Author Topic: Freelance DKP & Random  (Read 40817 times)

Furro

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Re: Freelance DKP & Random
« Reply #45 on: April 12, 2011, 07:31:23 PM »
 
Loot System Changes

* EFFECTIVE DATE: Tuesday, April 19, 2011

In order to aid in our progression efforts and strengthen us as a team, several changes/adjustments to the Freelance Loot System are necessary.


Overview

This is a brief overview, with details covered further below.

  • Item Distribution State discontinued.

 
  • LOOT category items distributed via the DKP Ruleset.

 
  • LOOT OPEN items distributed via the Random 1000 Ruleset.
Detail Tracking

Since these changes affect the Loot System, they must be documented.  This is the detail section of those changes.



Quote
   
 
Item Distribution States

Freelances item distribution system has two states:  Random and DKP.  The state used at any given time is determined via random chance, with odds of it being either DKP or Random ruleset.

* Effective:  Friday, May 22, 2009 The hybrid states portion of our DKP system is now in effect from this point forward.  If you're not familiar with our system, please click on the Loot Rules link for details.



Item Distribution State Procedure

Prior to distributing each loot bounty, the Raid Leader will issue a /random 1000.

A /random 1000 result greater than or equal to 300 will use DKP ruleset.
A /random 1000 result less than 300 will use normal /random 1000 ruleset.

* Important: DKP is still a factor, in any given state we are in.   What this means is, you still earn DKP for an event where an item is distributed via /random.  By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings.  For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings.  This can be alievated, by continuing to show up for raids.


Item Categories

Items categorized in this section, fall within the confines of the Freelance Hybrid DKP System.  Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night.  "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.

     1         2         ]3         ]3         ]
CATEGORY         DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemRandom 1000      
10
LOOTRegular Loot ItemRandom 1000 or DKP      
10
RUNESpell / Melee DiscRandom 1000      
5
N/AMiscellaneous ItemsRandom 1000 & Raid Attendance      
0




Changed above to:

Item Distribution

Freelance uses both DKP and Random 1000 to distribute items.  All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.


* Important: DKP is still a factor, regardless of distribution method used (DKP/Random).  What this means is, you still earn DKP for an event where an item is distributed via /random.  By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings.  For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings.  This can be alievated, by continuing to show up for raids.


Item Categories

Items categorized in this section, fall within the confines of the Freelance Hybrid DKP System.  Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night.  "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
 

     1         2         ]3         ]3         ]4         ]
CATEGORY         DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemRandom 1000      
10
LOOTRegular Loot ItemDKP      
10
RUNESpell / Melee DiscRandom 1000      
5
N/AMiscellaneous ItemsRandom 1000 & Raid Attendance      
0
OPENUsed in conjunction with above categoriesRandom 1000      
 


Quote
   
Random 1000 Ruleset


Overview

When in this state, all applicable category items are distributed via Random 1000 Ruleset.  Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.


Stipulations

The following conditions are in play during the random ruleset:
  • Strict /random format 0 - 1000

   
  • One /random per item, per "Real Life" person

   
  • One item win a night

   
  • AUG and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • N/A items may be subject to a Raid Attendance factor to determine eligibility for random.

   
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.


Changed wording with regards to "state" reference.
Corrected a missing reference in "Stipulations" section, missing RUNE category related to DKP cost attached.


Changed above to:

Random 1000 Ruleset


Overview

All applicable category items are distributed via Random 1000 Ruleset.  Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.


Stipulations

The following conditions are in play during the random ruleset:
  • Strict /random format 0 - 1000

   
  • One /random per item, per "Real Life" person

   
  • One item win a night

   
  • AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • N/A items may be subject to a Raid Attendance factor to determine eligibility for random.

   
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.

   
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.


Quote
   
DKP Ruleset


Overview

When in this state, all applicable category items are distributed via DKP Ruleset.

Raiders decide the value of an item, based on their desire to have it.

All items being auctioned have a base open bid value of 10 DKP.

There are 3 rounds of bidding, all done in /raidsay.

A player cannot bid more then his Current DKP holdings.


Removed "state" reference above.

Changed above to:

Overview

All applicable category items are distributed via DKP Ruleset.

Raiders decide the value of an item, based on their desire to have it.

All items being auctioned have a base open bid value of 10 DKP.

