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61
Raider Essentials / GINA with multiple Timer overlays
« Last post by Bumkus on February 17, 2025, 09:28:54 PM »
Did you know that you can have multiple text and timer overlays in GINA?

Do you ever lose track of when to refresh DoTs?  Set up a DoT timer area. 

Do you lose track of when to refresh those 4 - 10 minute tank buffs?  Set up a tank buff area. 

Ever miss an event timer because it is buried in with 13 other timers?  Set up a separate Event timer area.

Here is screen shot of my UI.  It is any ever-changing work in process, so if anyone has any other tips, i would love to hear them.
62
Upcoming Events & Strategy / Re: TOB - Harbinger's Cradle - T2 - Dock of the Bay
« Last post by Raiena on February 17, 2025, 02:47:42 AM »
Sunday, February 16, 2025 - Update

Strategy updated based on win.
Event map uploaded.


See everyone in-game! :)
63
Upcoming Events & Strategy / Re: TOB - Harbinger's Cradle - T2 - Dock of the Bay
« Last post by Raiena on February 15, 2025, 10:18:13 PM »
Saturday, February 15, 2025 - Update

Strategy posted.
Trigger package updated.


DELETE ENTIRE PACKAGE "Dock of the Bay" BEFORE importing new.

Multiple packages. Only import specific to your role.

Make sure trigger package is enabled


See everyone in-game! :)
64
Upcoming Events & Strategy / TOB - Harbinger's Cradle - T2 - Dock of the Bay
« Last post by Raiena on February 15, 2025, 10:14:19 PM »
Harbinger's Cradle - T2 - Dock of the Bay


Zone & Instance Info

Gather Zone: Theater of Eternity
NPC Name: Alchemist Balino Frugrin
NPC Location: Find path (CTRL-F)

Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: No requirement


Brief Event Overview

Prevent transport reinforcements from docking.

Various adds come into play.

Various auras and emotes come into play.


Strategy

Stage One

Immature Transport invulnerable.

Kill first wave of 4x striker adds.

Splash Heal through Red Aura damage.

Keep Hoshkar alive.  Failure resets event.

Prioritize altered mutations, four waves, 3x at 1m intervals.

Kill second wave of 4x striker adds.


Stage Two

Immature Transport vulnerable.  Hoshkar is no longer in play.

Splash Heal through Blue Aura damage.  Healers and Ranged DPS avoid aura damage.

Avoid rear damage from Immature Transport, Rudder Slap.

Players emoted with Embedded Energy, run into tunnels, distancing 150' apart.

Players emoted with Clinging Mites, touch Boulder Aura to remove.

Assigned players stop incoming transports by closing bay door.  Failure results in 6x striker penalty adds.

Assigned players kill gunners as they spawn.  Gunner aura will expand over time.


Stage Three

Kill Chief Mechanic.

Clinging Mites and Embedded Energy emotes are no longer in play.



Event Map:

Image by: Raiena



Tanks:
- Position Immature Transport's tail away from raid


Healers:
- Continuous Splash Healing throughout event
- Keep Hoshkar alive in stage one


MA Kill Order: Altered Mutations, Strikers, Immature Transport, Chief Mechanic, Gunners


That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- Pie Management.



Details of NPCs/Mechanics


Chief Mechanic

Indifferent in stages one and two.


Embedded EnergySingle Target (range 1000', duration 18s)
Warning Emote: Foreign energy enters your body and prepares to explode.
Casts Spell on Fade: Embedded Explosion - Target AE - 850k DD + 35k Mana Drain + Knockback (range 1000', AE range 150')
1st Person Effect Emote: The invasive power building inside you explodes.
Note:
-

           
Loaned Energy DischargeCaster AE - 800k HP DD + Stun (range 1000', AE range 900')
Effect Emote: The Chief Mechanic releases a huge amount of siphoned energy.
Note:
-

           


Immature Transport


Invulnerable  Red Aura  Scalewrought Power Aura - Single Target DoT - 550k HP + Decrease Movement Speed by 900% (range 1000', duration 12s)
Vulnerable  Blue Aura  Fractured Scalewrought Power - Single Target DoT - 650k HP (range 1000', duration 12s)
           


Clinging MitesSingle Target DoT - 400k HP + 20k Mana Drain + Decrease Spell Haste by 50% + Spell Casting Slow + Inhibit Combat (range 1000', duration 60s)
Warning Emote: The immature transport sends tiny mites to cling to Soandso, Soandso, Soandso, and Soandso.
1st Person: Mites cling to you and start to feed.
1st Person Success: The mites are knocked off you.
Note:
- Touch Boulder Aura to remove

           
Rudder SlapRear AE - 750k HP DD + Stun + Knockback (range 1000', AE range 300')
Warning Emote: The immature transport twitches its tail.
Note:
-  Directional AE   120° to 240°

           


Movers and Crushing Sphere

Indifferent.

