Sepulcher 3 - Fumerak the Quintessence
Zone & Instance Info Gather Zone: Sepulcher West
NPC Name: Sentry Stone of Illdaera
NPC Location: In one of the large rooms in the north-central part of the zone (loc 895, 1085, 8)
Keyword to Enter: send
Flag & Key RequirementsZone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flag: | | Record of Legends Level: 5/5 |
Alaran Language: | | None |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview and Strat* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
STAGE 1: Assist MA as we take down Auded and Danad. Be mindful of the AE Rampage at times please Melee.
STAGE 2: Assist MA as we pull adds around each crystal and kill. Certain adds Stunnable/Mezzable.
STAGE 3: Boss stage of Fumerak the Quintessence with a few twists.
During Fumerak stage, adds spawn at 5% HP intervals.
There are FIVE statues around the room that GROW and SHRINK based on various factors, including which classes are attacking Fumerak and their abilities being used. Once any statue reaches 100%, it explodes AE'ing everyone.
We must control our actions against Fumerak in order to keep the Statues in check. A statue growing also causes another statue to shrink! Watch /rs calls please, as we'll be calling on SPECIFIC CLASSES ONLY to DPS Fumerak in a certain way.
There are FIVE CRYSTALS scattered around: Nature, Light, Arcane, Shadow and Power. When a Statue explodes it AE DEBUFFS everyone, and to cure we must click the crystals that are lit up in a specific order. The number of crystals that light up depends on Fumeraks HP, and the order is Random each time. Only assigned players delegated to Crystal clicks will perform this duty
Always assist MA please for this entire stage, unless assigned otherwise.
Any questions, please ask in the FLRaids:raids channel. Thanks.
Stage 1 - Auded & DanadWe begin by taking Auded down to 50%, at which point Danad will spawn.
Both Auded and Danad hit for 27000. Neither has AEs, but Auded AE Rampages.
Once both are killed, we can move into the MAGIC area.
Stage 2 - Devotees (Magic area)This area consists of devotee adds of various types and special AEs.
There are FOUR crystals that have THREE mobs around each.
Assist MA as we pull each set at a time and kill.
When all 12 mobs are dead, we can advance to the Boss stage where we confront Fumerak the Quintessence. Roh oh!
Devotee Add Details:There are four types of crystalline focus that correspond to a facet of magic: Nature, Light, Shadow and Arcane.
Devotee types are related to each focus above:
NATURE - A devotee of Anriella
- Snareable
- Mindshatter - Single-target Debuff, 4k DD + Spin stun when a player who has debuff casts a spell. Curse 15 counters removes.
- Mental Shock - 4k DD + Spin stun Cast when a player with Mindshatter debuff casts a spell.
LIGHT - A Devotee of Erion
AE:
Brilliant Purification - PBAE BLIND (25 Curse Counters)
SHADOW - A devotee of Fal'Kaa
ARCANE - A devotee of Melretia
- Stunnable, Mezzable
- Extinguishing - PBAE 3k MANA/END DRAIN + 6k HP Drain (15 Curse Counters)
Stage 3 - Fumerak the QuintessenceFumerak hits for 27000, Flurries, Single-Target Rampages, and incudes an AE that reduces heals by 1000 (
Diminishing Presence).
Several adds spawn every 5% of Fumeraks health, starting at 93%. Add type depends on boss form at the time.
Fumerak has FIVE different Alaran Forms: Imbued, Arcane, Nature, Light and Shadow. Every 10% HP, starting at 95% he changes forms.
Behind Fumerak are FIVE Statues that GROW and SHRINK based on what's going on in the raid and our actions against Fumerak. Once any Statue reaches 100%, it'll explode and AE everyone.
Classes DPS/Discs will either GROW or SHRINK the related statue that matches Fumeraks form at any given time. More on this further below.
There are FIVE CRYSTALS scattered around: Nature, Light, Arcane, Shadow and Power. When a Statue explodes it AE DEBUFFS the raid and to cure we must click the crystals that are lit up. The number of crystals that light up depends on Fumeraks HP, and the order is Random. Only assigned players delegated to Crystal clicks will perform this duty (details further below).
Once Fumerak is killed, along with all adds, the event is defeated.
STATUES & AEsCrystal Clicks & CuresLead: Ssark, Minisca
Additional players will be tasked to help perform the clicks.
When a statue explodes, the following is emoted:
Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer. The click sequence to cure everyone is random and must be figured out each time. Clicking a lit statue either emotes success or failure message.
Clickers:Establish a click order, since it's trial and error for the sequence each time therefore you can't all be randomly clicking. Think of it as a combination.
Fumeraks HP determines the number of crystals in the sequence:
From 100% to 70%: requires three clicks
From 70% to 30%: requires four clicks
From 30% to 0%: requires five clicks (all five crystals will light up with each AE)
Use group chat to communicate, or work out of a channel if not all in the same group at the time please.
Example:Let's say the click order established is: Power, Arcane, Light, Nature, Shadow. Using a four-click combo sequence for this example, it might be as follows:
Fumerak's Debuff emote fires off!
- Power, Arcane, Light, and Shadow crystals light up; the Nature crystal remains dark
-> You now know it's some combination of Power/Arcane/Light/Shadow
- Power clicks their crystal, gets fail emote ("was not next in sequence")
- Arcane clicks their crystal, gets fail emote
- Light clicks their crystal, gets success emote (first figured out)
- Power clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote - Arcane clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote - Shadow clicks their crystal, gets success emote (second figured out)
- Power clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote - Shadow clicks their crystal, gets success emote - Arcane clicks their crystal, gets success emote (third figured out)
- Power clicks their crystal, gets success emote (this cures the debuff)
In Emotes, the example above would appear as follows:
Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer. Soandso activates a crystal. The crystals cease glowing: - Power - was not next in sequence!
Soandso activates a crystal. The crystals cease glowing: - Arcane - was not next in sequence!
Soandso activates a crystal. The crystals radiate in sequence: - Light -
Soandso activates a crystal. The crystals cease glowing: - Power - was not next in sequence!
Soandso activates a crystal. The crystals radiate in sequence: - Light -
Soandso activates a crystal. The crystals cease glowing: - Arcane - was not next in sequence!
Soandso activates a crystal. The crystals radiate in sequence: - Light -
Soandso activates a crystal. The crystals radiate in sequence: - Light - Shadow -
Soandso activates a crystal. The crystals cease glowing: - Power - was not next in sequence!
Soandso activates a crystal. The crystals radiate in sequence: - Light -
Soandso activates a crystal. The crystals radiate in sequence: - Light - Shadow -
Soandso activates a crystal. The crystals radiate in sequence: - Light - Shadow - Arcane -
The room radiates with energy as the crystals absorb the detrimental magic affecting your party! Text / Audio Triggers - Mandatory
ALL Mandatory SetupVarious triggers, indicating powered up Fumerak, reduced heals debuff on/off.
GTT All in one puppy: voa-sep3.gttAudio File: None. Text to Speech feature of GTT is used instead.