I've cribbed sections of this from Manaelil's TDS post. His techniques are basically the same as what i'd recommend, so many thanks to his information which I've expanded on here.
What spells to memorizeRather than give you my spell loadouts, I'm just going to list off what you absolutely need to keep loaded and then some of the options.
The Core Spells (you should always have these loaded in every situation):
Nukes: Ethereal Fuse, Ethereal Skyblaze, Ethereal Rimeblast, Claw spell (Claw of the Flameweaver or Claw of the Oceanlord)
Buffs: Quiescent Harvest, Twincast
Hate reducer: at least one of Concussive Storm, Synapsefreeze, or Dichotomic Fire (if you're fully AA'd with Concussive Intuition, Mind Crash, and Arcane Whisper, and Silent Casting you might be able to argue you don't need a hate reducer spell)
Shocking Vortex (DD with 100% chance to cause target to take 50-100% more damage for 18 seconds/24 DD nukes)
Other Spells:
Secondary Nukes: Cloudburst Stormstrike is fast dps, but can stop you from moving if you need to for raid mechanics. Be very careful.
AEs: for events we use AEs on, I like
Self Combustion (PBAE with 2-tick 5k dot on caster and 12-25% mana reduction for single target dds. Hits unlimited targets, damage drops off the farther target is from caster, 50' max range)
Funnel of the Frostdeep (Directional AE, chance to stun caster for 2s, 12 targets, 50' range)
Spell priority ordersTo keep it simple, start with this standard casting plan... Alternate Eth. Skyblaze and Rimeblast, and hit Ethereal Fuse whenever it comes up and Claw of the Flameweaver and Shocking Vortex as much as you can (see Claw section below).
Claw of the Flameweaver > Shocking Vortex > Ethereal Fuse > Ethereal Skyblaze > Ethereal Rimeblast
In between each cast, you will hit one of your Force of Will/Flame/Ice AAs during the spell gem refresh. They're free damage when used this way, so always use them between casts like this.
DPS IncreasersShocking Vortex in a raid probably pays off for someone else more often than for the caster, but it helps the raid, so cast it when you can.
Thricewoven Stormstrike pays off 1 in 4 times you cast it by increasing your next nuke by a 150% or so, but one in 20 you get reduced damage for 2 ticks. I don't use it a lot since it's kind of gamble.
Secondary NukesYou can look at Manaelil's post if you want rigid rules on how to use secondary nukes, I do it more by instinct than he did apparently. It basically comes down to adding in one or both of these variations:
Cloudburst Stormstrike: This spell is the highest DPS spell we have due to instant cast. By casting it with Force abilities in the gem refreshes on either side, you add fast DPS without taking very much time away from our big flashy nukes.
** Warning: Cloudburst Stormstrike roots you when you cast it. If you might need to move for raid mechanics, do not use or even load it. **Rains: by dropping rains into the mix, you get "free nukes" from the second and third waves of the rain. (In theory... I don't actually like rains much, too many ways to go wrong).
Claw of the FlameweaverManaelil's previous post said it already, although he didn't list
all the possible beneficial procs:
This spell is so central to wizard dps that I have an entire section devoted to it.
Claw of the Flameweaver always procs beneficial effects. The chances and effects are listed below:
5: 10% Chance to trigger: Twincast
8: 6% Chance to trigger: Syllable of Refreshment
Not only can you proc twincast (twincast is the best thing ever created for casters. You basically spend 1x mana and 1x counter for 2x damage) but you can proc forceful rejuvination which will refresh your harvests.
Note:
One of the most important things about claw is that during ordinary twincast (the 18s to 21s one) it should be spammed as many times as possible. If used consecutively 3x times during twincast there is a 50 percent chance of another twincast. There have been times where I've chained twincasts for an entire raid boss. This doesn't happen often but when the stars align it can be a significant boost to dps.
BurnsSustained vs Frenzied Devastation: A number of our +critchance lines were merged and renamed in TBM, leaving these two sharing a timer. Max Sustained Devastation increases crit chance of 58 casts by 26% and increases mana cost by 19%. Max Frenzied increases crit chance of 45 casts by 51% and increases mana cost by 50%. On a raid there is essentially no use for Frenzied, because other people's abilities such as Auspice, IoG, Black Wolf, etc will already have you at 100% crit rate using Sustained.
