Author Topic: Freelance Loot System  (Read 39215 times)

Furro

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Freelance Loot System
« on: February 23, 2009, 01:39:34 AM »
   
     
Freelance Hybrid DKP System



System Overview

Freelance uses a hybrid DKP system for item distribution during raids.   The system incorporates both random chance and point rewards for participation.  This document explains the hybrid system, it's rules and related procedures.

A condensed overview of Freelance loot rules are explained at the start of each raid, and/or prior to item distribution.


Zero-tolerance Policy

We have a zero-tolerance policy with regards to item distribution.  If you're not sure on any aspect of the rules below, it's your responsibility to ask questions.  We recommend you never loot an item unless told to do so explicitly by the Raid Leader or someone designated with Raid Authority.  Looting something out of turn, and then claiming you didn't understand the rules is not acceptable and will result in a ban for life from Freelance raids.


Terminology

This section defines terms and abbreviations used within this system and/or during item distribution.
 
TERM     DEFINITION
LootItems considered of value that drop during raids.  Usually from main events, but sometimes from other sources.
   
Loot BountyA collection of items considered of value that drop at an event.  Normally found after successful completion
  of an event.
   
Bounty TotalA value derived from total spent DKP on a per target basis.  Used in calculating DKP earnings.
   
/randomIn-game random dice rolling, it can be any range between 0 to 32000.  Freelance uses 0 to 1000
  (example: /random 1000).
   
Real Life PersonThis applies to a single person in the real world playing single or multiple characters in-game.
  All their characters are considered the same person, even if the person is boxing someone elses character.
   
FFAThis means "free for all".  In the context of this section, an item called as FFA is open to anyone who wants it
  without a /random.  However, FFA items cost the same as their aforementioned category.
   
OPENItems tied to a category, that have gone through a first pass for distribution, where no player interest was
  declared.  These items are still subject to the DKP cost attached.
   
Last CallThis is done as a last warning call before /randoms are closed for the particular item.
   
Regular LootItems tied to the "LOOT" category, are items that count towards your loot for the night.
   
DKP"Dragon Kill Points".  In general this is our system used to quantify loot distribution based on raid participation.
  These points are awarded for time spent on our raids, and used as currency to purchase items of value.
   
Current DKPAn individuals total point pool or holdings.
   
Mains, Alternates,Different forms of character classification.  For the purpose of DKP tracking, these are all considered
Bots, Non-Mainsone and the same, in that they're equal individual entities and tracked as such.
   
Raid AttendanceAn individuals participiation count, that is tracked.
   
Raid BenchA Raid Bench is established if/when we experience an influx of players who wish to participate in our raids, but due
  to raid instance limitations, we reach capacity.  Any extra player(s) make(s) up the Raid Bench.
   
Item CostA numerical value attached to an item.


Item Distribution

Freelance uses both DKP and Random 1000 to distribute items.  All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.

Current designated expansion AUG, LOOT & RUNE items require 20% Raid Attendance in order to BID/Random on them.  Retro designated expansion items are processed on demand via /random 1000 Ruleset, with normal associated base costs.  With the exception of special earmarked items (quest drops, etc).

N/A category items are distributed via Random 1000 ruleset.

LOOT category items are auctioned off in 3 rounds of open /raidsay bidding, starting at 50 DKP.  Minimum bid increments of 10 DKP at a time.  A player cannot bid beyond their Current DKP holdings.  Following no bids, an OPEN tag is associated and the Random 1000 ruleset is used (no RA needed).

Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and N/A item per night.  OPEN items still count as your item in that category for the night, and are available to anyone, including prior winners.  FFA items cost the same as their aforementioned category, but are not restricted to one per "Real Life" person.
 
* Important: DKP is still a factor, regardless of distribution method used (DKP/Random).  What this means is, you still earn DKP for an event where an item is distributed via /random.  By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings.  For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings.  This can be alievated, by continuing to show up for raids.


