General Public > Enchanter
Enchanter DPS & ADPS
Maym:
Faldyarr et al,
My typical raid lineup is :
Mindrift
Mindslash
Mind Coil
Pulmonary
Composite
Rune Unity
Mana Rep Aura
Twincast Aura
Fortifying Aura
Coalition
Night's Perpetual Terror
Tash
Haste
Depending on the raid setup and # of enchanters with group I will adjust - (-auras + utility)
I think not having mind coil is sub-optimal and would definitely include.
My spam key is
/cast composite
/cast mindrift
/necromantic dragon bone
/pulmonary
Last I parsed, Mindrift PG PG was slightly worse for personal dps when paired with nothing other than tash but it wasn't a huge difference and it wasn't a long parse and the procs and crit rate all favored the Mind Mind rotation (152k for Mind PG PG) versus (158 for Mind Mind PG). If you have Calculated Insanity up you definitely want to use the Mind / Mind / Rotation since PG doesn't benefit from the crit increase.
I also did the math on Coalition at some point - from what I recall, coalition is a net dps increase (for me) under the following 2 conditions (1) It's replacing a PG cast (2) At least 3 qualifying spells land while coalition is up. So I almost always have it memmed for raids unless wiping to AE damage of some sort is expected.
For your initial burn you should cast Mindrift and then immediately trigger Chromatic Haze. The buff from Beguiler's is unique in that it stacks with just about everything. Including haze. We don't benefit from Beguiler's but your group will. You should also use Pulmonary as your personal cast after you Haze - it will provide the biggest output without waiting on a refresh.
EDIT: I think PG is actually the biggest hitter (period) after haze based on somewhat limited parsing, which doesn't make numeric sense. Anyone have additional data?
I've toyed around with the idea of making GINA triggers to track Beguiler's Synergy in 2+ enchanter groups so a cast doesn't get wasted. But it's already a pretty hectic environment and I don't know that an extra audio trigger / timer is helpful.
The key point that Rexa makes that I totally agree with is ABC - Always be casting!
Sancus:
--- Quote from: Maym on March 01, 2021, 07:37:01 PM ---EDIT: I think PG is actually the biggest hitter (period) after haze based on somewhat limited parsing, which doesn't make numeric sense. Anyone have additional data?
--- End quote ---
This is because Enhanced Torment focuses the nuke portion of Pulmonary Grip, in addition to the DoT. That AA line was changed with ToV launch (along with other class's comparable lines) from duration extension to foci intended to approximate the damage from duration extension. However, the focus cannot be limited to only the DoT portion of the spell, and therefore the nuke on Pulmonary Grip has a 50% SPA 461 focus (which has near perfect scaling).
Maym:
Ahh, good to know. I would not have suspected that. My best guess was that the critical affliction bonus was being inappropriately applied to the DD component.
Rexa:
A lot of knowledge posted was before the introduction of the 4th/last rank of Enhanced Torment and when people were still working on buying it or examining it I guess.
The way you can test it out is as follows: use a 120 combat dummy in guild hall. Have a ranger hit you with Auspice, Druid hit you with Group Wolf, and your own IoG. Assuming all of these are maxxed rank of course. Now you're at 100% DD crit chance. Since you're at a 100% crit chance here, it's fair to say that only casting like 10 of each spell will give you a good enough idea.
Make sure to tash and have tashan's linger cry (max rank) on the dummy. This is the only debuff on the dummy.
This was a test I did maybe like 2 or 3 weeks ago. I did not have gift of hazy procs on nor my auras up as I didn't want to interfere with the numbers. I would simply clicky hazy thoughts off for the next spell cast. I'm also maxed on all AA (so Drown and Mindsunder line is done) and I have the current type 3 augs for both my Mindrift and PG (again, just so people can get a good comparison).
-----------------------------------------------------
Pulmonary Grip Test
1. 803305 points of chromatic damage (Lucky Critical)
2. 757748 points of chromatic damage (Critical)
3. 769126 points of chromatic damage (Critical)
4. 756054 points of chromatic damage (Critical)
5. 790999 points of chromatic damage (Critical)
6. 806258 points of chromatic damage (Lucky Critical)
7. 801142 points of chromatic damage (Lucky Critical)
8. 775660 points of chromatic damage (Critical)
9. 805054 points of chromatic damage (Lucky Critical)
10. 760652 points of chromatic damage (Critical)
-----------------------------------------------------
Mindrift Test
1. 732920 points of chromatic damage (Critical)
2. 768142 points of chromatic damage (Lucky Critical)
3. 731133 points of chromatic damage (Critical)
4. 752485 points of chromatic damage (Lucky Critical)
5. 702468 points of chromatic damage (Critical)
6. 691154 points of chromatic damage (Critical)
7. 733034 points of chromatic damage (Lucky Critical)
8. 735007 points of chromatic damage (Lucky Critical)
9. 736493 points of chromatic damage (Lucky Critical)
10. 742448 points of chromatic damage (Critical)
-----------------------------------------------------
So yes - PG is better. I have long-since changed my burn to include PG as the next spell I am casting after hitting Chromatic Haze.
I have not really gone in depth here telling people what my "real" burn strategy is because most of the times the people I have tried to teach are either lagging or confused or don't understand the logic behind it. It was really more for people to understand the basics and not entirely neglect the import things, but my burn order now looks something like this:
Composite/Dissident - ITC - IoG - Robe Click - Mindrift - Chromatic Haze - Pulmonary Grip
What this also does is give ample time for your Druid to already have NFW on the mob by the time you hit Chromatic Haze so their 1st tick of the dot benefits from the CH. Additionally, it also gives ample time for the rest of your group to already be done clicking their abilities and be ready to actually land their big bang damage spell to utilize CH.
I am seeing enchanters on FL still use IoG and Haze right off the bat together and virtually half the group can't even use CH properly. Ideally, you want somewhere between a 3 to 5 second gap from when you hit IoG and then when you hit Chromatic Haze. This takes timing and skill as well as better understanding of what the rest of your casters need to do before you hit Chromatic Haze.
Mindrift takes 2 seconds for me to cast (and I am pre-buffing group with Beguiler's Synergy). The Robe Click is like a half a second click. Factoring in global cooldowns and what not, I'm usually around the 4 second mark (after hitting IoG) when i finally give the group Chromatic Haze.
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