Defeated Saturday, August 31, 2013 -- Nice work everyone!
To follow are various replies and adjusts/updates.
I noticed that the named mobs we are trying to mez and not kill are also mobs who start out alive, around the four spires, and aiding us. As they die, they become enemies of ours. It seems to me that when they are ours they get major agro from our mobs. It might be a good idea to see if we can heal them, that way we might be able to keep them alive longer, helping us, and not fighting us.
I know this because I finally noticed an NPC I know tanking one of our mobs -- The same name that had been a mob so often against us. And yes, the NPC's health was getting lower and lower, even with a number of us whaling on the mob and tanks trying to get agro. The mob noticed the NPC and only the NPC.
Keeping the initial friendly NPCs alive isn't feasible unfortunately. I've tried healing even a charmed one several times, and the damage is just extreme. They provide some brief DPS though. Only way I can see us making use of them in a friendly state is when tanks pick up their mobs quickly enough before the mob kills the friendly NPC.
NPCs (like pets etc) of this nature will always have top aggro when no other player is closer to the mob. You guys were probably just further away from the mob than the NPC at the time resulting in the mob going at the NPC instead of others.
We need to change the way tanks are assigned for the SW area. As its been assigned, we have someone getting double assigned on waves 4 and 5, and every tank has to tab back and forth to the website to see what each wave consists of and redo assigns. In theory its doable, but a few people are having serious issues grasping it.
Best case = 4 tanks and Furro assigns per wave.
ex) SW wave 1 = Maglor Garg00 , Steel Garg01
wave 2 = Maglor Wraith00, Steel Wraith01, Ribb Wraith02
Also noted, gargs are the meanest melee with an AE ramp, try not to stack the gargs and get our melee dps on them owned. Mephits could get mezd, but rarely did it seem anyone is free to do so. If someone plans on mez'ing them, let us know so we aren't breaking it.
The SW mobs also weren't bad to kite. It appeared that the best way to handle wave 5 was to kite the mobs until other areas cleaned up and were ready for them.
I agree. The reason I went with the mob type assigns initially was to expedite the setup (each area tanks work out your targets). We know which mobs spawn each wave as well now, so I'll rework the keys to break things down further. Thanks.
Re: GargoylesGood point on the AE rampage, something I can't see where I'm located in the event. Distancing the gargs will help. This is something tanks assigned to gargs should work out during prep imo.
Only mez option we'd have available for mephits would be necro mez. Sinnayr has been slowing all the mobs SW so far. I'm not sure how effective he'd be at mezzing a mephit. I'll talk with him and see. Also their mez is limited to level 100 most likely.
Re: SW and kiting on W5I'm not big on kiting anything (unless it's a mechanic like with leeches to kill them). It's inherently risky kiting stuff, and when things go wrong, it's game over. I'm not completely against it, just saying. I put 4 tanks SW, that's plenty to deal with W5 which consists of two Wraiths and a single Mephit. The extra tank is supposed to reinforce the other three with Paladin heals.
A word on the reinforcement for heals. The same holds true for the other waves. W1, 2 Gargs - 4 tanks, each free paladin backs up each point tank, etc. Here, I'll explain it better with our real example, on the win run:
SW Groups, 3, 4, 5
3
Nuttann 100 Druid Group Leader
3 Kotsukai 100 Necromancer
3 Uora 100 Wizard
3 Linyeniel 100 Magician
3
Maglor 100 Paladin 3 Nuuen 100 Magician
4
Steel 100 Paladin Group Leader
4 Sinnayr 100 Necromancer
4 Sunlace 100 Magician
4
Ghanda 100 Druid 4 Curmugly 100 Wizard
4 Subzeero 100 Wizard
5
Darkenvoid 100 Paladin Group Leader
5
Windreaper 100 Cleric 5 Rnani 100 Wizard
5
Drasp 100 Shadow Knight 5 Kevsaiyan 100 Ranger
5
Kaifeng 100 Paladin So tanks are assigned. 1 is in each group, except for G5 which has two, but the cleric works best in G5 due to group heals/HoT/Arbs when dealing with two tanks (especially for W4 with 4 mobs up).
So,
W1: 2 gargs, 1 tank from each single group and each has a healer. Leaves 2 Paladins free to reinforce each point tank on a garg.
W2: 3 wraiths, 3 tanks, 3 groups each tank has a healer.. The G5 Paladin extra is reinforcing with heals all three other tanks.
W3: 3 mephits, 3 tanks, same as above setup.
W4: 2 gargs, 2 wraiths (the baby jesus wave for SW imo), G5 w/2 tanks takes a Wraith each, (SK hits epic). The cleric can twincast group heals, Paladins group/self heal as well. The gargs die first, freeing up both Paladins in G3, 4, which then reinforce their heals towards G5 Wraith tanks.
W5: 2 wraiths, 1 mephit. 3 mobs, 4 tanks. Same as W2,3 imo, 1 tank per, with extra Paldain reinforcing.
Both necros in G3, 4, are running RB for little extra healage with procs.
Breakdown for assigns would be:
SW - W1: (gargs /tar a_brittle_fiend0# ) -> Maglor (00), Steel (01)
SW - W2: (wraiths /tar a_nettling_extractor0# ) -> Darkenvoid (00), Kaifeng (01), Steel (02)
SW - W3: (mephits /tar a_capricious_mephit0#) -> Maglor (00), Steel (01), Kaifeng (02)
SW - W4: (gargs 2x) -> Maglor (00), Steel (01) -- (wraiths 2x) -> Darkenvoid (00), Kaifeng (01)
SW - W5: (mephit 1x) -> Maglor (00) -- (wraiths 2x) -> Darkenvoid (00), Kaifeng (01)
Depending on our heal setup as well each time, we can still explore mephit mez with necro if doable.
Also, HP details on the Wraiths vs Mephits would be useful. Maybe one has less than the other, and we can dispatch Mephits more quickly as an example. DPS assigned SW, providing some HP/kill times for these mobs would be helpful at the moment.
I think the rough wave for SW is 4th though. That's when you're dealing with 4 mobs and no room for errors.
Wave Adds BreakdownAdded the wave tables to the original post and updated.
SW W5 Update: 4 Mosquitoes
NE Table Added: NORTH EAST | | Wave | | Mobs |
| | 1 | | 2 Hobo (beggar) |
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| | 2 | | 2 Thralls |
| | | | 1 Chaos Caller |
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| | 3 | | 2 Thralls? |
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| | 4 | | 2 Thralls |
| | | | 1 Hobo (beggar) |
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| | 5 | | ? |
| | | | ? |
Conflicting details in the FLCC convo:
[Sat Aug 31 21:57:06 2013] Oruatyrim tells FLCC:8, 'thralls spawn in wave
2, 4, 5...
[Sun Sep 01 00:05:07 2013] You tell FLCC:8, 'ray, or landy, maybe post/pm what spawns each wave, ne, and I can update the table I have going in the related thread'
[Sun Sep 01 00:06:43 2013] Rayimalon tells FLCC:8, '2 hobo w1.. 2 thrall 1 Chaos caller, w2.. 2 thrall w3... 2 thrall, 1 hobo w4... not sure on 5.. I missed it'