Author Topic: Tanks & Mitigation Buff  (Read 22056 times)

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6090
  • Karma: +18/-12
  • freelance raider
    • View Profile
Tanks & Mitigation Buff
« on: May 20, 2012, 07:24:32 PM »
 
Tanks & Mitigation Buff
* [04/16/2013] NOTICE: This post has been modified to reflect amendments posted within this thread *

All tanks, please ensure you have the Cleric mitigation buff: Shining Bastion.

Shining Bastion provides the following:
  • Lowers incoming melee damage by 10%
  • Provides a stun proc, with a recourse direct 2k+ heal
       
Shining BastionMitigate Melee Damage by 10%, 0 total
  Add Defensive Proc: Crippling Glare II rate mod 400
  Crippling Glare II:
  Stun (1.00 sec/100)
  Autocast Shining Health II: Increase Hitpoints by 2553

Effects Breakdown:
  • Mitigate Melee Damage by 10%, 0 total:
There is no cap for total damage, it's 10% mitigation to melee hits until the buff fades.
  • Stun (1.00 sec/100):
The stun portion provides extra aggro for the Tank.  In addition, NPC (mobs) that are not stun immune, become briefly stunned and not swing; overall resulting in a reduction of incoming damage towards the Tank.
The heal proc can crit for classes with related AA Crit Heal/Tap lines (ie, Paladins/Shadowknights).  In addition, being a heal, it'll provide a tiny bit of aggro.  Overall, the heals are free, and help cover incoming damage.

Additional Benefits:
  • Close to 9 minute duration.
  • Normal recast timer (global refresh).  Allowing Clerics to maintain/refresh it quickly, across several assigned tanks.
 
 
GTT Trigger

Provided below is a trigger for when Shining Bastion FADES.  When it fires, hit your hotkey requesting another one.

Trigger File: tank-sa-fade.gtt

Audio File: Alert5.wav


Buff Blocks

Shaman Spirit Guardian line prevents Divine Interposition (DI) from landing.  This is a big deal on raids, so please block the following Spirit Guardian spells:

Code: [Select]
/blockspell add me 30900, 30901, 30902, 38064, 38065, 38066, 40833
Spell Data note for reference:
Spirit Guardian:
    1: Cast: Spirit Renewal if HP Below 50 Percent
    3: Stacking: Delayed Heal Marker (10)
        Spirit Renewal:
                4: Increase Current HP by 22000 per tick (4 ticks)
                5: Cast: Lingering Spirits
                    Lingering Spirits:
                        3: Stacking: Block new spell if slot 3 is 'Delayed Heal Marker' and < 1000


Divine Interposition RK. III:
    1: Divine Intervention with 51963 Heal
    2: Stacking: Block new spell if slot 3 is 'Delayed Heal Marker' and < 7
    3: Stacking: Delayed Heal Marker (7)

Note: The Shaman ability is blocking DI





« Last Edit: May 30, 2021, 03:23:32 PM by Furro »

mistatk

  • Slacker
  • *
  • Posts: 29
  • Karma: +1/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #1 on: May 20, 2012, 09:31:27 PM »
Read and understood.

Tinyface

  • Slacker
  • *
  • Posts: 9
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #2 on: May 24, 2012, 05:27:30 PM »
sure

Luthernhamner

  • Slacker
  • *
  • Posts: 13
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #3 on: May 24, 2012, 11:28:01 PM »
Read and implemented

Dodack

  • Slacker
  • *
  • Posts: 2
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #4 on: May 25, 2012, 12:46:48 AM »
Done and Doner.

Juddor Darkguard

  • Slacker
  • *
  • Posts: 10
  • Karma: +1/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #5 on: May 26, 2012, 12:04:39 AM »
read and blocked requested buff

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6090
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #6 on: July 03, 2012, 01:57:36 AM »
 

All tanks need to update your blocks to go back 5 levels on both the Druid and Paladin lines.  Originally when I wrote the post, I didn't think leaving them out would be an issue.  There are reasons to use the level 90 versions to counter the fizzle AE coupled with Mastery of the Past AA to prevent fizzling during RT raid. 