There are 3 rounds of bidding, all done in /raidsay.

A player cannot bid more then his Current DKP holdings.



Quote
   
DKP Ruleset

No bidders on an item
 
This situation comes into play when three bid rounds elapse, with no player bids on the item.

In this case, the item is up for bid again, as "OPEN", and the normal bid round format continues.

If an OPEN item has no bidders following three rounds, then a winner is deteremined via Random 1000 Ruleset.


* Note this change to our procedure *

Changed above to:

Three elapsed rounds of no bids and the item will be processed as "OPEN", via the Random 1000 Ruleset.



CHANGELOG for EFFECTIVE DATE: 04/19/2011

- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.

CHANGELOG once in effect for FL Site & Forum Loot Pages:

- Updated Loot sections on main FL site
- Updated Forum Loot System sticky posts
- Scheduled events posts updated (tables/etc).



« Last Edit: April 18, 2011, 05:05:45 PM by Furro »

Furro

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Re: Freelance DKP & Random
« Reply #46 on: April 18, 2011, 06:00:20 PM »
 
Updated the related Freelance document to reflect the quoted modifications:


Quote
 
Loot System Changes

* EFFECTIVE DATE: Tuesday, April 19, 2011

In order to aid in our progression efforts and strengthen us as a team, several changes/adjustments to the Freelance Loot System are necessary.


Overview

This is a brief overview, with details covered further below.

  • Item Distribution State discontinued.

 
  • LOOT category items distributed via the DKP Ruleset.

 
  • LOOT OPEN items distributed via the Random 1000 Ruleset.

Quote
 
CHANGELOG for EFFECTIVE DATE: 04/19/2011

- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.

CHANGELOG once in effect for FL Site & Forum Loot Pages:

- Updated Loot sections on main FL site
- Updated Forum Loot System sticky posts
- Scheduled events posts updated (tables/etc).



Reformatted terms section for cleaner presentation.


Quote
   

Terminology

This section will define terms and abbreviations used within this system and/or during item distribution.

Loot - Items considered of value that drop during raids.  Usually from main events, but sometimes from other sources.

Loot Bounty - A collection of items considered of value that drop at an event.  Normally found after successful completion of an event.

Bounty Total - A value derived from total spent DKP on a per target basis.  Used in calculating DKP earnings.

/random - In-game random dice rolling, it can be any range between 0 to 32000.  Freelance uses 0 to 1000 (example: /random 1000).

Real Life Person - This applies to a single person in the real world playing single or multiple characters in-game.  All their characters are considered the same person, even if the person is boxing someone elses character.

FFA - This means "free for all".  In the context of this section, an item called as FFA is open to anyone who wants it without a /random or item cost.

OPEN - Items tied to a category, that have gone through a first pass for distribution, where no player interest was declared.  These items are still subject to the DKP cost attached.

Last Call - This is done as a last warning call before /randoms are closed for the particular item.

Regular Loot  - Items tied to the "LOOT" category, are items that count towards your loot for the night.

DKP - "Dragon Kill Points".  In general this is our system used to quantify item distribution based on raid participation.  These points are awarded for time spent on our raids, and used as currency to purchase items of value.

Current DKP - An individuals total point pool or holdings.

Mains, Alternates, Bots, Non-Mains - Different forms of character classification.  For the purpose of DKP tracking, these are all considered one and the same, in that they're equal individual entities and tracked as such.

Raid Attendance - An individuals participation count, that is tracked.

Item Cost - A numerical value, attached to an item.



Changed above to:


       spacer        spacer    spacer        spacer        spacer    spacer        spacer    spacer        spacer    spacer        spacer    spacer        spacer        spacer        spacer    spacer        spacer            spacer        spacer       
TERM     DEFINITION
LootItems considered of value that drop during raids.  Usually from main events, but sometimes from other sources.
   
Loot BountyA collection of items considered of value that drop at an event.  Normally found after successful completion
  of an event.
   
Bounty TotalA value derived from total spent DKP on a per target basis.  Used in calculating DKP earnings.
   
/randomIn-game random dice rolling, it can be any range between 0 to 32000.  Freelance uses 0 to 1000
  (example: /random 1000).
   
Real Life PersonThis applies to a single person in the real world playing single or multiple characters in-game.
  All their characters are considered the same person, even if the person is boxing someone elses character.
   
