in the Drusella's Vault raid event, a pile of haunted bones has the effect on it
Highly Flammable, making it take
100x damage from fire. This effect sounds great for magicians, but it functions to make all non-fire damage almost worthless. Further, as a pile of haunted bones is a non-agro object rather than a fighting monster, it has no agro list. This means the "of Many" nukes which depend on pets_on_the_agro_list do 0 damage. Not "very little" - actual 0.
So. Special multibind just for killing a pile of haunted bones:
Twincast
Chaotic Pyroclasm
Rain of Molten Komatiite
Spear of Molten Komatiite
Spear of Molten Arcronite
These spells will hit for millions of damage at a time on a pile of haunted bones.
The list has no Servant spell, because Servants aren't fire damage so compared to just another fire spell they're real bad on a pile of haunted bones. The list has no "of Many" nuke because there's no pet agro list on a pile of haunted bones.
Magicians should have their fire pet summoned for hitting on a pile of haunted bones. The fire pet's nuke damage is normally less than a water pet's backstab damage -- but the fire pet's nukes are
fire so incredible on a pile of haunted bones. It should be armed with summoned fire swords; fire pets won't rush up to their target, but if Summon Companion AA is used to position them, they will melee to get even more fire damage procs.
Dedicated magicians can also add
Tonic of Resonant Fire. This is a lower level potion than Restless Focus, but it makes fire procs so it's amazing on a pile of haunted bones.
Same with augments:
Living Golem HeartHeroic Golem HeartSpirit of the GorgonSodkee's Sympathetic Stone (special: fits range slot)
are all much lower level procs than modern Sympathetic augments -- but they're fire, so they're amazing on a pile of haunted bones.