using it for this fight. - if you are unsure, please post the name of the spell and we can look it up before the attempt. if it has a push component, and you are found to continue using it and you are not the current tank - removal from raid for wasting our time is a likely outcome.
if a mob is out of position, yell for the tank to put it back with the tank channel or flraids channel. do not attempt to re-position it yourself, overcorrection will just screw it up further.

last week doing this - even with the fucked up pushes - we were 1m17s off the enrage timer.  - without the push, we can do better. if we can gain another 2 minutes we can attempt the kill the wrong one a couple times.

lets do this.

27
Gratz on the win folks.

This fight is most definitely about dps control.

Call the Mist debuff happens at 95% and then every 15% after.  So slow DPS down to 96, wait till auras about to pop and bring him down to 95 to spawn the debuff. get in auras and avoid it/strip it off.  Once the Captain starts casting Call the Mist, he casts it 4 times, and then it is safe to get out of the auras.

Call the Mist: 95, 80, 65, 50, 35, 20, 5

The purple auras on the floor spawn every 2 minutes from the moment you aggro him.

DO NOT OVER DPS and cause Call the Mist before auras pop, or its basically going to wipe us because healers will not have any mana.  Pay attention to MA assist/back off calls.

He has an AE called Sweeping Scimitar on a timer - if you do not want to take the extra damage, there is a timer in trigs to warn you on incoming so you can back away.

[48234] Sweeping Scimitar
Target: Caster PB
AE Range: 150'
Resist: Unresistable
Focusable: Yes
Reflectable: No
Casting: 0s
1: Decrease Current HP by 76555

Fists of Krasnok spawn x4 at 75% on his health.  The adds themselves do not cast any debuffs, but the 'room' does. (at least when you look at and run the previous iteration of this raid in the original zone).  The Fists do not have cast messages. The debuffs cast immediately on their spawn. The tank on the 'stun' corner mob (SE corner), needs to NOT be directly in the corner or they will be immediately stunned and the mob will be loose.  A loose Fist is basically a wipe as the stun will pretty much screw the tanks/healers in the rest of the room.  Stun corner needs to stand a bit away from the corner, but still pick up the mob quickly.

Here is the stun info, and you can see how detrimental it truly is at 5s stun with an 87k dd attached:

[42994] Hate's Furies
Target: Caster PB
AE Range: 200'
Resist: Magic
Focusable: No
Reflectable: No
Casting: 0s, Recast: 7.8s
1: Stun for 5s
2: Dispel (9)
3: Decrease Current HP by 87555
Text: A wave of fury crashes over you.

All of the Fist mobs can be stunned - this is very important.  They hit for 32k+, the tank that is on them as well as the rest of the raid benefits from not having these mobs wrecking anyone.  Each corner will be assigned an SK for aggro, and a paladin or enchanter or both as class availability allows.  Priority for locking in the corner in which is spawned is the Stun mob.  The others' DoTs and Debuffs can be cleared with cures.  The stun mob is important to lock up quickly.

Other debuffs from when the 4 Fists are up:
Drowning Dread:
[42993/3784] Drowning Dread
Target: Caster PB
AE Range: 150'
Resist: Disease -100
Focusable: No
Reflectable: No
Casting: 0s, Recast: 34s
Duration: 48s (8 ticks), Dispelable: No
1: Decrease Melee Haste by 35%
2: Increase Disease Counter by 27
3: Decrease Current HP by 43555 per tick
Text: You gasp for breath and feel as though you are underwater.

Weeping Ether:
[42995] Weeping Ether
Target: Caster PB
AE Range: 150'
Resist: Poison -200
Focusable: No
Reflectable: No
Casting: 0s, Recast: 32s
Duration: 48s (8 ticks), Dispelable: No
1: Decrease Current Mana by 12555 per tick
2: Increase Poison Counter by 27
Text: You feel the magic drain from your body.
Drains mana from the target.