Item Categories

Items categorized in this section, fall within the confines of the Freelance Hybrid DKP System.  Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night.  "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
 

CATEGORY    DEFINITION         RULESET          DKP BASE
AUGAugmentation ItemDKP + RA%     
250
LOOTRegular Loot ItemDKP + RA%     
50
RUNESpell / Melee DiscRandom 1000 + RA%     
25
N/AMiscellaneous ItemsRandom 1000 & RA%     
-
OPENUsed in conjunction with above categoriesRandom 1000     
 


In-game Preliminary:

 - Condensed version of the loot rules is covered in /raidsay
 - Loot Bounty is linked in /raidsay
 - "Doing loot now" call is made in /raidsay

Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.



Random 1000 Ruleset

Overview

All applicable category items are distributed via Random 1000 Ruleset.  Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.


Stipulations

The following conditions are in play during the random ruleset:
  • Strict /random format 0 - 1000
  • One /random per item, per "Real Life" person
  • One item win a night
  • AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • N/A items may be subject to a Raid Attendance factor to determine eligibility for random.
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • OPEN items are processed LAST.
  • Identical items subject to Random 1000 Ruleset, are processed in a single pass.
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
Exceptions

The exceptions to the above random ruleset are as follows:
  • "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
  • The Random procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance.  The item will be categorized at that time only, by the Raid Leader, as FFA.
Random Ruleset Procedure

This section covers the format used during random ruleset.


Random Process Format:

/ran 1000 on < item_link > - < category >, GL!

< approximately 15 second window for randoms >

Last call on < item_link > (15 seconds).

< approximately 15 second window for randoms >

./random CLOSED.

Congrats < player_name > on < item_link > (their number rolled).


Random Process Completion:

After the items have been randomed off, a "Loot up winners!" call is done in /raidsay.  After which, winners may loot their item(s).


Random Ruleset Do's & Don'ts

This is a friendly reminder area to cover some common sense aspects of random.

Do's:
  • Do understand our loot rules and ask questions on details you're not sure about.
  • Do make sure you're near the person doing loot, so your /random is not out of range.
  • Do try and make sure the item is usable by your class (ie, that the item lists your class where appropriate).
  • Do make sure you are /randoming on the character that will be looting the item if you win (this applies to boxed characters).
Don'ts:
  • Don't random if you have no intention of looting the item on win (ie: no joke randoms for fun, it's confusing and slows us down).
  • Don't deviate from our /random 1000 format.  No exceptions are made (ie: /random 1 1000 is not acceptable, so don't do it).
  • Don't make any side deals (offering money or whatever) to the higher rollers if you're the runner up to make them pass, so you can win the item.
  • Don't AFK if you're waiting to /random on something.  We don't have all night to wait around for you to return.
Disclaimer:

Any category items being distributed in this fashion are done so on a per item basis.  Any item that does not fall under the Random 1000 Ruleset is made clear at the time of distribution.  These items are most likely, but not always, covered in the Miscellaneous Items section.


DKP Ruleset

Overview

All applicable category items are distributed via DKP Ruleset.

Raiders decide the value of an item, based on their desire to have it.

All items being auctioned have a base open bid value of 50 DKP.

Minimum bid increments of 10 DKP at a time.
 
There are 3 rounds of bidding, all done in /raidsay.

A player cannot bid more then his Current DKP holdings.


Stipulations

The following conditions are in play during the DKP ruleset:
  • Strict Bid War format
  • One bidder only, per "Real Life" person (no bidding on multiple boxed characters).
  • One item win a night, per "Real Life" person.
  • Tie or Matched Bids are ONLY permitted when an individual's current DKP holdings are equal to the current bid at the time.
  • LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
  • Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL).  These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
Exceptions

The exceptions to the above DKP ruleset are as follows:
  • "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
  • The DKP procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance.  The item will be categorized at that time only, by the Raid Leader, as FFA.
  • Minimum bid exception - If your MAX TOTAL Current DKP holdings does not fall within 10 DKP; in which case you are allow to go all in.
Bid War Procedure

Shown here is the bid process format, all done in /raidsay, including those bidding on items.

Taking bids on < item_link > - < category >.   Starting at 50 DKP!

< approximately 15 second window for bids >

< GOING ONCE > at < HIGHEST DKP BID >

< approximately 15 second window for additional bids >

< GOING TWICE > at < HIGHEST DKP BID >

< approximately 15 second window for additional bids >

Bidding CLOSED.