Movers roll the crushing sphere back and forth down main corridor.

Movers are killable, but are replaced by another Mover.


Crushing BoulderSingle Target - 450k DD + Stun + Knockback (range 1000')
Note:
-

           


Adds

Various adds spawn throughout event.

 
an overseer gunnerMental Break - Single Target - Mana Drain + Stun (range 1000')
Note:
- Gunner aura expands over time when left alive

       
a striker--
Note:
- Spawns 4x striker, two waves in stage one
- Spawn 6x striker penalty adds when transport successfully docks

       
an altered striker--
Note:
- Randomized 3x spawn for four waves at 1m intervals

       
an altered overseer--
Note:
- Randomized 3x spawn for four waves at 1m intervals

       
an altered artificer--
Note:
- Randomized 3x spawn for four waves at 1m intervals

       
an altered skyguard--
Note:
- Randomized 3x spawn for four waves at 1m intervals

       



Start Event

Event is triggered by keyword, speaking with a Chief Mechanic and saying 'threatened'.

Chief Mechanic jumps up into the air several feet. It seems [threatened] by you or perhaps the fact that you are here where you should not be.

Chief Mechanic flees in terror. You hear it roaring as it runs down distant hallways. All the mechanics in the bay respond by following their leader's example.



Achievements:

- Blocked
-- Allow no transports to land.

- Always Watching
-- Kill no Overseer Gunners.

- Infestation
-- Remove no Clinging Mites.



Lore:

Event Reset:

Aurelian forces, left idle, seek reinforcements and overwhelm you.



Auras

The following are the absolute minimum graphic settings to see auras.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.





Map Locations

Map file: harbingerscradle_1 (right-click, "Save As", and place in EQ maps folder).

Dock Bays:
Code: [Select]
P -564.6219, -121.2573, 5.8351,  240, 0, 0,  2,  Eastern
P -686.7062, -141.5803, -33.8489,  240, 0, 0,  2,  Inner_Eastern
P -805.0556, -142.2055, -33.8805,  240, 0, 0,  2,  Central
P -840.2894, -141.5103, -33.8677,  240, 0, 0,  2,  Inner_Western
P -1044.1786, -120.1742, 5.8381,  240, 0, 0,  2,  Western
Labels submitted by: Wyen



Text & Audio Triggers - Mandatory

Everyone  Main Package  2025-02-15 (04:00pm)  - Add Spawn - Gunner
- Add Spawn - Mutated Monsters
- Add Spawn - Strikers

- Chief Mechanic - Embedded Energy - Run Away
- Immature Transport - Clinging Mites - Touch Boulder Aura
- Immature Transport - Protection Broken - Transport Vulnerable

- Event Start
- Event Reset



Main Tanks
(addon)
  Main Tanks  2025-02-15 (04:00pm)  - Immature Transport - Rudder Slap - Rear Damage Incoming



Special Assignment
(addon)
  Dock Bays  2025-02-15 (04:00pm)  - Troop Transport - Close Bay Door - Click Button



Triggers below are toggled OFF by default - Situational usage.

       



GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).
65
Freelance Ramblings / Serious crowd control
« Last post by Bumkus on February 11, 2025, 06:05:59 PM »
Stumbled across this on my computer.  From 2010 in Kurns.  Made me chuckle

66
Wizard / Re: Wizard DPS in The Darkened Sea
« Last post by Shazam! on February 09, 2025, 11:02:38 PM »
Please do not update this to the current expansion.  This is great for progression servers.  If updates are needed; make a new page for other expansions.  Thank you :)
67
Upcoming Events & Strategy / Re: TOB - Theatre of Eternity - T1 - Landing
« Last post by Raiena on January 23, 2025, 04:42:06 PM »
Thursday, January 23, 2025 - Update

Strategy posted.
Trigger package updated.


DELETE PACKAGE "Theatre of Eternity - Landing - Everyone" BEFORE importing new.

Make sure trigger package is enabled


See everyone in-game! :)
68
Upcoming Events & Strategy / TOB - Theatre of Eternity - T1 - Landing
« Last post by Raiena on January 23, 2025, 04:35:51 PM »
Theatre of Eternity - T1 - Landing


Zone & Instance Info

Gather Zone: Theatre of Eternity
NPC Name: Captain Edraneth
NPC Location: Find path (CTRL-F)

Keyword to Enter:ready


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: No requirement


Brief Event Overview

Clear the landing pad for Norrathian Troops.

Prevent cannons from firing at Zordak Ragefire.

Solve to complete the Ritual.


