Last night I was called to run from doomlight twice. I'm pretty sure I didn't hear any messages from gina, so I checked the triggers. Pretty much all of the triggers are set to interrupt speech, so I'm wondering if that could cause the doomlight warning to not be heard, if one of the other triggers go off right afterward? I set the other triggers to not interrupt speech for next week.
Yeah, that's probably what happened. That's a good idea changing the others for that event to not interrupt speech, since the most important trigger is doomlight. I'll try and make a mental note to adjust the package.
Thanks Raccoo.
Trigger Updates - Wednesday, August 9, 2017Set several triggers to not interrupt speech in the main trigger package. As Raccoo mentioned above, having several with the interrupt setting may end up overriding the doomlight trigger.
Delete old set, before importing new.
Wins & Losses on Queen LatelyAlthough we've defeated this event for the first time way back in early March, we've been hit or miss on it lately. We believe it's a combination of summer time numbers resulting in lower turnout, and our makeup. Those are not excuses, though! Sometimes we have the setup, and just not quite the umph to get there. Alas, we make the best of the situation, and it's certainly a challenge!
A few weeks back, we moved Queen into our mosh pit, and that's helped our overall kill time, as more AE's can land on Queen, adds, and there's less moving. We'll continue with this going forward.
As we've always done (or tried to!), is engage Warcasters on the new Capt pop, then wait for the Smoke cast, before the deflect tank brings the set in to kill. Tanks are getting pretty good at this, the odd hiccup, but I don't think it's their fault. We believe there are times when one or more players are too far out from the main raid (or maybe returning from doomlight emote), and Warcasters spawn and then auto aggro on them, and then make it to the raid early before the deflect tank can snag them. Our strategy for Warcasters doesn't need to change.
Overall, we just need more ummph! (D P S). Yeah, I go on about performance a lot guys, but I have to stress it, it's super important! You all know this, it's all about the D P S, and especially
ADPS co-ordination. The faster we kill things, the easier it is. It results in less tank exposure and less risk of deaths. As always try and look for ways to eek out every bit of performance you can muster. It really helps to be self critical of your own performance (or humility, accepting tips from others, they're trying to help by offering advice! Take it, imo). But also to seek out others of your class who are out parsing ya, and have a look at their casts/disc usage. Or even better, drop them a line, tap them for some info. There's also posts in our
Class forum area, anyone is welcome to reply to ask questions or contribute their tips. Please don't be shy about asking questions, no one is going to ridicule you or think less of you. We're all on the same team. For those offering dps/adps tips, keep at it, be persistent, and if you're facing resistance, then rephrase, and try approaching the person from another angle, or with a softer touch.
Some players are a bit sensitive about playing their character. So it can take a little convincing for them to change things up a bit, breaking their mold or way of thinking.
Test Patch: 08-08-2017One more note. From the recent test patch, it appears developers are addressing the issue of the same Captains re-spawning. That's certainly one of our biggest issues, getting the same Captain, and getting Warcasters far too often it seems. We've been able to muscle through this at times, but we're in pretty rough shape coming out of it. The impact of the player deaths as a result, really crimps performance going forward.
There's two other changes, but I bet they wouldn't be needed if the first change (same captain), is implemented. I don't feel we generally had an issue killing these adds in a timely fashion, it was more about getting the same Captains, and it being our friends the Warcasters
Patch Notes Snippet:
- Queen Velazul Di`zok (Raid) - The Queen will no longer summon the same captain that she has just killed.
- Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells.
Hope to see everyone at raids this week!
-Furro