Congrats < player_name > on < item_link > for < bid_amount > DKP!


Ties Between Bidders
 
Tied bids are resolved via Random 1000 Ruleset, between the tied bidders.  The item cost used is the tied bid value.

Tied Bidders Format:

Tied Maximum Bids! - ONLY: < player_names >, /random 1000 now on < item_link > for < tied_bid_value > DKP!

Last call (tied bidders only) on < item_link >, for < tied_bid_value > DKP!

./random CLOSED.

Congrats < player_name > on < item_link > for  < tied_bid_value > DKP.


No bidders on an item
 
Three elapsed rounds of no bids and the item will be processed as "OPEN", via the Random 1000 Ruleset.


Disclaimer:

Any category items being distributed in this fashion are done so on a per item basis.  Any item that does not fall under the DKP Ruleset is made clear at the time of distribution.  These items are most likely, but not always, covered in the Miscellaneous Items section.



DKP Gain & Loss

This area explains the factors that relate to earning and spending DKP.


Dynamic DKP Earning

DKP is earned based on the total value of loot distributed, divided by the total number of attendees, on a per event or target basis.

Formula: [ bounty_total / raid_attendance ]

Notes:
- Bounty_total is dynamic, that means constantly changing.  Covered in section below under 'Dynamic DKP Spending'  with fixed minimum opening bid value per item.
- Raid Bench is subtracted from raid_attendance prior to DKP Earning calculation.

All totals rounded to the nearest whole number.

Example 1:

Bounty Total: 500 DKP
Raid Attendance: 35

Calculation:
= (500 / 35)
= 14.28
= 14 (rounded)

Win DKP Earned: 14

Note: Raid entries for Start, Finish, Wipe, and Fail have a static 1 DKP value.  The formula does not apply to these tagged raids.


Dynamic DKP Spending

Items being auctioned for DKP, go through an open bid process.  Once done, the highest bid value is attached to that particular item.  This item value is deducted from the winners Current DKP holdings (with appropriate taxes applied).

Auction details are covered in section 'DKP Ruleset'


DKP Tax

In order to encourage DKP spending, and help stem off hoarding, all items are subject to a tax.  For every 1 DKP held, ensues a tax of 0.25%.   This tax is applied only on spent items.  So for example, someone with 150 DKP holdings, would pay 37.5% more for an item.

All totals are rounded to the nearest whole number.

Formula:  [ dkp_holdings ( tax_rate ) ] ( item_cost )

Example:

Player_A: 150 DKP holdings
Item Cost: 20 DKP
Player_A Cost: 28 DKP

Calculations:

= (150 (0.0025))(20)
= 0.375 (20)
= 7.5



* Important: Tax is not in effect at this time.  We're still in the early stages of this DKP system, and having tax in place as we're seeding the system is counter productive.  We may need to tweak with the tax rate also, but for now numbers are needed in the system to see how everything works out.

* Be aware:  Tax is calculated only after items are purchased.  This means, don't factor in tax to find out what you have available to bid with.  Simply use your Current DKP holdings as a ceiling during bidding.  It's entirely possible and normal, after tax is calculated from a purchase, to go into negative DKP territory.



Raid Bench

A Raid Bench is established if/when we experience an influx of players who wish to participate in our raids, but due to raid instance limitations, we reach capacity.  Any extra player(s) make(s) up the Raid Bench.

Players on the raid bench are still subject to FL minimum requirements et al.

Raid Bench Procedure

On raid gather call and/or between raid targets, a Bench Invite call is made.  Players who wish to participate in the raid must be at the indicated NPC and request an invite via the normal /tell procedure.

A related /raidsay call is made when bench swaps are completed.  Any player(s) in Group 0 (zero), are part of the Raid Bench for that target.  As the /raidsay call suggests, the player(s) will drop the raid so that an Instance/DZ can be obtained.


Raid Bench Selections

Please understand, that due to time constraints; no explanation will be given to player(s) who end up on the Raid Bench for any given target.   Benched players may be swapped/selected according to one or more of the following criteria
  • Flags - Player(s) in need of x flag for y event.
  • Attendance - Player(s) present at one raid may be alternated out the next to allow a greater number of participants.
  • Class(es) to Event/Setup demand - Player(s) exchanged for one or more class in need for the given events success.

