Arcane:
Essentially this starts easy, and gets geometrically harder. Each garg we kill pops 2 others which must be dealt with, starting with 1.
We found that:
- Roots of all forms work, including ranger punts
- Mez acts as a significant DoT
- Heals are very limited; spells heal exactly the amount, as if you had no AA and no heal foci whatsoever; so
- Tanking is nearly impossible and probably not needed (if we were short tanks, we could do without them in Arcane)
- We had enough crystal DPS with Curmugly and crew
- Ranger CC methods and Enchanter mez don't mix well. One overwrites the other a lot (maybe they can comment on this)
We tried:Several of our first attempts were just learning CC methods, and how quickly mez acted, etc.
Then we tried a Mez-fest with 2 enchanters. Essentially, let them PBAE, single target, whatever -- mez anything that popped. Works great until we get 2 minutes in when there are 6+ gargoyles because:
1. The Arcward breaks mez and (maybe!) root too. He can be charmed but he still wanders about breaking mez.
2. If the gargoyles are too close to each other, they break mez (and we think root) too.
3. If all the gargoyles die at the same time, they all make new gargoyles at the same time, too, giving you even more unhandled gargoyles at once.
Several commented (including Mistatk) that the roots/mezzes seemed to break at the same time. So, we'd have it held and looked good, but suddenly all hell would break loose with 6-8 loose gargoyles. With small heals and a lot of cloth wearers (they make a beeline for the chanters too of course) and one WS ranger, the pillar wipes quickly.
What we are going to try next:Ranger-root CC, with one enchanter handling the Arcward (charm kills him), the other using single-target mez to kill off one gargoyle at a time.
We'd also like to see how a bard works in this room.
IF we happened to have 3-4 enchanters/bards in raid, we could also try mezfest again, perhaps with different result because we have more enchanters to continue the mez/dot fest. Like if we had 6 enchanters and 6 wizards, this pillar might be finished in about 60 seconds.
Group makeup recommendations at pillar for next attempt:2 druids for light heals and calls when things go wrong - otherwise we can nuke crystal or help with Vinelash
2-4 wizards or mages for nukeage on crystal
More vinelashing punting CC rangers - talk to Huevos
Same number or less tanks (we had 2)
2+ enchanters or bards -- didn't see how bard charm/mez affected both these, would be interesting to see
Incidentally, the CC-root-kill-one-at-a-time method is posted as the method on EGL, but I do think the Mezfest Idea can work with enough of the right classes.
[/size]