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Messages - mistatk

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1
Freelance Ramblings / Re: Old Achievements
« on: July 28, 2015, 04:59:36 AM »
I would like to unlock girdle of the weapon master from void raid, with the /ach for nobody falling off the islands.  I missed the one time it was done.

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Freelance Ramblings / Re: Hard events
« on: July 10, 2015, 03:47:02 AM »
I look at deaths.  The groups get shifted around a fair amount, so over a years time most people get to be in many different group setups.  You know anytime your grouped with mildaria/sirenea and many others that you are for sure going to get the best that class has to offer.  What group you have is a big factor in how you do.  Problem I think is, that some good players go elsewhere because they feel that some of the people are not playing real well.  Which then causes more boxes to be in the raid, to fill their slots and have enough to raid.  Everyone wants to raid with people who they feel like are taking it seriously and putting forth their full effort.

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Freelance Ramblings / Re: Connectivity issues.
« on: July 09, 2015, 11:59:18 PM »
same here

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Freelance Ramblings / Hard events
« on: July 08, 2015, 01:58:02 PM »
Wanted to post a couple quotes from a current forums post on station.com.  Reason I want to quote is so that nobody assumes this is something I've thought up, or is just my opinion and dismisses it.

"I wasn't talking about anyone in particular, I was saying make sure everyone in your guild is pulling their weight. Not only is DPS important but ADPS is a completely separate monster. If you control the environment then you can identify where the improvement is needed.

 People like to look at tanking, healing and cc as reasons guilds fall short but dps is the biggest thing. DPS players take up almost 2/3 of a raid force. Imagine doing that raid in less than 2 minutes. How much less healing, tanking, emotes you would have to deal with.

 No need to get defensive. I would never say you cant play your class, I don't even know you."

---

"The longer events take, the greater the chance that probability catches up with you and your raid gets a string of bad events. You spend greater and greater proportions of the event functioning with lower yield or absent discs, or with greater and greater proportions of your raid force not functioning at 100%. Getting events done faster significantly decreases the amount of overall raid mechanics and damage output your raid needs to stand up against."
--- end quote

Seems like common sense, but the reason it stands out to me is that month in and month out I will see the same ranger do 2x the dps of another ranger.  Or one ranger do more dps then the bottom 3 combined.  So in a raid with 10 rangers when this goes on for 6months or a year this isn't all bad luck. Some people don't know all the tricks of their class and either aren't aware (looking at parses) or just don't really care. 

I understand Freelance is a place for people to raid openly, beginers included and LEARN and progress, but I don't believe it is designed to be a final resting spot for players who no longer care to try and for that reason are not permitted anywhere else. 

Sometimes group make up isn't ideal, so players in a better setup group will do more dps then a same class in another group.  I know some people are boxed, and it can be hard to maximize your dps while boxed.  On the other hand, some of the lowest scoring people on dps parses are not boxed and are in decent groups and still consistently month in and month out underperform.

There was a time when 90% of a tanks agro was off their weapon procs.  Now 90% of their agro is off "spells" or abilities.  There was a time when 6 clerics doing a complete heal rotation was the best way to heal.  Point being times change, then they change some more, then they keep changing.  If you haven't reviewed what your doing compared to others of the same class in awhile, take someone who shines at their class and ask them for some tips on how you can improve. 

I can't count how many times I've asked someone a question about something they are doing in a raid, whether its tank related, dps related, or other and gotten the answer:  "well, its just freelance".  That isn't a good answer.  A lot of effort is put into running the raid, and a lot of people come in hopes of being successful. 


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Wizard / Re: Wizard DPS in The Darkened Sea
« on: May 13, 2015, 05:08:59 AM »
very nice post.  I notice you say getting adps to work together is like herding cats.  I run into the same thing on berserker.  I wonder if anything could be done with triggers or assigns or any other way to get adps to work together with people who depend on them.

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Raid Performance / Re: Debuff Breakdown - Spells & AA
« on: February 21, 2015, 08:11:45 PM »
Since I frequently have joined the CC channel while raiding on my bard, I'm aware how the debuff line ups are handled.  Since I have the boss targeted 99% of the time in raid, I know what debuffs are on it.  Ignore my previous posts, everyone in every raid is doing 100% of everything they possibly could be, and there is no room for improvement.  Funny though that on my bard I see that dirge is often casted out of order, or by the wrong person, or not at all. 

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Raid Performance / Re: Debuff Breakdown - Spells & AA
« on: February 21, 2015, 02:36:08 PM »
Thanks.  I don't need to ask an enchanter as I have a level 105 max AA enchanter.  So help me with the math, often times on a single boss, with 4 ench in the raid, I see MC debuff on 0 times.  And when I ask about it I get about the same answer as what you just posted, its too hard, they are too busy buffing, they forgot etc.  Anyhow, if at FL they feel it isn't important so be it.  I've also been told, its not a listed debuff so we don't HAVE to cast it.  What type of an answer is that?  Everyone else uses it with great effectiveness to win raids.  If FL doesn't want to  use it, that's up to them.