Raid Attendance

This section covers attendance procedure, stipulations, exceptions, and abuse.


Raid Attendance Procedure

Each person's raid attendance, is the determining factor as to whether they earn DKP and the amount for any particular raid.


DKP Check Procedure
  • At start - when clearing trash, and/or prepping for an event or target (ref. Start DKP Check below)
  • At event or target engage.
  • At finish - when raid is done for the night.
Start DKP Check:  Start/Finish checks are always 1 DKP.

1 DKP Start Check is granted independent of the raid target.

This means that for raid gathers where no event happens for whatever reason(s), the start DKP check will still be entered in the system and all players who attended receive credit.

Exception:  Players will not be given credit for attending only Start DKP Check and leaving before the actual raid event.



Raid Attendance Stipulations

To be considered in attendance, you must meet the following conditions:
  • Ready for action
  • In the zone specified
  • Within range of the raid

Raid Attendance Exceptions

There are no exceptions to the above stipulations.  This includes the following:

  • No adjustments for LD / RIP time elapsed.
  • No additions for joining after RA check.
  • No other excuses, including real life emergencies will be considered, ever.
The list above, may seem harsh.  But the reality is, there's no accurate way in which the Raid Leader can make adjustments and be fair to everyone.  There's just no taking anyone at face value regarding any situation that may affect ones attendance.  The moment any adjustment is made, it raises speculation as to biases/favoritisms.

Everyone must just deal with the fact, that they will miss attendance checks from time to time for whatever reason(s).  Receiving half credit for a raid, is still better then receiving no credit.


Raid Attendance Abuse

This is to address and stem off possible abuse of the RA check system.

RA abuse constitutes showing up for an attendance check, then promptly leaving afterwards in order to receive credit.

1 DKP Start Check taken +/- 5 minutes from official start time.

Just a friendly word of warning.  These types of abuse to the system are easy to spot and can be tracked using pattern parsing techniques behind the scenes.  Freelance logs everything.  Any abusers will be banned for life from Freelance raids.


Inactive Raiders

* Be aware: This section will be reviewed and possibly revised at some future point.  At this time, there is no DKP decay in place.  The DKP system is setup to track activity, and simply mark any individual who exceeds the threshold set below.

A raider is considered inactive when they do not meet the following condition:  120 days without attending any Freelance raids.



Miscellaneous Items


Progression Items

Progression items such as Key/Flags are distributed via the N/A category.  N/A items inherit the guidelines associated with the ruleset used at the time of distribution.


Special Case Items

Items that spawn instances; unlock doors; and/or otherwise required for raid functionality are distributed to the Raid Leader, or those with Raid Authority.