Anyway, this is why our tanks are losing SA during RT among other events as well...


Here's the addon blocks:
(merging these numbers with the original post above)

Paladins, Shadowknights, Warriors:
Code: [Select]
/blockspell add me 25396, 25397, 25398, 25877, 25878, 25879



References

PALADIN:
HoT: Protective Devotion

Recourse proc Target of Target:

Protective Devotion Guard = 25396
Protective Devotion Guard II = 25397
Protective Devotion Guard III = 25398


DRUID:
HoT: Adrenaline Blast

35% Chance to trigger: Adrenaline Blast Effect

Adrenaline Blast Effect = 25877
Adrenaline Blast Effect = 25878
Adrenaline Blast Effect = 25879
« Last Edit: July 14, 2012, 04:58:22 PM by Furro »

Malcontent

  • Slacker
  • *
  • Posts: 5
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #7 on: July 04, 2012, 04:54:50 PM »
Implemented

Luthernhamner

  • Slacker
  • *
  • Posts: 13
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #8 on: July 05, 2012, 03:48:29 PM »
read and implemented

Minisca

  • Jr. Pie Eater
  • **
  • Posts: 56
  • Karma: +3/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #9 on: July 14, 2012, 03:23:21 PM »
I noticed you have (25398) shown twice in the /blockspell line and are missing (25877). I assume its a typo but then again, what do i know about tanking?

-Mini
Mini

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6090
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #10 on: July 14, 2012, 05:02:18 PM »
Quote
I noticed you have (25398) shown twice in the /blockspell line and are missing (25877). I assume its a typo but then again, what do i know about tanking?

-Mini
 
Good catch!  Thanks Minisca!

Fortunately it wasn't blocking a different spell entirely, so the fix isn't tricky.  I corrected both posts.

Here's the addon for tanks:

Code: [Select]

/blockspell add me 25877




Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6090
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #11 on: March 16, 2013, 05:19:12 PM »
 
RoF Block Addons


Added RoF Blocks for continued lines of previous spells that conflict with Shining Armor

Paladins, Shadowknights, Warriors

Add the following blocks:

Code: [Select]
/blockspell add me 34998, 34999, 35000, 34470, 34471, 34472

Note: The original post has been amended to reflect these additions.





Amendment to Reference Table 1: Detailed Spell to ID List

Druid

RoF: Adrenaline Rush
 
Adrenaline Rush Effect = 34998
Adrenaline Rush Effect II = 34999
Adrenaline Rush Effect III = 35000


Paladin

RoF: Protective Allegiance

Recourse proc Target of Target:

Protective Allegiance Guard = 34470
Protective Allegiance Guard II = 34471
Protective Allegiance Guard III = 34472




Amended Reference Table 2: Cap & Conflict Buffs

 
DRUID       Effects
VoA: Adrenaline Flood Effect35% Chance to trigger Adrenaline Flood Effect: Mitigate Melee DMG 15%, 7702 total
  (Parent Spell: Adrenaline Flood)
   
RoF: Adrenaline Rush Effect II35% Chance to trigger Adrenaline Rush Effect II: Mitigate Melee DMG 15%, 9765 total
  (Parent Spell: Adrenaline Rush)
   
PALADIN 
VoA: Protective Dedication Guard IIProc Target of Target Protective Dedication Guard II: Mitigate Melee Damage by 15%, 22331 total
  (Parent Spell: Protective Dedication)
 
RoF: Protective Allegiance Guard IIProc Target of Target Protective Allegiance Guard II: Mitigate Melee Damage by 15%, 35465 total
  (Parent Spell: Protective Allegiance)
 
WARRIOR
SoD: Bracing StanceProc Effect Bracing Stance: Mitigate Melee Damage by 40%, 488 total
  (Parent Disc: Shield Topple)

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6090
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: Tanks & Mitigation Buff Stacking Conflicts
« Reply #12 on: April 18, 2013, 09:17:27 PM »

Reference Table 1: Detailed Spell to ID List


Paladin

VoA: Protective Dedication

Recourse proc Target of Target:
Protective Dedication Guard = 28464
Protective Dedication Guard II = 28465
Protective Dedication Guard III = 28466


RoF: Protective Allegiance

Recourse proc Target of Target:
Protective Allegiance Guard = 34470
Protective Allegiance Guard II = 34471
Protective Allegiance Guard III = 34472



Warrior

Your DPS shield topple disc has a mitigation recourse proc buff called: Bracing Stance.  It has a low cap, and will fade immediately.  You can block the recourse proc, and still benefit from the DPS portion of the topple disc.  Otherwise, your Bracing Stance will overwrite Shining Armor (CLR) buff.

