Brell's Temple - Trial of Creation
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*[01/15/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info Zone: Brell's Temple
NPC Trigger: The Font Guardian
NPC Location: At the main junction, behind locked door (keystone required to open)
Keyword to Enter: Time
Event Timer: Both East/West sides must be completed within 15 minutes of triggering the event. An emote goes off every minute indicating how much time is remaining.
Leashing Mobs: Any mob leashed beyond their respective rooms will reset HP, and DT the person responsible.
Flag & Key Requirements Zone Flag: | | Brell's Temple (Group zone, /ach Appease the Gatekeeper) |
Event Key: | | Emblem of Brell (T7) |
Group Mission: | | Fire in the Hole |
Event Flag: | | None |
Note: Limited Piggy spots available based on number of flagged players in raid at the time.
Brief Event Overview & StrategyFor this event, we have 15 minutes to complete two seperate scripts located in West/East areas.
Know your group number please, as we must split the raid and do each side simultaneously. During the learning stages, we will be kept together and focus on learning ONE side at a time.
Warning: EAST - PET OWNERS - DO NOT EQUIP YOUR PET WITH COLD/FIRE PROC WEAPONS! You will kill us all if you do.
Warning: EAST - ALL MELEE - Check your weapons and make sure you do not have a COLD/FIRE PROC. You will kill us all if you do.
The West side consist of 12 mobs with special Emotes/AE's. Each mob drop TS components, which we combine into items and hand into Brell Serilis to complete the side.
The East side consists of Four elemental minibosses. Each elemental has special mechanics: AE's, Adds, Emotes with DT/AE for failures.
Each elemental will form change every 25% HP and a timer threshold is met. Elementals do not hit back, but have fun AE's/mechanics we have to work around.
Please ASSIST MA when called on, and not before. Watch /rs for additional instructions during play.
ALL Trigger information is available further down in this post.
West SideThis side involves killing mobs of various types, which drop tradeskill components; and turn-in of the resulting combined items to Brell Serilis.
Mob Quick Overview:- All hit for 16000 - 22000 range.
- Immune to mez, stun, charm, normal snare.
- Various AE's & Mechanics (details below).
Mob Details Each mob has a special AE/mechanic we have to deal with. Everyone must comply with the "Required Actions" details, or we'll suffer penalties.
| MOB | | AE |
| an ore golem | | Spiteful Demeanor - Spell block (Limits: Agro Modification, Effect, Effect Stun) (Self-buff). |
| | | Unimposing Demeanor - Skill Proc Imposition on skill Taunt |
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spacer | | | * Required Actions |
spacer | | | Tanks: Do not use Taunt, or mob will Fade agro. |
spacer | | | Pet owners: Always pet hold after every mob (UD Aura will early agro pets). |
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| a jeweled golem | | Refraction of Light - 30k DD (Targeted 8/9 PC AE 15') |
spacer | | | Silencing Splendor - Silence (single-target) |
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spacer | | | * Required Actions |
spacer | | | Pure MELEE MOVE IN CLOSE to golem. |
spacer | | | Rangers: SPREAD OUT, AWAY from other players, BoW/Spell range DPS. |
spacer | | | Healers & Casters: SPREAD OUT, AWAY from other players. |
spacer | | | (you're doing this to avoid the 30k DD) |
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| a clay ooze | | Coated with Clay - Limit Current HP, Repeating, Percent. Snare. (single-target) |
spacer | | | (Prevents all forms of heals on player affected basically) |
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spacer | | | * Required Actions |
spacer | | | TANK SWAPS. We cannot cure Clay effect. |
spacer | | | Current MT Only: Utilize a trigger/rs call Tank Swap - Next tank name |
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| a frenzied kobold | | Vein Corruption - 1000% SD Increase + PR 600 debuff (corr 36 cntrs) |
spacer | | | Bite of Sessett - 10k DD + 5k DoT (1 min duration) |
