Author Topic: Pets  (Read 7356 times)

Zaknaffein

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Pets
« on: November 16, 2014, 07:40:12 AM »
We need to figure out a way for our Pet classes to be able to control there pets agro on raids. Pets cause more problems than they are worth when the owner does not understand how to control thier own pets agro. For instance tonight in Plane of war raid, every single melee dps died at one point or another because someone doesn't understand agro mechanics and how they work in this event the way we do this raid. It became exceptionally smoother after the pet owners died. Something to think on next time we do this raid ~

This problem is not confined to one raid though. I have yet to be on a raid here where at some point a pet is the reason melee dps have died.

I can recall plenty of instances and specifics for every single raid we do at the moment, but the bottom line is having a pet that is not being controlled will cause raid members to die.




Bumkus

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Re: Pets
« Reply #1 on: November 23, 2014, 02:54:59 AM »

Huevos

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Re: Pets
« Reply #2 on: November 23, 2014, 04:27:47 AM »
Slacker

Bumkus

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Re: Pets
« Reply #3 on: November 23, 2014, 01:35:38 PM »
Still in retirement, but I do miss you guys.  (Even Huevos)

Raccoo

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Re: Pets
« Reply #4 on: December 09, 2015, 02:20:30 PM »
Update to mechanics of pet agro on raid with today's patch.

- Adjusted how NPCs choose a melee target in relation to player pets:
- - It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range.
- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.

Nevermind, the behaviour is only changed on progression servers...
« Last Edit: December 09, 2015, 02:22:01 PM by Raccoo »