SoD: Shield Topple (Disc)

Shield Topple
Bracing Stance = 19558
Bracing Stance = 19559
Bracing Stance = 19560

Druid

Adrenaline line.  Basically, this is a heal, and a vie chance recourse buff.  The vie portion has a cap.  As with the others, same % type buffs don't stack, and highest takes precedence.  Therefore, the vie proc will overwrite the CLR Shining Armor line.

Tanks can block the mitigation portion, but let the HEAL through.  In the raid setting, this is key.

VoA: Adrenaline Flood

35% Chance to trigger: Adrenaline Flood Effect
Adrenaline Flood Effect = 28969
Adrenaline Flood Effect = 28970
Adrenaline Flood Effect = 28971


RoF: Adrenaline Rush
 
Adrenaline Rush Effect = 34998
Adrenaline Rush Effect II = 34999
Adrenaline Rush Effect III = 35000



Reference Table 2: Cap & Conflict Buffs

 
DRUID       Effects
VoA: Adrenaline Flood Effect35% Chance to trigger Adrenaline Flood Effect: Mitigate Melee DMG 15%, 7702 total
  (Parent Spell: Adrenaline Flood)
   
RoF: Adrenaline Rush Effect II35% Chance to trigger Adrenaline Rush Effect II: Mitigate Melee DMG 15%, 9765 total
  (Parent Spell: Adrenaline Rush)
   
PALADIN 
VoA: Protective Dedication Guard IIProc Target of Target Protective Dedication Guard II: Mitigate Melee Damage by 15%, 22331 total
  (Parent Spell: Protective Dedication)
 
RoF: Protective Allegiance Guard IIProc Target of Target Protective Allegiance Guard II: Mitigate Melee Damage by 15%, 35465 total
  (Parent Spell: Protective Allegiance)
 
WARRIOR
SoD: Bracing StanceProc Effect Bracing Stance: Mitigate Melee Damage by 40%, 488 total
  (Parent Disc: Shield Topple)

* NOTICE:

It appears the slots have changed (finally), with the introduction of our new upgrade to SA, Shining Bastion:

7:   Add Defensive Proc: Crippling Glare II rate mod 400
12:   Mitigate Melee Damage by 10%, 0 total

Where 12, used to be 1; caused a slew of conflicts with various other spells.

Therefore, tanks please: REMOVE EVERY BLOCKED BUFF WITH THE FOLLOWING VIE ICON:




How to remove blocked buffs:

In-Game EQ Icon
  • Character
    • Blocked Buffs
      • Click the buff icons you wish to remove.


Notes:
- Original post topic and contents changed to reflect current game state.
- These changes do not impact the importance of Shining Bastion, and therefore the post will remain.
- Tanks should still have a trigger setup for when SB fades, just the same as for DI.

Gigtuoka

  • Slacker
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile
Re: FS Trigger
« Reply #13 on: May 03, 2013, 01:50:27 PM »
I have my FS set up on GTT with timer bar to watch my time easier. here is my trigger set up in case any other warriors would like the same info.

mistatk

  • Slacker
  • *
  • Posts: 29
  • Karma: +1/-0
  • freelance raider
    • View Profile
    • Email
Re: Tanks & Mitigation Buff
« Reply #14 on: May 05, 2013, 02:40:31 PM »
thx gigtuoka, works well. wonder how hard, useful, it would be to make one for the other mt's, so Im not constantly asking , who has FS up or if current tank is running FS etc, course deaths may throw off that timer.