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spacer | | | * Required Actions |
spacer | | | Vein Corruption on you will result in Bite of Sessett hitting you for: 100k DD + 50k DoT |
spacer | | | Paladins use: PAL/86 Cleanse Rk. II 30 corruption counters (rk3 is 40) |
spacer | | | DRU/SHM: Mem both Chant / Fanwalkers (different refresh timers) |
spacer | | | DRU/94, SHM/94 Chant of the Izon 24-30 counters (rk1-rk3) |
spacer | | | DRU/91 Fawnwalker's Breeze 18-23 (rk1-rk3)
|
spacer | | | CLR: Group Corruption Cure spell will cure VC. |
spacer | | | BUFF: Get your Resist Poison stat highest possible. |
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| a stringy plant | | Shambler Vines - Silence (melee/caster) + Snare. |
spacer | | | Shambler Throw - Knockback |
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spacer | | | * Required Actions |
spacer | | | Moving into melee range removes Shambler Vines effect. |
spacer | | | RAID: FIGHT AT THE SPAWN POINT (Middle) -- After each knockback, aggro is reset. |
spacer | | | Tanks: Knockback = Aggro reset. |
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| a woodland treant | | Autumnal Leaves - 50/50: Leafrot or Sweet Sap (ref. below). |
spacer | | | Leafrot- 10k DD + 10k DoT (8 disease cntrs) |
spacer | | | Sweet Sap - 15k DD + 15k DoT (1 disease cntrs). Trigger Spell Inebriating Sap on the curer when cured (drunk/stun) |
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spacer | | | * Required Actions |
spacer | | | NO CURES - Or you end up Drunk/Stunned. |
spacer | | | Paladins: DO NOT use Splash |
spacer | | | CLR: DO NOT USE EPIC, RC AA, Purity Ward, WoR spell |
spacer | | | CLR: Splash heal, Group Heals only with no cures. |
spacer | | | DRU/SHM: DO NOT USE RC AA |
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TRADESKILL ITEM DROPS:Ssark is handling this setup/delegation. Please follow his instructions. As always, constructive feedback is encourage. Thanks!
Delegated out to someone with knowledge of tradeskills. Their job is obviously to loot the items, and complete the combines.
All the combines are no fail.
* Be Aware: Please do not loot any items unless you are assigned this task of combining for us. Thank you.
TRADESKILL COMBINESThe person delegated to combine, please use portable kits, in order to avoid moving around often.
East SideThis side involves FOUR Prime Elementals. Each Elemental has a special mechanic/add/AE.
Details:
- None of the Elementals hit back.
- Each Elemental has a special Add/AE mechanic.
- Each Elemental changes forms at 25% HP increments. But, we will not be able to change the 1st three forms until they have been active for at least three minutes (final Air Elemental doesn't have the 3 min timer).
* Pet owners:
DO NOT Equip your pets with
FIRE/
COLD proc weapons!
| MOB | | DETAILS |
| FIRE ELEMENTAL | | Flickering Fire Form - 3500 Melee DS. Increase COLD Spell DMG 60% (Self Buff) |
| (a prime fire elemental) | | |
| (add: a lava golem) | | "a lava golem" add self buff: Flaming Fire Form - Spell DS 12000. Increase Cold Spell DMG 60% |
| (100% - 76%) | | |
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spacer | | | * Required Actions |
spacer | | | A lava golem spawns every 60 seconds (15k hitter). ASSIST MA. |
spacer | | | MELEE: ONLY use Range DPS against Fire Elemental. |
spacer | | | Rangers: Bow DMG immune to Elemental DS self-buff. |
spacer | | | CASTERS: ICE Damage will do bonus on Elemental & Adds |
spacer | | | Pet Classes: Do not equip pets with Fire/Cold proc weapons |
spacer | | | (these procs will be a problem later otherwise) |
spacer | | | Warriors: Blast of Anger may cause you to take extra damage (test/report to confirm please). |
spacer | | | Listless Proc buff, may cause extra damage towards player (test/report to confirm please). |
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spacer | | | Warning: When this elemental changes into Earth Elemental, |
spacer | | | we have 30 seconds to kill any remaining lava golems. |
spacer | | | IF any are left alive after the timer, they'll gain a DT proc. |
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| EARTH ELEMENTAL | | Elemental has no AE/Self-buffs. |