FFAThis means "free for all".  In the context of this section, an item called as FFA is open to anyone who wants it
  without a /random or cost attached.
   
OPENItems tied to a category, that have gone through a first pass for distribution, where no player interest was
  declared.  These items are still subject to the DKP cost attached.
   
Last CallThis is done as a last warning call before /randoms are closed for the particular item.
   
Regular LootItems tied to the "LOOT" category, are items that count towards your loot for the night.
   
DKP"Dragon Kill Points".  In general this is our system used to quantify loot distribution based on raid participation.
  These points are awarded for time spent on our raids, and used as currency to purchase items of value.
   
Current DKPAn individuals total point pool or holdings.
   
Mains, Alternates,Different forms of character classification.  For the purpose of DKP tracking, these are all considered
Bots, Non-Mainsone and the same, in that they're equal individual entities and tracked as such.
   
Raid AttendanceAn individuals participiation count, that is tracked.
   
Item CostA numerical value attached to an item.


CHANGELOG:

- Reformatted terms section for cleaner presentation.  No new terms added.


« Last Edit: April 18, 2011, 06:01:14 PM by Furro »

Furro

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Re: Freelance DKP & Random
« Reply #47 on: March 27, 2012, 03:04:19 AM »
 
Loot System Changes

* EFFECTIVE DATE: Thursday, March 29, 2012

In order to expedite our item distribution process, several changes/adjustments to the system are necessary.


Overview

Brief overview here.  Reasoning for each detailed further below.

  • Minimum bid increments of 5 DKP at a time.  Exception to this rule is if your MAX TOTAL DKP does not fall within 5 DKP; in which case you are allow to go all in.
     
  • ALL RUNE and NA items will be processed FIRST via their normal associated ruleset(s).

 
  • Any content deemed 'Retro' (old), we will process ONLY items in which players wish to opt in on.

Minimum Bid Increments:

The +1 bids slow us down.  Not much explanation needed here really.  Nothing against low bids btw, just a little tweak here would expedite the bidding process for the better and we'll reach the average item cost more quickly.


RUNE & NA Items First

Many are waiting around for these items to be processed.  Many would like to move on to the next target during the loot process, but wish to opt in on these other items.  By processing these items right away, those players can get a move on.


Retro Content

We track loot closely.  We know what goes OPEN and for what content.  We've done the retro style process before (Solteris for example), and it'll work no differently.

What I didn't realize was I never put an official clause in place (as officially, we're not deviating from our rulesets).  But for clarity, it's always best to cover even a minor process change.

Here's the process how we've done it in the past:

  • Loot Bounty is linked in /raidsay (as normal)

 
  • Players interested in one or more items LINK the item in FLRaids:raids channel.

 
  • Items linked are processed as per their associated ruleset.
So basically, as you see the only difference is, the opt in part.  This speeds up the entire distribution process considerably.  Often times, on older content we have to go through the motions for loot as per the rules.  This workaround allows us not to change our rules and only process item(s) players are interested in.

Edit:

Apparently I did put a clause in the retro event posts regarding the process after all (yeah I'm getting old, memory fading!).  Anyway, I'll add it to the official loot system post, but here it is for reference:

Quote
Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.
« Last Edit: March 27, 2012, 03:41:19 AM by Furro »

Furro

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Re: Freelance DKP & Random
« Reply #48 on: May 22, 2012, 01:28:45 AM »
 
Loot System Changes

* EFFECTIVE DATE: Thursday, May 24, 2012

We need to tweak this just a bit further to expedite the escalation of bids and facilitate faster loot distribution.

Adjustment:

Minimum bid increments of 10 DKP at a time.  Exception to this rule is if your MAX TOTAL DKP does not fall within 10 DKP; in which case you are allow to go all in.



Furro

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Re: Freelance DKP & Random
« Reply #49 on: June 03, 2012, 05:54:27 PM »
 
Loot System Changes

* EFFECTIVE DATE: Wednesday, June 6, 2012


Changes:

Current designated expansion LOOT items require 20% Raid Attendance in order to BID on them.

Retro designated expansion items are processed on demand via /random 1000 Ruleset, with normal associated base costs.  With the exception of special earmarked items (quest drops).

Note:

Current/Retro designations are included as part of the Event Items tables, within each weekly raid schedule post located in the Upcoming Events & Strategy area.

