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RoF - East Wastes - Zeixshi-Kar's Shard

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Furro:
 
East Wastes - Zeixshi-Kar's Shard

Zone & Instance Info
 
Gather Zone: East Wastes

NPC Name: N/A
NPC Location: Touch the fear shard in south-central part of zone (-7700, -275, 185)

Keyword to Enter: Popup box, answer "Yes"


Flag & Key Requirements
 
Zone Flag: NoneEvent Key: NoneGroup Mission: NoneEvent Flags: Danela's Stand (Crystal Caverns raid), The Madness of King Tormax (Kael Drakkel raid)
* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Brief Event Overview & Strategy

* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
* ALL Corpses (PC included) have damage AEs that periodically fire.

OVERVIEW:

At timed intervals, various adds go active and must be dispatched.  Adds consist of Drakes, Coldain and Giants.

Coldain and Giants with "soldier" in their names can be charmed and made to attack the opposing race.  Please note, that this isn't a normal charm, in that you can use it multiple times with more then one pet per charm owner.

Eventually, Zeixshi-Kar goes active and attacks.  Zeixshi-Kar AE Rampage and has several directional AEs.

Keikshi-Kar also TRAPS RANDOM PLAYERS in a CRYSTAL.  We must destroy the crystal to free the player or they remain mezzed for 5 minutes!

Please stay close together, as that'll shorten the distance melee need to traverse to reach and destroy crystals.

When any NPC or Player dies, their CORPSE will combust (displays flames on the gorund).  This is a short range AE/DoT that should be avoided.  Zeixshi-Kar also breathes the same fire ground AE.  Please watch for both and move when necessary!

STRATEGY:

During Adds:

* Select groups assist your assigned MA please.
* CC - Explore the charm mechanic and report results.
* CC - Coldain and Giants are not mezzable.
During Zeixshi-Kar:

* MELEE - Destroy crystals to free trapped players.  Only RANGE DPS Zeixshi-Kar when no players are trapped.
* EVERYONE - Watch /rs calls please for adjusts.  We may need additional help freeing players from crystals.
* Range DPS ONLY against Zeixshi-Kar, to avoid AE rampage (full damage).
Any questions, please ask in the FLRaids:raids channel.  Thanks.


Zeixshi-Kar

* Hits for less possibly if kept on platform.
* Hits harder for the last 30% health.
* AE Ramages for full damageAEs:
Lava Breath - 48k DD + DispellSweeping Tail - Directional: BACK - 39k DD + Knockback/upWing Buffet - 33k + Knockback/upCrystallizing Fear - Mez/Invulnerable (the Crystal Trap effect).
* Tank Notes:

There's a giant dragon corpse on the platform.  The corpse can obstruct others from seeing who's trapped in a crystal.  Tanks for Zeixshi-Kar, try and possibly stand at the edge of the platform; where others are more likely to see if/when you are trapped.



Drakes, Coldain and Giants

* For the first wave, following the death of the last Drake, a 9-10 minute timer begins. 
* Coldain and Giants spawn 20 at a time.
* Zeixshi-Kar randomly summons players to adds. 
DRAKES: First wave consists of: a feartattered drake


COLDAIN:

a coldain captain
a coldain warrior
a coldain soldier

CC Reminder: Charm the soldiers and send them to attack Kromif (giants)


GIANTS:

a kromrif captain
a kromrif guard
a kromrif soldier

CC Reminder: Charm the soldiers and send them to attack Coldain (dwarves)



Crystal Traps

Object name: crystallized fear

Encases random players, and must be destroyed immediately. 

Melee, you may wish to use a /tar crystallized fear hotkey for quick/easier targeting.



Text / Audio Triggers - Mandatory
ALL Mandatory Setup

You feel your skin sweltering towards death.

GTT All in one puppy: rof-ew.gtt

Audio Files: None, text to speech GTT feature used instead.

Phurious:
Hey not sure if you got this yet or not but here is the trigger for the Corpse AE that goes off. "You feel your skin sweltering towards death." you need to move away from the corpses to avoid this.



Furro:

--- Quote from: Phurious on March 28, 2013, 01:52:23 AM ---Hey not sure if you got this yet or not but here is the trigger for the Corpse AE that goes off. "You feel your skin sweltering towards death." you need to move away from the corpses to avoid this.





--- End quote ---

This must be a warning emote then?  I've only done the group mission once.  Of the two trigs I made up, one of them is for the flames effect, which is what I based my trigger on (but not the same as the one you listed above).  If the one you're listing is a warning emote directed at you, that's even better. 

I've add the above GTT to the Strat post, and we can adjust if necessary from there.

PS, I'm certain we're talkin about the same mechanic (flames/corpses), where I refer to flames is that apparently there are visual flames that appear at the corpses apparently, and that is another clue to avoid the flames.

Thanks for the input Phurious!


Edit: Added GTT to OP.



--- Quote from: Furro on March 23, 2013, 03:24:01 AM --- 
Crystal Traps

Object name: crystallized fear

Encases random players, and must be destroyed immediately. 

Melee, you may wish to use a /tar crystallized fear hotkey for quick/easier targeting.


--- End quote ---

Special abilities (like Berserker Decapitation), destroys these traps apparently.  Test/report your results all, and we can amend the strat post to reflect.   Thanks!


Phurious:
Yeah we are talking about the same mechanic corpses.  I was told by my friend that gave it to me that it is a warning trigger so it should be very useful. as for the crystals, in NToV zerkers can decapitate the ones in those raids so I would think it would apply to this as well.

Phurious:
So this is just a suggestion after our first attempt on this raid.  If we position the raid on the hill during the trash phase it will give us room to pull what we want to the raid without having our healers and casters be the first to die like when we were positioned against the wall.

Also when it comes time for Zeixshi-Kar phase we can position the dragon at the bottom of the hill right next to platform so that it is still in range of the range dps.

With the raid being on the hill we can have the 2 assist group sets start out for example on the east and west sides of the hill. have the pullers bring in mobs, kill them and then switch to the north and south. that way we avoid the corpse AE DD/DoT while also having a constant stream of mobs incoming so we can stay on track with the timer, can place the casters/healer on the top of the hill to avoid all of the corpses without having to move around and disrupt casting. Once again just a suggestion and anyone feel free to tweak this to however it would fit Freelance the best.

Also gonna toss in here that the more corpses we have on the ground the more dot/dd we are going to get. I think for this event that we might need to rule out calls and only go with rezzes, or have 1 or 2 people designated as corpse draggers so we can move all the character corpses away from where the raid sits to limit the amount of ae we are getting.

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