Strategy

Attack War Trainer Prime until HP lock every 10 percent.

Assigned group complete the Ritual to unlock boss HP.

Assigned groups kill cannoneers to prevent cannons being fired at Zordak Ragefire.  Maximum 30 hits before event reset.

Kill adds as they spawn at 1m 40s intervals.


Tanks:
- Stack calvary, soldier and war scout adds at boss


Healers:
- Splash heal damage taken from Static Release


MA Kill Order: Cannoneers, Scalewrought adds, Boss


That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- Pie Management.



Details of NPCs/Mechanics



War Trainer Prime

HP locks every 10% until successful completion of Ritual

Static ReleaseCaster AE - 800k HP DD (range 500', AE range 150')
Warning Emote: Magic builds up around War Trainer Prime.
3rd Person Effect Message: Violent magical energy is released in a large area.
Note:
-

           


Ritual

Complete the pattern (Simon says)
Three pattern - 90, 80, 70 percent
Four pattern - 60, 50, 40, 30 percent
Five pattern - 20 percent
Six pattern - 10 percent

Success: With a flash of light, the ritual spell shatters. War Trainer Prime seems more vulnerable.
Failure: A group attempted to dispel the wrong part of the ritual.

Pattern Emotes:
- The circle to the north flashes with red energy
- The circle to the south flashes with blue energy
- The circle to the west flashes with yellow energy
- The circle to the east flashes with green energy


Ritual OverloadCaster AE - 1.2m HP DD + Blind
1st Person Effect Message: Ritual magic tears you apart for 1200000 damage.
3rd Person Effect Message: The runes flare and burn everyone in the circle, then reset to the original glow.
Note:
-

           


Adds

Various adds spawn throughout event.

 
A scalewrought cannoneer--
Note:
- Tethered to cannon area
       
A scalewrought calvary--
Note:
- Randomized 2x spawn at 1m 40s intervals
       
A scalewrought soldier--
Note:
- Randomized 2x spawn at 1m 40s intervals
       
A scalewrought war scout--
Note:
- Randomized 2x spawn at 1m 40s intervals
       



Start Event

Event is triggered by keyword, speaking with War Trainer Prime and saying 'destroy'.

War Trainer Prime says, in Elder Dragon, 'Invader. I am directed to [destroy] you.'

War Trainer Prime says, in Elder Dragon, 'As I am commanded, you will die.'



Achievements:

- Clear the Board
-- Kill all adds before killing the boss.

- Dance Masters
-- Never fail at breaking the ritual.

- Silent Cannons
-- Do not allow a cannon to fire.



Lore:

Event Reset:

War Trainer Prime growls in a way the seems like a grumble and brushes you off.

OR

War Trainer Prime roars in triumph as Zordak Ragefire flies away, gravely injured. You have failed to allow a landing of more Norrathian Troops.



Auras

The following are the absolute minimum graphic settings to see auras.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.





Map Locations

Map file: N/A (right-click, "Save As", and place in EQ maps folder).

Corner Locations:
Code: [Select]
Labels submitted by: Soandso


Other labels for group zone:
Code: [Select]



Text & Audio Triggers - Mandatory

Everyone  Main Package  2025-01-23 (01:30am)  - Add Spawn - Cannoneer
- Adds Incoming - Directional
- Simon Success - Boss Vulnerable
- War Trainer Prime - Static Release - Splash

- Event Start
- Event Reset
-- War Trainer Prime - Event Reset
-- Zordak Ragefire - Flies Away - Event Reset



Event Failures
(addon)
  Failures  2025-01-23 (01:30am)  - Zordak Ragefire - Cannon Fire (Counter)




Triggers below are toggled OFF by default - Situational usage.

       



GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).
69
Upcoming Events & Strategy / Re: TOB - Hodstock Hills - T1 - Herald of the Outer Brood
« Last post by Raiena on January 23, 2025, 07:14:35 AM »
Thursday, January 23, 2025 - Update

Updated strategy post.
Updated trigger package.


DELETE PACKAGE "Hodstock Hills - Herald of the Outer Brood - Everyone" BEFORE importing new.

Make sure trigger package is enabled


See everyone in-game! :)
70
Upcoming Events & Strategy / Re: TOB - Hodstock Hills - T1 - Herald of the Outer Brood
« Last post by Raiena on January 16, 2025, 12:25:48 AM »
Wednesday, January 15, 2025 - Update

Updated strategy post.  Added more event data based on our win on January 9th.

Everyone trigger package updated.  Added exceptions to clear out leftover timers from event completion.


MERGE PACKAGE "Hodstock Hills - Herald of the Outer Brood - Everyone"

Make sure trigger package is enabled


See everyone in-game! :)
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