Rubak Oseka - Time and Tides
*[07/31/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *
Artist: Ssark
Zone & Instance Info Gather Zone: Sarith, City of Tides
NPC Name: General Serobi
NPC Location: Northeastern part of the dock area (loc 20, -1050, 4).
Keyword to Enter: depart
Flag & Key RequirementsZone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flag: | | Record of Lore Level: 3/5 |
Alaran Language: | | None |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview and Strat* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
* Everyone make sure you have some form of LEVITATE buff on please.
For this event, we must deal with SIX High Priest mini-bosses while eating pie without a fork, and dealing with other things going on around us.
Throughout the event; at timed intervals, we must deal with various adds and emotes. As always, players/groups will be tasked for various areas.
Assigned groups, assist MA call to kill ONE HP at a time. When it dies, move smartly (avoid the water), to the next HP.
Once ALL but ONE HP remains, our Talisman Click team will co-ordinate the click-at-once against the HP. This action will spawn 10+ Zealots, 3-4 from each of the three bottom alcoves. At this stage, everyone OFF HP, and assist your assigned MA's to KILL ALL the Zealots before they reach the water.
Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel. Thanks.
High PriestsThere are a total of SIX High Priests, consisting of two types: High Priest Xalziks and High Priest of Oseka.
ALL HP are Immune to Stun, Mez and Snare.
- HP's cannot be close together, or else they HEAL each other (Pure Waters).
- HP's target must remain CLOSE, or become hit with Snare + Stun (Sea Spray).
- Xalziks hit for 23000, flurry and cast: PBAE Pull + DD (Riptide).
- Osekas hit for 16000 and flurry.
- Both HP Types cast: Up From the Depths - PBAE 36k DD + Knockback/up + Stun (60' range).
High Priests - Positioning
Updated to reflect adjusts: 07/31/2012
Map Artist: Furro
Tanks & HealersEach HP is assigned a number and map location. Assigned tanks will pull their HP to the marked position. Healers, ensure you are within proper heal distance of tanks you're tasked to heal.
We've made a custom map you can download
HERE (rubak_3.txt *updated 07/26/2012).
[/url].
Note: Right click the link, "Save as", and place into: <Everquest>/maps directory, overwriting rubak_3.txt, to get the positioning in game.
For those who wish to manually add the locations, they are listed below:
Updated: 07/26/2012
P -139.4081, 168.4617, 100.2826, 99, 0, 99, 3, HP-1
P -11.4071, 166.6304, 103.4570, 99, 0, 99, 3, HP-2
P 77.5570, 211.8454, 120.4569, 99, 0, 99, 3, HP-3
P 137.1140, 123.2233, 125.7297, 99, 0, 99, 3, HP-4
P 230.8185, 36.2958, 140.5419, 99, 0, 99, 3, HP-5
P 114.5944, -5.3361, 137.7451, 99, 0, 99, 3, HP-6
P -22.7264, 37.5545, 84.9558, 0, 0, 127, 3, HP-1
P -43.9756, -0.9213, 79.8192, 0, 0, 127, 3, HP-2
P 22.6064, 39.1763, 79.7541, 0, 0, 127, 3, HP-3
P -22.0878, -35.1845, 79.7384, 0, 0, 127, 3, HP-4
P 44.1613, 0.6087, 79.8643, 0, 0, 127, 3, HP-5
P 22.3066, -39.0853, 79.8930, 0, 0, 127, 3, HP-6
P -141.1498, 249.7900, 95.6775, 0, 127, 0, 3, GROUP_1
P 14.9825, 72.0062, 85.3676, 0, 127, 0, 3, GROUPS_2_AND_4
P 145.5880, 246.8743, 115.3630, 0, 127, 0, 3, GROUP_3
P 257.5809, -27.5041, 136.7303, 0, 127, 0, 3, GROUP_5
P 99.4798, -83.1773, 147.7708, 0, 127, 0, 3, GROUP_6
P -183.1823, 317.2796, 95.7156, 0, 127, 127, 3, Whirlpool_Deposit_Zone
P 173.3703, 302.2888, 122.4053, 0, 127, 127, 3, Whirlpool_Deposit_Zone
P -75.7716, -4.2296, 86.5106, 0, 127, 127, 3, WDZ
P 356.1906, 1.7738, 137.0055, 0, 127, 127, 3, Whirlpool_Deposit_Zone
Adds Various adds are in play that we must deal with.
ZEALOTS:- 1 to 3 spawn at timed intervals and path towards the water. Any that make it, respawn as a High Priest of Oseka!
- They do not hit back (non-confrontational).
- Spawn from where we zone-in, and both nearby alcoves.
DEVOUT TEMPLARS:- Spawn at timed intervals, random locations: around the BIG PEARL, and up the RAMP/PATH.
- Mezzable, but immune to Stun/Snare.
- Hit for 17500.
- Their target must remain CLOSE, or become hit with Snare + Stun (Sea Spray).
- When killed, some drop an Ancient Pearlescent Talisman (clicky, details further below for those assigned this duty).
SERPENTS: Penalty add!
- Spawn when ANYONE steps into or gets too close to the water. Stay away from the water please.
- Immune to Mez, Stun, Snare. Must be killed.
- Hit for 21500.
WhirlpoolsDuring the event, random players are emoted. A few seconds later a WHIRLPOOL spawns at their location.
WHIRLPOOL AURA is a PULL + 16k DD + Snare + Melee SLOW (
Whirlpool).
Whirlpools don't hit back, and despawn a few moments later.
Anyone emoted must immediately move to avoid the whirlpool.
Click Duty - Ancient Pearlescent TalismanLead: Ssark
Assigned players, loot an
Ancient Pearlescent Talisman.
When we get down to the LAST High Priest, target it, and you are to co-ordinate your clicks simultaneously on the HP.
Each click results in an emote, and all 9 clicks must be done within a 10 second window.
Once the LAST CLICK is completed, there will be this emote:
The tides calm as Oseka's spirit becomes bound to the body of High Priest Xalziks.Followed by:
Confined to the body of High Priest Xalziks, Oseka calls for the help of alir devoted. Note: High Priest Xalziks, and the rest of the event adds remain in play after this period. Clickers, continue your other duties prior to and following this stage.
Text / Audio Triggers - Mandatory
ALL Mandatory SetupWhirlpool emote - When emoted, RUN AWAY from the raid.
Note: High Priests current target shouldn't get emoted. Backup tanks, and others expect to be emoted obviously.
GTT All-in-One Puppy: voa-rubak-whirlpool-emote.gttAudio File:
runaway.wavAdditional Triggers - ONLY for the following classes:* HEALERS: Druids, Shaman, Clerics
* CASTERS: Wizards, Necros, Magicians
This will fire when you're in STUN AE Range of a HP. The stun is 2 seconds, so it'll impact your ability to heal. It does damage as well, but the stun is what will wreck our ability to heal.
Pure DPS Casters - The stun affects your DPS, and reduces RB procs (if available). Avoiding the damage portion of the AE is less burden on healers.
When it fires, try and adjust your position to avoid it further. It's going to take some practice to figure out the sweet spots to stand basically.
GTT File:
ae-stun-casters-healers-adjust-position.gttAudio File:
* adjust-position.wav