Yearning of the Sea:
[42992] Yearning of the Sea
Target: Caster PB
AE Range: 200'
Resist: Cold -1000
Focusable: No
Reflectable: Yes
Casting: 0s, Recast: 38s
Duration: 48s (8 ticks), Dispelable: No
1: Decrease Spell Haste by 70%
2: Limit Type: Exclude Combat Skills
3: Increase Curse Counter by 27
Text: The sound of waves distracts you.


Attached is a map picture of the room with the position to tank the boss in and the add spawns from 75%.  Boss is tanked center of the West wall, near the door.

When we reach the 40% mark, Call the mist and auras are ignored and full burn should happen. 

The blade adds start somewhere around 35% (couldn't lock down when), but everyone should be over on the west side of the room at this point and rangers, druids, shaman, chanters, and anyone with a root/kick should be putting those blades on the east side of the room parked until the boss is burned down.  These appear to come in sets of 8 on a timer after a certain point.

The Blade adds charm the person they are hitting.  They have to land a hit for the charm to proc - so if you have fort, flash, deflect, other that will keep you from getting charmed, use it. Blade adds can be kited, rooted, presumably snared.  So there again is no reason for you to get charmed/hit.

The faster we burn the boss, the less of the adds we'll have.  On our win last week we had one set, but if we take too long, we'll end up with 2 sets or more.

Additional items that couldn't be locked down as to timing - there is another debuff that is in play towards the end call Crush of the Kraken.  It is a root/silence.  Tanks be aware of this and plan accordingly to not receive heals.

[48235] Crush of the Kraken
Target: Single
Range: 1000'
Resist: Unresistable
Focusable: No
Reflectable: No
Casting: 0s
Duration: 12s (2 ticks), Dispelable: No
1: Root
2: Inhibit Spell Casting

Feel free to look up the event from the original zone - this one is very similar to it, albeit on steroids.

Attached: map and Gina triggers.






28
Shadow Knight / Re: pretty pretty UI!
« on: March 27, 2016, 08:17:00 AM »
Hotbar 3 slot 8, 9, 11. - heal type clickies
Soul-Hewn Plate Breastplate, Silken Trillium, Duskbringer's Plate Chestguard of the Hateful.

Hotbar 4 slot 10, 12. - damage type clickies
Repeating Crossbow, Hero's Sigil of the Council.

Hotbar 5 slot 6, 7, 8 (a fishing pole?), 9, 11. - swarm pet type clickies
Jury-Rigged Arc Worker, Ceramic Raptor Statuette, Flute of the Dead, Burned Rabbit Foot, Dancing Blade of Fire.

Hotbar 8 slot 10, 12. - shit i didn't know where else to put.
Holgresh Elder Beads, Eye of the Beast.

Also, what is in Potion belt slot 3?
Majestic Tonic of Healing.



29
This is NOT a burn fight. we need to control our DPS to control when we get the Mist debuff while we have the Auras up that will block it.  So listen to MA calls and dps accordingly. 

burns will likely happen at add spawn times. - follow MA/Minisca on when these will happen.

mist debuff reported to happen at 95, 80, 65, 50, 35, 20, and 5 percents on the boss, while the auras to block them are spawning every 2 minutes static. auras have a limit on people that can be in them - plan accordingly to not blow up an aura with too many people.

4 fist of krasnok adds spawn at 75%.  these reportedly are stunnable.  we will have paladins/chanters + other tanks assigned to these for control.

the blades spawn somewhere in the lower end of his health (30 ish?), they charm their target they hit.  Tanks can use ae abilities coupled with flash/deflection/fort to keep them from hitting you to avoid the charm.  alternatively - rangers/druids/chanters/shaman be ready to punt/root these.  these will continue to spawn at an interval, so the faster we get boss down after the fists, the less of these we will likely see.

expect to move with mobs/to mobs to kill, follow MA calls and we can get this down without the cheese.


if you do not at this time have a trigger that fires a notice to you when MA calls 'Stop DPS', i suggest you make one, as we will be using this a lot to help control the dps.

30
Thank you Bren, that can help loads when getting LoS on the adds beyond the D add.

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