Author Topic: HoT - SS1 - Taking the Tower  (Read 4639 times)

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6089
  • Karma: +18/-12
  • freelance raider
    • View Profile
HoT - SS1 - Taking the Tower
« on: August 10, 2012, 09:41:07 PM »
 
Sanctum Somnium - #1 - Taking the Tower
[/size]


Zone & Instance Info
 
Gather Zone: Sanctum Somnium

NPC Name: Towerguard Raena
NPC Location: She's located on the balcony across from the zone-in.

Keyword to Enter: fight


Flag & Key Requirements
 
                                        
Zone Flag: Group zone access to Morell's Castle
Event Key: Sanctum Key
Event Flags: Completion of the FIVE Tier 3 raids:
Guardian of the House
At World's End
Force of Eternity
  Cazic's Final Stand
  The Awakening
 
* Minimum Piggy/85'/push into raid: None


 
Brief Event Overview and Strat

Know your group number please, as you'll be split up and assigned to different areas.  Thanks.

We'll split up, and crawl through each area of the maze killing various rotdogs encountered.  Stun/Mez and assist MA for these.

Eventually, we'll all meet up and take on The Executioner. 

The Executioner targets players with a DT.  You must get curse cured within 10 seconds or die.

When Executioner is dead, we'll med up and take on the next stage of the event.

Stage 2:  Three  Minibosses, with friends and Emotes

Assist MA for this stage, as we take on each Miniboss, but killing the adds first.

Watch your emotes please!  Aside from the DT, there's a nasty Viral AE that must not be spread, get cured when your trigger fires.



Stage 1 - Maze Rotdogs & The Executioner

Groups will be split up, and work their way through different areas of the maze, encountering rotdogs along the way which need to be killed.

ROTDOGS:
  • Hit for 17000

 
  • Mezzable

 
  • Stunnable
 
THE EXECUTIONER:
  • Hits for 22000

 
  • AE: Judgement - 31k DD + Snare (200' range)
     
  • AE: Punishment - SILENCE + Reduce mana pool by 7200
     
  • DT EMOTE: Players targeted for DT; must be Curse cured within 10 seconds or death occurs.


Stage 2 - The Watcher, Master Hemlock, Lawman Rurk

We kill each Miniboss to spawn the next.

Be aware, a couple minibosses have an emote/mechanic we have to deal with.


THE WATCHER:

  • Hits for 22000

 
  • AE: Lurid Gaze  - SILENCE + 42k DD
     
  • AE: Inner Fear - Self Buff, Spell Reflect chance + Haste increase for boss.
     
  • Spawns stealthy assassin adds at 75% and 25% Health.  Adds hit for 17000.  Stunnable!  But immune to mez.

MASTER HEMLOCK:

This one spawns along with two guards.  Longer the guards remain alive, the stronger Hemlock gets.  Guards hit for 20k.

  • Hemlock Hits for 22500

 
  • Random players targeted with: Reduction Melee SLOW + 39k DD + Mana Pool Reduction 5300 + Shrink
     
  • AE: Surge of Light - Mana / Endurance DRAIN + DD 29k + Banishment (pushes you around the room).
LAWMAN RURK:
  • Hits for 24000

 
  • Targets players with Dismissal (DD + chance to proc FEAR)
     
  • Lawman's Blight (26k DoT)  targets random players.  6 seconds to cure, or everyone nearby gets: Plagued Mutation (Mana drain + Melee/Spell slow).
     
  • Spawns adds at 65% and 25% health.  Plagued Mosquitos = Mezzable and Stunnable.  Mutated Gnats = Unmezzable, but stunnable.

 
Adds spawning emote: Gnats and mosquitoes begin to swarm around you.

[/list]

Text / Audio Triggers - Mandatory
[/size]

ALL Mandatory Setup

GTT All-in-One Puppy: hot_ss1.gtt

Audio Files:

Alert5.wav
get-cured.wav
disease-cure.wav
« Last Edit: June 02, 2021, 12:56:47 AM by Furro »

Ssark

  • Pie Thief
  • ****
  • Posts: 494
  • Karma: +7/-3
  • Truly Wakko
    • MSN Messenger - quadrazu
    • Yahoo Instant Messenger - quadrazu
    • View Profile
    • Wakko on Wikipedia
    • Email
Re: HoT - SS1 - Taking the Tower
« Reply #1 on: August 11, 2012, 12:44:57 PM »
Looks like first win 8/10/2012!  Congrats -- maybe I should retire from Freelance, getting good first wins without the Bad Luck Charm. :)

Ss

Pandrax

  • Slacker
  • *
  • Posts: 1
  • Karma: +0/-0
  • freelance raider
    • View Profile
    • Email
Re: HoT - SS1 - Taking the Tower
« Reply #2 on: August 12, 2012, 12:21:15 AM »
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.
« Last Edit: August 12, 2012, 12:22:14 AM by Pandrax »

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6089
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: HoT - SS1 - Taking the Tower
« Reply #3 on: August 12, 2012, 03:56:11 AM »
Quote
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.

Thanks Pandrax, I'll update OP before next run.  Just tired/late atm.

Furro

  • Global Moderator
  • Pies Anonymous
  • *****
  • Posts: 6089
  • Karma: +18/-12
  • freelance raider
    • View Profile
Re: HoT - SS1 - Taking the Tower
« Reply #4 on: August 12, 2012, 04:49:29 PM »
Quote
Quote
Just some extra info on the adds.  Rotdogs = stunnable, stealthy assassins = stunnable, Plagued Mosquitos = stunnable,  Mutated Gnats = stunnable.

I went back and checked my combat logs just to be sure, got no stun immune messages on any of the above mobs.

Thanks Pandrax, I'll update OP before next run.  Just tired/late atm.
 
Updated strat post.