Rogue DPS - TBMDISCS - This is the most current list of all Discs and offensive abilities that should be used/hotkeyed. Further explanation of using in burns and when to use each described in the
BURNS section found below.
* Short reuse ability that should be used whenever becomes available
1) Frenzied Stabbing Discipline
- Focuses your energy to substantially increase how often you can backstab.
2) Twisted Chance Discipline
1: Increase Chance to Critical Hit by 500% with All Skills
2: Increase Chance to Hit by 10000% with All Skills
3)
Blitzstrike* - strikes your foe for 3272 damage and increases the damage you do with melee weapons for a short time.
1: Backstab Attack for 3272 with 10000% Accuracy Mod
Recourse Effect Aggravated Fellstrike
1: Increase Damage Bonus by 126 with 1H Slashing
2: Increase Damage Bonus by 126 with Piercing
3: Increase Damage Bonus by 126 with 1H Blunt
4) Chelicerae Discipline - Adds 8770 damage to your poisons and increases the rate at which your weapon's innate spells fire
10: Increase Proc Modifier by 604%
5)
Cloaked Blade * - adds extra strikes to your normal melee attacks.
1: Piercing Attack for 227 with 500% Accuracy Mod
2: Piercing Attack for 227 with 500% Accuracy Mod
3: Piercing Attack for 227 with 500% Accuracy Mod
4: 27% Chance to trigger: Cloaked Blade
a: Strikes your target with three attacks with base damage of 227. .
6)
Slash* - 19135 damage every six seconds for 12 secs (2 ticks).
1: Decrease Hitpoints by 19135 per tick, and lowers hatred for you
7)
Drachnid Blade* - chance for your melee attacks to deal extra damage for a short time (up to 16 melee attacks)
1: Decrease Hitpoints by 5019.
8 ) Cloaking Speed Discipline - Increases the speed with which you can attack with your weapons, and adds an
additional damaging spell effect to them.
1: Decrease Hitpoints by 15736.
3: Hundred Hands Effect
9)
Jugular Cut * - 4575 damage every six seconds for 48 secs (8 ticks)
1: Decrease Hitpoints by 4575 per tick
2: Decrease Hate by 6239
10) Dissident Weapons - Increases Damage
11)
Naive Mark * - Increases incoming piercing damage by 28 percent for 12 secs (2 ticks).
1: Stun (3.00 sec/115)
12) Executioner Discipline - Increases the damage of all of your melee attacks.
1: Increase All Skills Damage Modifier by 138%
2: Increase All Skills Minimum Damage Modifier by 696%
12)
Pinpoint Shortcomings* - increasing the damage they take from backstabs by 12 percent and piercing by 3 percent
1: Decrease Chance to Avoid Melee by 7%
4: Skill Damage Taken (12%)
7: Skill Damage Taken (3%)
13) Knifeplay Discipline - increase your chance to hit with all melee skills as well as your melee damage (3mins)
1: Increase Chance to Hit by 100% with All Skills
2: Increase Chance to Critical Hit by 67% with All Skills
3: Increase All Skills Damage Modifier by 137%
4: Increase All Skills Minimum Damage Modifier by 181%
14)
Thief's Vision* - Improves your companions' balance, causing them to be less likely to miss with melee attacks.
5: Increase Chance to Hit by 5% with All Skills
8: Increase Accuracy by 252%
15) Ragged Edge Discipline - Increases your accuracy by 10000 percent (Careful using if heavy AE event)
1: Increase Incoming Spell Damage by 1%
2: Skill Damage Taken (15%)
4: Increase Accuracy by 10000%
5: Increase Damage Bonus by 593 with All Skills
16) Vexatious Puncture
1: Backstab Attack for 1846 with 10000% Accuracy Mod
2: Decrease Hate by 5%
3: Move to Bottom of Hatelist (30%)
17) Poisonous Alliance Effect
1: Increase Spell Damage Taken by 475% to 550% (After Crit)
2: Limit: Spell Group: Tallon's Tactic Poison Strike I
3: Limit Caster: Exclude Same
4: Trigger Effect: Poisonous Fulmination on Max Hits
AA ABILITIES - Current list of AA abilities that should be used/hotkeyed. Further explanation of using in burns and when to use each described in the
BURNS section found below.
