Update - Saturday, February 10, 2018Friday night we made it beyond Dervishes by an outstanding effort by everyone. Tanks executed positioning of Dervishes flawlessly! Nice work!
Overall, you could feel everyone was focused and it showed in our performance.
Below are Dervishes adjusts (I'll merge with main strategy post eventually), and Ancient Guardian of the Vault (boss), as well as other adds and mechanics we saw in play.
We wiped at 29% HP on Ancient Guardian of the Vault though, when we got run over by a lot of adds.
It was interesting to see what would happen after Dervishes, and briefly into the final boss fight, I was like, well there's not much happening here... So the onslaught of adds spiced it up a bit! Fun stuff.
Dervishes StageEach time Dervishes reset, 20s is added to the timer.
We are delaying on Dervishes until the first RESET -- To give us a little bit more time (this may change as we improve on this stage).
MELEE DPS on Core of LIGHTNING first -- Assisting MA1.
CASTERS on Core of FLAME first -- Assisting MA2.
Then everyone converges on STONE.
Ancient Guardian of the VaultFollowing Dervishes, boss activates:
The Ancient Guardian of the Vault regains his vision and attacks!AE Rampages. Single target rampages.
Single tomb guardian adds spawn periodically (
a tomb guardian).
At some point, possibly round 50% or so (?), three colored orbs appeared on the ground in the middle of the main event area. In addition, the side rooms spawned similarly colored circle/ring's on the ground (look like targeting rings). Similar to group mission, use orbs to prevent totem from spawning.
Around 30%, a lot of undead adds spawned. Possibly one for each player with mana not within a threshold of possibly 30-70% (emoted).
a ghostly guardian - These adds cast
Soul Drain 99k single-target Lifetap.
a skeletal guardian - These adds cast
Mana Link 2k Mana Lifetap.
...
Rambling Bones | | Caster PBAE 119k DoT, Debuff. Interrupts casting, Decrease chance to Double Attack |
| | Disease Cures it (45 counters). |
| | Pattern: Your bones start to move, as if trying to leave your body. |
| | Note: First cast 106s, then 85s, 85s, ... no other data. |
Excess Mana & Penalty Adds Mechanic10s Warning Emote:
The ancient undead probes your magical essences.Penalty Emote:
The ancient undead uses your excess mana to summon a ghost.If your mana isn't within a threshold, you'll spawn a ghost add.
Ref:
[Fri Feb 09 23:36:38 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:36:48 2018] The ancient undead uses your excess mana to summon a ghost.
[Fri Feb 09 23:37:43 2018] The ancient undead probes your magical essences.
[Fri Feb 09 23:37:53 2018] The ancient undead uses your excess mana to summon a ghost.
Totems Spawning & Ground Spawn OrbsTotem spawning:
Ancient Guardian of the Vault says, 'The ancient undead summons forth a mystical totem.'Clickies on the ground in main event area.
The clicky says it will "unlock" the orb.
Orb Clickies:
Orb clickies ground spawns:
Text & Audio Triggers - AdditionsMain trigger package updated with the following additions:
- Boss active - Ancient Guardian of the Vault
- Excess Mana - Warning - Penalty add if too much mana
- Excess Mana - Penalty add spawned
- Mystical Totem spawned - Part of orb mechanic
Feedback/Comments, appreciated and welcome, as always.
See everyone in game!
-Furro