CHANGELOG:
- Fixed up some brackets on the formulas
- Removed duplicate word in description of Current DKP under the Terminology section.
- Added "Trash Clearing" with it's associated deinfition above, to Terminology section. 
- Adjusted wording under DKP Gains section, relating to Trash Clearing, from 'early clear' to 'Trash Clearing'. 
- Replaced variable 'early_clear' to 'trash_clearing' in section DKP Gain Forumla.
- Replaced wording 'early clear' to 'trash clearing' in the example, under DKP Gain Forumla section.
- Added 'Key-type items' to the list of Miscellaneous Items
- Organized Miscellaneous Items section to a list format.
- Added a disclaimer for possible future changes to listed items under the 'Miscellaneous Items' section.
- Added Section: 'Transition Phase', along with associated details
- Fixed 'DKP Gain Formula' in sub-section 'DKP Gains' (brackets misplaced)
- Adjusted 'Item Cost Formula' in 'Item Cost' section
- Changed variable in 'Item Cost Formula' under the 'Item Cost' section from value 20 representing tier, to variable 'tier'
- Adjusted Examples in 'DKP Gain Formula' and 'Item Cost' to use the revised formulas
- Revised procedure/circumstances in sub-section 'No Ayes (2nd pass) under section 'Loot Distribution Procedure'
- Revised/added sub-sections/related material under 'Transition Phase' section
- Fixed typo and sentence structure under section 'Item Cost'
- Removed sections: 'DKP Gain, Loss & Decay', 'Item Cost', 'Item Cost Decay', and 'Loot Distribution Procedure'
- Added sub-sections: 'Dynamic DKP Earning', 'Dynamic DKP Spending' under section 'DKP Gain & Loss'.
- Added sections: 'DKP Tax' and 'MIA Players'
- Revised wording in sub-section 'Dynamic DKP Earning' under section 'DKP Gain & Loss'
- Removed the following terms and descriptions under 'Terminology' section: 'Decay', Lifetime Raid Attendance', 'Lifetime DKP', 'Negative DKP', 'Trash Clearing'
- Added 'Raid Attendance' and its description, under section 'Terminology'
- Revised 'Item Cost' description under section 'Terminology'
- Revised wording in sub-section 'Dynamic DKP Spending' under section 'DKP Gain & Loss'
- Added section 'Raid Attendance'
- Added sub-sections: 'Raid Attendance Procedure', 'Raid Attendance Stipulations', 'Raid Attendance Exceptions', 'Raid Attendance Abuse'
- Revised 'MIA Players' section
- Added clause to section 'Transition Phase'
- Adjusted tax rate from 0.5% to 0.25% under section 'DKP Tax'
- Revised wording/figures in section 'DKP Tax'
- Modified 'Be Aware' clause, under section 'Transition Phase'
- Revised 'Raid Attendance' definition,  under section 'Terminology'
- Added 'Bounty Total' and its description, under section 'Terminology'
- Clarified wording under sub-section 'Dynamic DKP Earning', under section 'DKP Gain & Loss'
- Revised wording in sub-section 'Dynamic DKP Spending', under section 'DKP Gain & Loss'
- Added section 'Open Bid Wars'
- Added sub-sections 'Overview' and 'Bid War Procedure', under section 'Open Bid Wars'
- Corrected a value in the tax example, under section 'DKP Tax'
- Adjusted sub-section 'Bid War Procedure' bid window time from 10-15 to 30, under section 'Open Bid Wars'
- Corrected spelling in various sections
- Removed 'Transition Phase' sections and related sub-sections.
- Added 'Loot Distribution States' section.
- Added sub-section 'Loot Distribution State Procedure', under section 'Loot Distribution States'.
- Removed 'MIA Players' section.
- Added 'Inactive Raiders' section
- Changed document title from 'Freelance DKP System' to 'Freelance Hybrid DKP System'
- Added additional terminology to section 'Terminology'
- Added sections 'System Overview' and 'Zero-Tolerance Policy'
- Added 'Random Loot Ruleset' section
- Added sub-sections: 'Overview', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Random Ruleset Do's & Don'ts', Disclaimer' and related contents therein, under section 'Random Loot Ruleset'
- Renamed 'Open Bid Wars' section, to 'DKP Loot Ruleset'
- Rearranged  and reworded sections to help with flow.
- Added HTML link of the document, that points to the main Freelance site.
- Added EQDKP database link, that points to the Freelance EQDKP database.
- Changed Topic title to better reflect the system being represented.
- Rearranged the sections to help correspond the flow as I have it laid out on the main site.
- Added sub-sections 'Ties between Bidders', 'No bidders on an item', under section 'DKP Loot Ruleset'
- Revised section 'Terminology', terms: "Open to All", "Regular Loot".  Changes flow throughout the document.
- Revised  section 'Loot Distribution States', Activation of hybrid state clause, with associated effective date.
- Revised section 'Random Loot Ruleset', sub-sections: 'Description', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Disclaimer'.
- Revised section 'DKP Loot Ruleset', sub-sections: 'Description', 'Exceptions', 'Bid War Procedure', 'Disclaimer'.
- Revised section 'Miscellaneous Items' rephrased and category additions.
- Added section 'Item Categories'
- Fixed spelling and sentence structure and other minor omissions
- Changed section title 'Loot Distribution States' to 'Item Distribution States'
- Changed sub-section title 'Loot Distribution States Procedure' to 'Item Distribution States Procedure'
- Changed section title 'Random Loot Ruleset' to 'Random 1000 Ruleset'
- Changed section title 'DKP Loot Ruleset' to 'DKP Ruleset'
- Adjusted wording/removed table within the 'Miscellaneous Items' section
- Added N/A Category, to cover miscellaneous items
- Under DKP Tax sub-section, added 'Important' clause.
- Changed wording in 'Terminology' section, for term: 'Raid Attendance'.
- Changed sub-section 'Dynamic DKP Earning' description.
- Changed sub-section 'Raid Attendance Procedure' description.
- Added sub-section 'DKP Check Procedure' under section 'Raid Attendance'
- Amended sub-sections 'Exceptions' in sections 'Random 1000 Ruleset', and 'DKP Ruleset'
- Adjusted timeframes and format under procedure, in sections: 'Random 1000 Ruleset', and 'DKP Ruleset'
- Minor verbiage changes addressed below within the related process/procedural areas to reduce the amount of typing required.
- Reformatted areas for easier reading, by reducing bolded sections.
- Item Distribution States changed from 50/50, to 70/30.
- Item Distribution State Procedure changed to reflect 70/30 adjustment
- Changed section Item Categories, table item Miscellaneous Item, added RA factor.
- Changed section Random 1000 Ruleset, sub-section Stipulations, added N/A items reference to factor in RA
- Changed section Random 1000 Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Changed section DKP Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Added "No Tie Bids" to DKP system, related Stipulations sub-section, altered to reflect change.
- N/A inheritance reference to 'Item Category' description
- Fixed wording in the 'Miscellaneous Items' section for clarity.
- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.
- Reformatted terms section for cleaner presentation.  No new terms added.
- Added Minimum 5 dkp increments and related exception clause.
- Added clause: Retro Content - Item Distribution by Player Request.
- Changed: OPEN items to be processed LAST.
- Changed: Identical items subject to Random 1000 Ruleset, will be processed in a single pass.
- Changed: Start DKP check from +/- 15 mins to 5 mins of official start time.
- Adjusted RUNE item cost from 5 DKP to 25 DKP.
- Raid Bench section and details added.
- Adjusted LOOT item cost from 10 DKP to 50 DKP.
- Added: FFA items cost the same as their aforementioned category.
« Last Edit: December 15, 2016, 11:06:47 PM by Furro »