* Short reuse ability that should be used whenever becomes available
1) Rogue's Fury - Foundation of our main burn
2: Increase All Skills Damage Modifier by 270%
3: Hundred Hands Effect
4: Increase All Skills Minimum Damage Modifier by 265%
8: Increase Chance to Hit by 16% with All Skills
2) Spire of the Rake
1: Increase Critical Damage by 40% with All Skills
3: Increase Chance to Critical Hit by 40% with All Skills
9: Add Proc: Rake's Weakening III rate mod 100
10: Increase Damage Bonus by 46 with All Skills
3) Glyph of the Cataclysm
1: Increase Critical Damage by 60% with 1H Blunt
2: Increase Critical Damage by 60% with 1H Slashing
3: Increase Critical Damage by 60% with 2H Blunt
4: Increase Critical Damage by 60% with 2H Slashing
5: Increase Critical Damage by 60% with Hand To Hand
6: Increase Critical Damage by 60% with Piercing
7: Increase Spell Critical Direct Damage by 0%
8: Increase Critical DoT Damage by 60%
10: Increase Chance to Critical Cast by 60%
12: Increase Critical Damage by 60% with 2H Piercing
4)
Twisted Shank*
1: Set Healing Effectiveness to -20%
2: Decrease Hitpoints by 4200 per tick
5)
Envenomed Blades* - Poison Proc
1: Decrease Hitpoints by 3100
6)
Absorbing Agent*
1: Increase Incoming Spell Damage by 8%
2: Limit: Resist (Poison allowed)
3: Increase Poison Counter by 12
7 ) Focused Rake's Rampage
2: Increase Chance to Repeat Melee Round by 100%
Rake's Rampage
1: Increase Chance to AE Attack by 100%
2: Increase Chance to Repeat Melee Round by 100%
9) Shadow's Flanking
1: Increases your melee damage by 503% when attacking your target from behind.
BURNS 1)
Main Burn 1 - Highly recommend binding to 1 Hotkey - to maximize efficiency and reduce effects of any lag causing issues - Also, click epic and BP just prior to hitting the main burn hotkey as to not waste the discs during casting time.
a) Rogue's Fury
b) Frenzied Stabbing
c) Focused Rake's Rampage
d) Dissident Weapons
e) 3rd Spire
f) Shadow's Flanking
2)
Main Burn 2 a) Once Frenzied Stabbing Fades, click Twisted Chance (Rogue's Fury will still be running). NOTE: Twisted Chance and Cloaking Speed are on the same timer, but Cloaking Speed has a MUCH longer reuse timer. I can use Twisted Chance TWICE in an event, where Cloaking Speed would only be able to be used once. For that reason, I am still using Twisted Chance. I will continue to parse out both to see if Cloaking Speed does considerably more DPS and will update this if necessary.
3) Use Ragged Edge once Twisted Chance has ended. Rogue's Fury still will have some ticks left once twisted has faded, and Executioners doesnt stack well with Rogue's Fury and Knifeplay is blocked by RF. Once Ragged Edge fades, I will generally use Knifeplay, unless for some reason i need a shorter duration disc, which I will then use Executioner's. But 9 times out of 10, Knifeplay will be next in the rotation. After Knifeplay, I will usually go to Chelicerae Discipline and then Executioner's. This will get me back to Knifeplay being available again which i will then re-engage. Main Burn is usually back to being available prior to Knifeplay ending.
*
Make sure you are constantly mashing the above discs that are italicized and *. These are short reuse abilities that add a lot to our sustained dps**With Knifeplay being a long (3minute) duration and short reuse, there is basically never a time we should not have some kind of disc running. Knifeplay is a necessity to use to bridge between main burns on longer events. It can really have a huge impact on our sustained dps on those event types. I am not shy in using it as Rogue's Fury will overwrite it, so use it if it is up and your main burn is not. Once Rogue's Fury becomes available, can click "Main Burn 1" even if Knifeplay is running, and it will overwrite.
POISONS 1) Etherbrewed Toxin
1: Decrease Hitpoints by 148 (L1) to 15436 (L105)
Ethereal Suspension Fluid (*)
Ro Emulsifier (*)
Distilled Grade A Mamba Venom (*)
Stylized Sealed Poison Vial (*)
Ethernere Essence
2) Mana Poison
1: Decrease Hitpoints by 149 (L1) to 15541 (L105)
Mercuric Ore (*)
Relic Fragments
Animal Venom
Toxin Vial (*)
3)
Draconic Poison (Current Best Poison) 1: Decrease Current HP by 18591
11: Add Melee Proc: Draconic Poison with 50% Rate Mod
Mercuric Ore (*)
Toxin Vial (*)
Kunark Conflagrant Powder
Lacertilia Venom
MISC ITEMS 1) Dragorn War Mask - Illusion carries a buff that increases damage to piercing, slashing and blunt
2) Stoic Wolf Familiar - easy quest that increases Double Attack
1: Summon Familiar: MeleeWolfFamiliar
10: Increase Hitpoints by 6 per tick
11: Increase Double Attack by 6%
3) TBL Breastplate (click)
1: Poisoned Bladestorm
1: Decrease Current HP by 312500
2: Triggers Poisoned Bladestorm Attunement which increases your melee damage for up to 50 hits.
4: Increase 1H Slash Damage Bonus by 12500 (v418)
5: Increase Backstab Damage Bonus by 12500 (v418)
6: Increase 1H Pierce Damage Bonus by 12500 (v418)
7: Increase 1H Blunt Damage Bonus by 12500 (v418)
8: Increase 2H Pierce Damage Bonus by 12500 (v418)