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Warrior / Re: Warrior Hotkeys
« on: February 20, 2015, 10:20:22 AM »

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Raid Performance / Re: Debuff Breakdown - Spells & AA
« on: February 19, 2015, 09:18:55 PM »
I might be just not seeing it here, but for enchanters, in a lot of guilds and raid teams, Mental Contortion AA debuff is considered one of the most important debuffs to have on boss at any time.  When I ask in raid for Mental contortion to be cast, it seems like it is treated as not very critical or just a secondary thing to be done as able.  So, two most common things I hear, our tanks lack gear, our healers aren't healing enough.  I never hear, hey everyone else makes sure to have mental contortion always up on their boss and we don't.  I see this when I play my bard also, a hypothetical order is set for funeral dirge and bladewhirl, and then exactly 0 ppl follow it, for whatever reason, and the people following them give up on the order and everyone just starts casting stuff whenever. 

Mental Contortion
1: Decrease All Skills Damage Modifier by 25%
4: Decrease Hitpoints by 3855 per tick
6: Decrease Chance to Hit by 25% with All Skills

Before anyone says I don't realize how strained enchanters are: It is a single button press of an aa ability, either you have it up or you don't.  I hear during raid, about Nascar, about what type of pizza ppl are ordering, about what type of beer ppl are drinking, about what loot they'd like to win at event, but nobody has the time to maintain a debuff order, they are just too busy.  Tank channels and healing channels have to spend a ton of time co-ordinating their efforts in order to have any chance of success and debuffs are equaly as important.  Additionaly, I'm not sure the right forum for it, but our dps gets absolutely crippled by improperly timed and stacked adps buffs and clicks, and again I understand it takes some communication and effort to co-ordinate that with in a group, but it is really important.  The number one response I get when I ask people about it is, this is just open raiding, you can't expect people to care.  A lot of people care, don't assume otherwise, the goal isn't to see how much loot you can get with how little effort. Be a team player.

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Upcoming Events & Strategy / Re: CoTF - Void H Raid - The Journey Home
« on: August 17, 2014, 05:05:45 PM »
During the final stage, Lanys casts Ro fire dot onto players and pets, which if not cured hits everyone around the person for 150k.  It caused our last fail, and since it seems it can go on PETS as well as players its very important to get it cured and move the player or pet away from others.  If you do not do this, you will do more harm to the raid then good and you will cause the raid to wipe out.

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Freelance Ramblings / Re: sometimes AFK
« on: April 12, 2014, 06:37:58 PM »
So many things wrong with this I don't know where to start, so I just won't.  I say to you sir, Good Day.  Good Day I said!

12
There is a post on Sony forums, we aren't the only people having trouble getting dragon to tank now.  Also many commented, it is a good test of tanks/healing to tank the boss yourself.  It is 100% feasible to tank it assuming everyone has ready and uses every tool they have, not just one disc.  But it is hard enough that if you aren't accustomed to activating ALL your abilities/clickies  etc you will loose a lot of exp. 

13
I agree that execution is key.  We need really good dps, but backed off at exactly the right %'s, to control when the mini bosses appear.  Main tanks not backing off, dots that cannot be pulled off, swarm pets, people not paying attention, can all push the % of xorrb and trigger the minis during adds and wipe us.  Some attempts there was very few dots on boss at pull back times, other times it was completely loaded with dots that could push it over the % hold.  Other two things was that some people are failing the charm trigger six, eight, ten times in a row, while others are avoiding it almost every time.  Also noticed, on the off tanking of adds, there were times when one add had no tank, but at same time two-three tanks fighting over another add, we need to make sure we are all clear on how and what the add tanking assignments are.  Maybe some people are always picking a certain etw slot, while others are using a hot key such as /target mob_00x.  Last thing, if a person who gets charmed has a pack swarm pets out, they fill all open etw slots as they are now enemies, and that can throw some people off, might be best to limit those.  Since there is increasing amounts of adds and shortened dps windows toward end of event, maybe best to go full bore as much as possible till end of the event, then go for control very carefully  on last few sets of adds/minis at 25% and below.  Natural tendency is to go full dps if your close to a win and ignore mechanics, but with % based adds that can work against us.

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Sorry, I did edit.  I removed the name of the caster, didn't wanna single anyone out.

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Raider Essentials / Re: Tanks & Mitigation Buff
« on: May 05, 2013, 02:40:31 PM »
thx gigtuoka, works well. wonder how hard, useful, it would be to make one for the other mt's, so Im not constantly asking , who has FS up or if current tank is running FS etc, course deaths may throw off that timer.

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