Event Adjusts Polishing our tactics further on this.
Skeleton AddsBards, Enchanters -
DO NOT MEZ even the melee player ones. We tested this last night, but it turns out even the player melee ones are not always 100% mezzable.
Note: It was worth testing mez last night as a stopgap, but turned out to be not viable based on the inconsistency mentioned above. In addition, Bards, we need you focused on cures as top priority. Enchanters, your role remains hasting shrouds.
Skeleton add pace is completely within our control. It's more about balancing the number of adds we can handle without becoming overwhelmed. We'll continue to monitor/adjust our add spawn pace, especially during Marnek Live to Skeleton transitions, when the additional shroud group staggers into play which in turn increases skeleton add occurrences.
Main Raid PositioningOur west position is unchanged. However, please stay OFF THE WALLS. Skeleton adds have an anti-kite DT mechanic. Players on the walls that happen to get aggro for whatever reason can cause the add to travel to them and DT our MT and/or them. This is a potential catalyst which can result in an AC add without intervention.
Shroud TeamG8 group role remains unchanged.
G9, in order to maximize their contributions; will assist MA2 at the main raid against Skeleton Adds until just prior to each Skeleton Marnek Stage. At which point, they will drop aggro and resume their shroud assignment.
This will enable G9 to contribute DPS against skeleton adds during Live Marnek.
Additional shroud group makeup changes will be implemented next attempt as well.
Paladins, Druids, Shaman, Clerics - REZ Clicky StaffItem:
Staff of Forbidden Rites- Click Resurrection, 1 second cast time. 30 second refresh
- Can use while in combat, and alternate between AA/Spell Rez.
- Any slot/inventory usable
- Cost 63 McKenzie's Special Brews
If you have some brews wasting away, or want to expand your rez options for efficiency, then this clicky fills that gap.
Marnek Skeleton AURA DD Trigger
MARNEK SKELETON FORM
Skeleton forms at: 80%, 50%, 20% HP
Permanently rooted in this form (but not always). Does not summon. We are NOT main tanking during this form.
Everyone - DO NOT GO NEAR MARNEK. Surrounding AURA damages any player NOT shrouded.
Please note the RED highlighted line in the above quote.
The AURA DD during Skeleton Form Marnek is significant; but avoidable damage.
What's happening is, we tank Marnek at a point far enough away. But when it goes into Skeleton form, it resets closer to us and as a result catches players in the aura.
Solution: Position further west, but remain off the walls. In addition, we've added a trigger to warn when you are being hit by the aura. When it fires, move!
[Fri May 10 22:25:48 2013] Your health diminishes while you remain in close contact with the dead.
[Fri May 10 22:25:48 2013] You have been hit for 40,000 points of damage.
Trigger Addon: rof-chapterhouse-marnek-skeleton-aura.gttNote: Trigger has been added to related GTT set for the event as well (for newcomers).
PaladinsTry these two triggers I made. One will show the players targeted with POOL DOT. The other will show who is being CORPSE DRAGGED (ie, dead).
When the POOL DOTTED player overlay displays, you can manually /tar them (just use first 3-4 chars of their name imo), and then PATCH HEAL them. That'll help the person survive longer to reach the pool.
For the corpse trigger, it's obvious, but /tar that person and REZ them.
Trigger Addon: rof-chapterhouse-dot-heal-rez-targets.gttSummary of Adjusts- G9 multi-role implemented
- Bard/Enc do not mez or attempt to mez Skeleton adds
- Trigger added for Skeleton form Marnek Aura
- Triggers added for who is DoT'd and being Corpse dragged
- Main base camp, avoid positioning on walls
- Clicky Rez Staff recommendation/option