Just wanted to go over a few things as I think some may still not fully understand what's going on during certain stages of this event.
When the event goes live, each of the 4 squadrons become active, but only the west side will become targetable and will break there formation (become un-rooted) and we can kill them. There is 1 wizzard and 1 cleric mob per squad. These are un-mezzable and each one will be able to cast there spells when the event is started. So when the first Squad is being killed, there are 4 wizzard mobs that continually cast the Targeted PB AE claw spell, and then 3 once we kill the first wizzard.
I am not 100% sure on this but I believe the wizzard mobs base who they target with the AE on highest agro, or they use the same ruleset for rampage agro. We can not cast on them yet, so they most likely just assist the mobs we are killing/mezzing and that's who they target to AE. At the start I imagine the ae's are hitting Knights who initially agro the first squad and the enchanters, and/or there healers. Once they get mezzed a few times(Mezz has a chance to blur the mob, so all of the agro built by the initial Knights who tagged them goes away) Agro is most likely to end up on whomever is tanking the mob being killed, through rune procs and defensive procs building up agro. This I can tell by the amount of times I get the AE after we have gotten all of the first wave locked down and I've tanked about 2 mobs worth of procs going off, because I start getting spammed on Zak with the AE trigger, usually 2x or all 3 wizzards directing it at me each time.
A few ways we can handle this, I can make a hotkey that informs when I have gotten the Emote if I am tanking and need to move, so the melee dps don't move with me and get bombed. I can also convey that when I hit that hotkey if I'm tanking that another tank snap agro off me so the melee can continue to dps instead of it just being able to be range dps'd. Best way is to have a warrior use Warlords grasp on the mob if we choose this tactic.
A lot of people were mad that I seemed to be kiting the mob we were killing for no reason, but trust me there is a reason, and you don't want me in the middle of the raid having 3x the ae go off on you all. Also Whenever a mez wore off or was broken I would get summoned to that mob, while I have snare on me and trying to move away from the raid before the AE fires, while being summoned back to the mob I was tanking, while mezzing on my bard. It was fun~
Once the first squad is killed we move on to the next stage. Few ways to handle the agro on this as it seemed to bounce a lot on the melee dps. These are rooted and don't summon so if you do get agro just back up. We could have a warrior fort/ae taunt in the middle of the squad throwing out Wade and all the ae agro we can, throwing phantom agressor on the first mob, and projection on the second and then just spamming the third with cyclone and incite lines. We can have SK's toss out agro too, seemed to work for the most part but that first mob may still bounce before they can lock agro. Range may be an issue for them as well, I'm not sure here but I know I am able to stand far away and still use my agro discs. One Important thing for this stage, Pet owners really need to control there pets agro. Also no rogue pets. Noticed a few times a pet would creep up to highest agro, and since we are range tanking, that will start eating up the mleee dps when pets top agro. *
Not sure how feasible it would be, but perhaps the raid can be split up and dps/kill 4 warriors per squad in the 6min before captain and her adds go live?When Captain Tila goes live, the main tank group can creep down the side of the temple while the rest of the raid is working on the other squads that go live. It will be tough keeping captain close enough w/out the tank getting the debuff going down the temple but it can work I think. Everyone must realize though that we can't move her like we typically would other mobs, if we do it's a death sentence for whoever is tanking her. The other thing is that whomever is tanking the remaining wizard and cleric mobs from the last two squads, will have the captain agro you when those mobs die, so be aware of that. The current warrior tanking her might end up getting the debuff after tila is done going after whoever was highest agro when the wizzard or Cleric mob died, I'm not sure on this yet. *
One thing we could try to combat the tank getting the anti-kite debuff is to setup a kill spot that we pull the wizzards/clerics to, and slowly pull captain to. This way when the wizzards and clerics die, captain won't be moving all over when those tanks pop up to her highest on the hate list and then back to the warrior.During this stage and until the end, we are mezzing about 25 mobs? Give or take I think. There will be mezz breaks during this. I was being summoned around to each pile on zak it seemed except the pile that Sirene and I were keeping locked on our bards, Endotron had a good lock on all the mobs there when they broke. Not too big of a deal really as I'd rather they agro me than a healer/mezzer though I'd rather not have to use my discs on the adds instead of needing them for the boss, but you must also understand that if I am tanking an add that we are killing, and a mez breaks or fades somewhere else, it will summon me if I'm top agro(which I was) and the mob that the raid is killing will either summon me back, or start to move to where I am. Instead of complaining about this another tank could see this and take agro/tank to stop the ping pong perhaps.
A few things to tidy up and tweek but a win is a win. Good job on our CC teams and the rest of the raid