Updated the Freelance Loot System post to reflect these changes.
« Last Edit: June 03, 2012, 07:27:11 PM by Furro »

Juddor Darkguard

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Re: Freelance DKP & Random
« Reply #50 on: June 13, 2012, 06:04:59 PM »
I dont know if this is a discussion thread, but i like the idea of /random 1000 for old content.. however...

Certain clicky items (even though retro), may want to be on the bidding block rather then random.

Circle of items
Ancestrial memories

They are just so rare.


Furro

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Re: Freelance DKP & Random
« Reply #51 on: June 14, 2012, 04:44:28 PM »
Quote
I dont know if this is a discussion thread, but i like the idea of /random 1000 for old content.. however...

Certain clicky items (even though retro), may want to be on the bidding block rather then random.

Circle of items
Ancestrial memories

They are just so rare.

 
The exception clause covers those.  It should really read: Quest items, etc.

For prior Retro content, we've done DKP+RA (ie, Solteris etc), so there's precedence.   I'll adjust the category tables in the schedule posts and add "etc" to the dkp document.

CoP3 is rare, although obtainable 2-3 groups via Solteris for example.  But of course, that comes with its own challenges.

Ancestrial Memories (OH) is rare, but at least there are some avenues to pick one up to a degree (like 12% etc). 

Anyway, both are great clickies as you know and I agree!




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Re: Freelance DKP & Random
« Reply #52 on: June 14, 2012, 10:32:11 PM »
CoP3 will be available for about 48 diamond coins in VoA T3.  Just saying. :)

mistatk

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Re: Freelance DKP & Random
« Reply #53 on: June 28, 2012, 04:16:49 AM »
The best tank agro focus mask we have available currently is in HoT t3, with the next one we will have access to is in HoT t4.  After that will be Rubak raid.  Also the most usable charm items are still in HoT t3-t4.  Can these items be put to bid instead of open?  thse items are atleast as important as overhaste clickers and arent available elsewhere.

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Re: Freelance DKP & Random
« Reply #54 on: June 29, 2012, 02:57:58 AM »
Quote
The best tank agro focus mask we have available currently is in HoT t3, with the next one we will have access to is in HoT t4.  After that will be Rubak raid.  Also the most usable charm items are still in HoT t3-t4.  Can these items be put to bid instead of open?  thse items are atleast as important as overhaste clickers and arent available elsewhere.
 
No on anything like this.  We're just not going to get into select lists beyond CoP3/OH and specific Quest drops (ie, Shawl 2.0 head). 

Fortunately, the aggro mask is at least available via Vendor for 60 Diamond Coins.  That's probably the best route to go currently to pick one up.


Buukala

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Re: Freelance DKP & Random
« Reply #55 on: July 07, 2012, 08:34:43 PM »
Quote
Quote
The best tank agro focus mask we have available currently is in HoT t3, with the next one we will have access to is in HoT t4.  After that will be Rubak raid.  Also the most usable charm items are still in HoT t3-t4.  Can these items be put to bid instead of open?  thse items are atleast as important as overhaste clickers and arent available elsewhere.
 
No on anything like this.  We're just not going to get into select lists beyond CoP3/OH and specific Quest drops (ie, Shawl 2.0 head). 

Fortunately, the aggro mask is at least available via Vendor for 60 Diamond Coins.  That's probably the best route to go currently to pick one up.


Except that won't be unlocked until Rubak is defeated, which may be a ways out.

Furro

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Re: Freelance DKP & Random
« Reply #56 on: August 01, 2012, 02:51:27 AM »
 
Minor Process Changes
[/size][/u]

For efficiency and fairness, minor adjustments to our distribution processes are in order.


OPEN Category

Change: OPEN items to be processed LAST.

Reason: One or more players may be interested in an OPEN item, but the item they really want is further down the process list.  They're effectively shut out of opting in on an OPEN item of interest merely due to process.


Identical Items

Change: Identical items subject to Random 1000 Ruleset, will be processed in a single pass.

Reason: Efficiency.

Note: We've always done AUG/RUNE/NA items in a single pass process.  There's no issue doing LOOT items the same way.



Raid Attendance Start Checks


Change: 1 DKP Start Check taken +/- 5 minutes from official start time.

Reason: Efficiency and fairness to others who show up on time.