Author Topic: Buff effect stacking rules  (Read 8128 times)

Bumkus

  • Jr. Pie Eater
  • **
  • Posts: 60
  • Karma: +1/-0
  • freelance raider
    • View Profile
    • Email
Buff effect stacking rules
« on: March 08, 2011, 03:26:11 AM »
I vetted this over on EQ forums, so I think it is correct.

This should tell you what effects stack and what don't

My buff effect stacking rules
Damage Bonus (similar to the damage bonus you see on weaps and Faycite shards):
inc to damage bonuses stack, but they are not affected by inc % to melee damage
damage bonus does not affect crits. 
crits are based on base damage of spells and melee, with bonus applied afterwards

Increase to non-Crit damage:
inc % to melee damage does NOT stack
inc % to DD spell damage does NOT stack
inc % to DoT spell damage does NOT stack

Increase to Crit chance:
inc melee crit chance does NOT stack
inc DD spell crit chance stacks
inc DoT spell crit chance stacks

Increase to Crit damage:
inc % to melee crit damage stacks
inc % to DD spell crit damage does NOT stack
inc % to DoT spell crit damage stacks

Incease chance to hit:
inc chance to hit does NOT stack

Incease to accuracy:
inc accuracy do stack

Increase to haste:
Item haste do NOT stack
Spell haste (V1) do NOT stack
Spell haste songs (V2) do NOT stack
Overhaste (V3) do NOT stack
Item + V1 + V2 capped at 100%
Item + V1 + V2 + V3 capped at 125%

Weapon delay reduction:
100 hands (weapon delay reduction) does not stack

Separate damage shields:
Some DS  stack, but DS is really its own category

Damage shield increases:
DS increases do stack

Other effects:
HP increases are cumalative
Atk increases are cumalitive
AC increases are cumalative
Resist increases are cumalative

« Last Edit: March 08, 2011, 03:28:08 AM by Bumkus »