Primary Burn:Sustained Devastation
Silent Casting
Second Spire of Arcanum
Improved Twincast
Arcane fury
Fury of Kerafyrm
Empowered Focus of Arcanum
Note: Twincast no longer overwrites Improved Twincast, so if you cast Claw, you won't be risking losing your ImpTwincast counters. That said, during primary burn is probably the one time that casting Claw isn't quite as useful.
Secondary Burn:Arcane destruction
Fury of Ro
Twincast (spell)
Note: During secondary burn, cast Claw as much as you can for more Twincast proc chances, and also use an instant-cast nuke to get as many spells as possible cast within your 21 second twincast buff.
Other Types of Burn:Intensity of the Resolute (7th Year Veteran Reward) - big DPS increase. Perhaps Curmugly has the numbers on when it is best to use it, I usually toss it in with another burn, or with Sorcerer's Blade. Usable about once every 3 hours.
Sorcerer's Blade - Every DPS caster should have one of these player-made Sorcerer's Blade with them and bandoliered for quick access
http://lucy.allakhazam.com/item.html?id=87953 The buff from it is the best crit/critsize/damage buff in the game at around 300%. Usable about once every 3 hours.
ProcsBecause our Fury AA lines increase the damage of proc crits, spell proc abilities are very valuable to wizards. This has become even more significant with changes over the last 6 months that allow more than one proc to fire from a single cast. This means that you should make sure to have whatever procs you can get. Some options:
a) make sure whatever weapon you are wielding has the best type 4 proc aug you can find.
b) use Ancient Hedgewizard Brew when you can. (
http://www.eqtraders.com/items/show_item.php?item=42140&menustr=035000000000)
c) convince Furro we need to do the Neriak: Houses of Thex raid to get this belt:
http://items.eqresource.com/items.php?id=94937 and never change your belt again. (** but I call dibs)
GlyphsGlyph of the Cataclysm is +crit +critdamage when no other burns are running.
Glyph of Lost Secrets improves mana efficiency for 15 min if you have no bard in group.
FamiliarsChoose between Improved Familiar and Prismatic Familiar. Prismatic will give you more damage, but the mana regen from Improved is significant, especially if you aren't well-geared or if you just got battle-rezed. If by some miracle you get a Bard in your group, then you should be using Improved.
HarvestsHarvest early, harvest often if you have room for the mana. Just don't waste time harvesting while burn abilities are up. You should definitely be using your AA harvest and Quiescent Harvest, and perhaps the older spell Bucolic Gambit too. Because I don't use as many fast-casting spells these days, I don't load gambit personally anymore.
New in TBMDichotomic FireThis is our new 101 spell in the expansion. It is a special 6-rank spell line that you level up via progression. It deals 100065 (rank1) to 127710 (rank6) damage for 16000ish mana, and drops 25% of the hate the mob has for you. Efficiency wise, it's slightly less mana efficient than ethereals. It crits, but it cannot be twincast.
Especially once you get past about Rank3, Dichotomic Fire is a really great nuke. Big damage, drops agro at the same time. I'd recommend firing it anytime you get a Gift of Mana proc and it is available. Its mana cost is significant compared to other nukes though, so be careful not to run yourself low when you need mana.
Mana BurnMana Burn has been relatively useless for a long time, but it has received a major revamp in TBM. Ranks 13-16 have been added, and these ranks have a new effect. Rank 16 costs 60000 mana, does 2.4 million damage (doesn't crit as far as I've seen) and adds a 2-minute buff to the mob that blocks further mana burns and increases the damage of of the next 500 spells to land on the mob by 19200 (excludes lifetaps and resource taps). In a real raid during a DPS burn, the 500 counters lasts less than 10 seconds, maybe around a minute if it's a lower-dps phase.
This means that MB is an extremely potent boost to the overall raid damage output, adding in a total of 12M damage in very short time frames and repeatable by the number of wizards we have around. Since we usually only have one or two wizards, we currently just coordinate timing between ourselves, although it's sometimes being called in DPS assigns. Having to coordinate more MBs more would be a really great problem to have, invite your wizard friends!
Change Log20151220 - after checking some numbers, removed suggestion that Frenzied is useful.
20160417 - removed Rain spell comments, I haven't been able to show them to be regularly useful. It is possible to eek out some extra DPS with Rains in some situations, but there's too many downsides.
20160417 - Updated new behaviour that prevents twincast and twincast procs from overwriting Improved Twincast.
20160417 - Minor improvements/cleanup.
20160417 - Major update to Mana Burn and Dichotomic Fire sections
20160531 - Update with to add Shocking Vortex, AE spells I like, and details of Dichotomic.