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Raid Performance / Re: attributable dps emotes and affects
« on: July 06, 2013, 12:30:53 PM »
Updated dps-effects-melee.gtt to include Dirge.
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Ok. A few things.
3) During Kilsev there are a number of bags that drop. They cause a nasty dot. This dot is cureable. Not certain what it is, but it is not corruption. Pally Splash AND Reverent Purity cures it.
/shout Skeleton INC! (Ssark)
/7 Ssark (G8) is shrouded. Endotron (G8) is next!
/tell Endotron you're next up once my skeleton dies.
LAVA DEATHS:
10k DMG per SECOND in the LAVA.
This is completely avoidable. IF you end up in the Lava and die, you must reflect on how it happened. There's two ways:
- Ground Stage: Zalikor knockback. Your position in relation to Zalikor determines this.
- Air Stage: Zalikor randomly targets a platform and part of the AE is a knockback. React to the triggers to avoid this.
If you're trying to run and cure the Purple Crystal DoT, use care not to panic and run off the edge of the event area!
When you die to Lava, expect leads to ask you how it happened. We're not doing this to diss you, it's to isolate the errors in play and corrective action needed to prevent it and/or reduce the chances of it happening in the future.
Air Stage
PLATFORMS:
Some ramps are easier to navigate than others. Use the prep time to orient yourselves with your routes to your assigned platform. You don't necessarily have to take the direct ramp up that leads to your platform. We'll explain this further inside during prep for clarity.
Groups be aware of WHERE your assigned platform is. Please ensure you have the proper map locations installed to help in this area.
The Ground AURA is no joke. You'll die within a few seconds it goes active. This is why you want to have a planned escape route.
Ramps and Catwalks have FAKE gaps. Once you traverse them a few times, it'll become easier and more trusting.