Furro

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Re: Freelance Loot System
« Reply #1 on: April 18, 2011, 06:19:44 PM »
 
Updated the Freelance Loot System document.  Specific details can be found HERE



Furro

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Re: Freelance Loot System
« Reply #2 on: March 27, 2012, 03:48:52 AM »
 
Updated the Freelance Loot System document.  Specific details can be found HERE

Furro

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Re: Freelance Loot System
« Reply #3 on: August 01, 2012, 03:04:03 AM »
 
Updated the Freelance Loot System document.  Specific details can be found HERE


Furro

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Re: Freelance Loot System
« Reply #4 on: October 31, 2012, 12:29:50 AM »
   
Raid Attendance

This section covers attendance procedure, stipulations, exceptions, and abuse.


Raid Attendance Procedure

Each person's raid attendance, is the determining factor as to whether they earn DKP and the amount for any particular raid.


DKP Check Procedure

  • At start - when clearing trash, and/or prepping for an event or target.
  • At event or target engage.
  • At finish - when raid is done for the night.
Note:  Start/Finish checks are always 1 DKP.

. . .


Changes to how Start Checks are done:

1 DKP Start Check is granted independent of the raid target.

This means that for raid gathers where no event happens for whatever reason(s), the start DKP check will still be entered in the system and all players who attended receive credit.

Exception:  Players will not be given credit for attending only Start DKP Check and leaving before the actual raid event.


Previously, before this change, all Start Checks had a tie in with the raid target.  So when a raid had to be cancelled after gathering, no start check was entered, and therefore no one was rewarded for the gather.  This clearly isn't fair; was raised recently, and admittedly it's been something I've been musing to change for a long time as well. 

Now it pays to show up on time; regardless whether we raid or not.  Thanks Frostfox for raising this issue on behalf of others.


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Re: Freelance Loot System
« Reply #5 on: December 04, 2012, 06:47:46 PM »
 
RUNE Category Item Distribution Change

Minimum Requirement of 20% RA or above to /random on any RUNE Category item.

