Author Topic: RoF - East Wastes - Zeixshi-Kar's Shard  (Read 14598 times)

Minisca

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Re: RoF - East Wastes - Zeixshi-Kar's Shard
« Reply #15 on: April 07, 2013, 04:11:17 AM »
First win 04/06/13. Grat's FL on a job well done.
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Furro

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Re: RoF - East Wastes - Zeixshi-Kar's Shard
« Reply #16 on: April 11, 2013, 05:06:54 AM »
Event Adjusts

Stage 1:
  • Pulling adds at a controlled pace worked out well.  Let's continue this approach.
  • I'd recommend everyone use a command hotkey: /hidecorpse NPC.  As a healer, we use it by habit to reduce clutter and see player corpses easier; but for melee, you'll be able to see adds and MA ring easier.  Even though the corpse/Aura DD mechanic is in play, our trigger is firing to alert us when we're caught in the aura and we are able to react by moving just the same, and the aura is still clearly visible.

Stage 2:
  • Main Tanks - Create Hotkey and use when trapped: MT TRAPPED!
  • Casters -  Zeixshi-Kars is immune to COLD/ICE damage.  Adjust your spellset accordingly.
  • Camp adjusted slightly closer in, to correct some range issues and keep raid together.
  • Paladins - Your primary focus is still MT healing and splashing raid to help top players off please.
  • Paladins - You're on rebuff duty (Conv/Sym/Brells), for the fallen and re-prep Main Tanks as a priority.  This will reduce healer distraction at chaotic times when we suffer MT loss/turnover.
  • Everyone without a form of rez should be using: Token of Resurrection's (86 loyalty points each).  Remember, each time a healer has to stop and rez someone, they're diverted from healing others, including the MT.  These small things really help us.

Both Stages:

It's important to maintain crap/clicky buffs in your top five buff slots. 

The dispel is part of Lava Breath, which we already have a trigger for (Your body combusts as the lava hits you).  So when "MOVE AWAY FROM THE FLAMES" voice goes off, use a clicky buff, because you've just been dispelled.

If it helps, adjust the voice to remind yourself about the dispel.

Why is this so important?  Because losing those big HP buffs, Melee/Spell haste, AC etc; all add up.