| (a prime earth elemental) | | |
| (add: a crystal golem) | | "a crystal golem" self-buff: Reflective Crystal - Reflect all spells (1000% resist increase, 100% Reflect chance) |
| (add: an earth golem) | | "an earth golem" - Casts 30k DD & Root on Main Tank (Earthen Fist, Earthen Root) |
| (75% - 51%) | | |
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spacer | | | * Required Actions |
spacer | | | TWO adds spawn every 60 seconds: a lava golem, an earth golem (15k hitter). |
spacer | | | ASSIST MA on EARTH GOLEM first. Snare/kite Crystal golem, and/or we'll OT depending on setup |
spacer | | | Tanks: Earth golem mem-blurs itself, be ready for it. |
spacer | | | Casters: Do not nuke/cast on crystal golem (remember, the reflect). |
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spacer | | | Warning: When this elemental changes into Water Elemental, |
spacer | | | we have 30 seconds to kill any remaining earth/crystal golems. |
spacer | | | IF any are left alive after the timer, they'll gain an AE DT proc (Destroy). |
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| WATER ELEMENTAL | | Elemental Specials: Cold nuke/procs heal it. |
spacer | | | Fire based nukes/procs cause AE DT! |
| (a prime water elemental) | | |
| (add: a water mephit) | | 5x "A water mephit" adds spawn every 60 seconds (4k hitters, low HP) |
| (50% - 26%) | | |
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spacer | | | * Required Actions |
spacer | | | EVERYONE: DO NOT USE FIRE/COLD Spells/Procs of any kind! |
spacer | | | Pet Owners: DO NOT Equip your pets with Fire/Cold weapon procs |
spacer | | | DRUIDS: DO NOT USE Shell of the Reptile |
spacer | | | Sympathetic Proc Augs: CHECK your gear, bag the Cold/Fire symps |
spacer | | | Enchanters: Test charm on mephit adds, sick them on Elemental for dps. |
spacer | | | MELEE: CHECK your WEAPON PROCS, make sure none are COLD/FIRE! |
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spacer | | | Warning: When this elemental changes into Air Elemental, |
spacer | | | we have 30 seconds to kill any remaining water mephits. |
spacer | | | IF any are left alive after the timer, they'll multiply exponentially and wipe us. |
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| AIR ELEMENTAL | | Whirling Air Form - Increase MAGIC Spell DMG by 30% (Self Buff). |
| (a prime air elemental) | | In addition an AURA: Knockback |
| (add: an insubstantial force) | | Both add types cast: Disintegrating Winds - Decrease Hitpoints by 998 to 49949 per tick (Growing by 999 each tick) |
| (add: a whirling force) | | |
| (25% - 0%) | | |
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spacer | | | * Required Actions |
spacer | | | EVERYONE RANGE DPS Elemental; to avoid the knockback Aura. |
spacer | | | CASTERS: Remember bonus 30% DD DMG for Magic on Elemental |
spacer | | | MELEE: Cure the Winds DoT by meleeing the whirling force adds |
spacer | | | (test/report, it should work (it's based on 30 melee hits to fade the DoT)) |
spacer | | | PALADINS: Splash of Sanc* will help remove Wind DoT on other players. |
spacer | | | Enchanters: MEZ the insubstantial adds to kill them (chain mez them). |
spacer | | | Enchanters: insubstantial adds are NOT MEZZABLE. Just mez to DMG as per above. |
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Text / Audio Triggers - Mandatory
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WEST SIDE./Consider Triggers: bt-creation-west-cons.gttSimply target the mob, and /con it. Pop up text with important details will appear like magic!
Silence, Cure, Do Not Cure Triggers: ALL Mandatory GTT Trigger File (with sound):
bt-creation-west.gttAudio Files:
Alert5.wavGet Cured!Silence!Do Not Cure!TANKS - ALL:A trigger for
Coated with Clay during "a clay ooze" tanking. When affected, no heals can land on you! MT Only: Make a hotkey /rs call west asking for cure.
GTT Trigger File (with sound):
bt-creation-west-tanks.gttAudio File:
Alert5.wavEAST SIDE./Consider Triggers: bt-creation-east-cons.gttSimply target the mob, and /con it. Pop up text with important details will appear like magic!
That's it for now.