Reason: Distribution of RUNEs to players who frequent our raids at a minimum of 20% RA will in turn have the greatest impact on our overall power gains at any given raid. 

To be clear, this isn't anything against anyone under 20% RA.  RUNEs that go OPEN will have no RA requirement obviously.




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Re: Freelance Loot System
« Reply #6 on: May 29, 2013, 01:25:34 AM »
 
RUNE Category Item Cost Change

RUNE Category items adjusted from 5 DKP to 25 DKP.

Spells and Discs impact all classes.  We want the cost of runes to reflect an appropriate value and encourage players to give thought as to the runes impact on their class.






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Re: Freelance Loot System
« Reply #7 on: November 28, 2013, 11:31:47 PM »
 
Bench Addition

Players who end up on the bench due to full raid and/or other factors, will be entered into the DKP database for the associated target  but for RA purposes ONLY.  They will not receive DKP for being on the bench.

Note: Since DKP Earnings are tied to raid targets, anyone benched will see an adjusted DKP entry in the FLDKP Database under their name.  This is the only way we can ensure the RA % is tied into a target and that the player in question (who was benched), does not receive the earnings for said raid.



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Re: Freelance Loot System
« Reply #8 on: December 05, 2013, 10:27:18 PM »
 
Freelance Loot System document update

A note added in related DKP Earnings section for clarification to bench and DKP Earnings:  As mentioned prior, benched players receive RA but not DKP.  Benched players will not be included in the DKP earnings calculation.

Raid Bench section added:

Raid Bench

A Raid Bench is established if/when we experience an influx of players who wish to participate in our raids, but due to raid instance limitations, we reach capacity.  Any extra player(s) make(s) up the Raid Bench.

Players on the raid bench are still subject to FL minimum requirements et al.

Raid Bench Procedure

On raid gather call and/or between raid targets, a Bench Invite call is made.  Players who wish to participate in the raid must be at the indicated NPC and request an invite via the normal /tell procedure.

A related /raidsay call is made when bench swaps are completed.  Any player(s) in Group 0 (zero), are part of the Raid Bench for that target.  As the /raidsay call suggests, the player(s) will drop the raid so that an Instance/DZ can be obtained.


Raid Bench Selections

Please understand, that due to time constraints; no explanation will be given to player(s) who end up on the Raid Bench for any given target.   Benched players may be swapped/selected according to one or more of the following criteria
  • Flags - Player(s) in need of x flag for y event.
  • Attendance - Player(s) present at one raid may be alternated out the next to allow a greater number of participants.
  • Class(es) to Event/Setup demand - Player(s) exchanged for one or more class in need for the given events success.


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Re: Freelance Loot System
« Reply #9 on: December 12, 2013, 08:26:16 PM »
 
LOOT Category Item Cost Change

LOOT Category items adjusted from 10 DKP to 50 DKP base value.

Clarified Wipe/Fail DKP earnings in the related RA section.  These values have always been 1 DKP, based on the Max minimum Bounty Total: 40 DKP (that's 10 DKP per item, 4 items) (40 DKP divided by 54 players = 1 DKP earning (rounded to nearest whole number)).  However, in lieu of the base value increase, this would have been affected.  We don't want Wipe/Fails to go beyond 1 DKP.  Just as Start/Finish are static 1 DKP, these will not change at this time.

A note in the DKP Gain & Loss, sub-section Dynamic DKP Earning has also been adjusted to reflect static values for Wipe/Fail (1 DKP earnings), and the examples have been changed to avoid potential confusion.
« Last Edit: December 12, 2013, 08:34:08 PM by Furro »

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Re: Freelance Loot System
« Reply #10 on: January 17, 2014, 04:16:05 AM »
 
FFA Category Change

FFA items cost the same as their aforementioned category.

Note: FFA items still do not count as your loot for the night.


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Re: Freelance Loot System
« Reply #11 on: December 15, 2016, 11:17:01 PM »
AUG Category Item Process & Cost Change

AUG category items processed via DKP (bidwar) + RA%.

AUG Category items adjusted from 10 DKP to 250 DKP base value.