Putting these up in the post here so others can see and refer to it before we attempt this raid again this week so that they might familiarize themselves a bit. Knowing what spawns where for each wave of adds will help a lot for tanks and mezzers/charmers. We can go from there with a tactic on how to handle each wave, whether its positioning or assignments so on so forth like we were talking about the other night.
The Raid sets up in the SW corner so keep that in mind.
90% Adds: 8 mobs TotalNorth Side: 2 Vitali and 2 Ledalus
East Side: Nothing
South Side: 2x Vitali and 2x Ledalus
West Side: Nothing
65% Adds: 12 mobs TotalNorth Side: 2x Vitali and 2x Ledalus
East Side: 2x Carcass and 2x Workers
South Side: 2x Vitali and 2x Ledalus
West Side: Nothing
40% Adds: 16 Mobs TotalNorth Side: 2x Carcass and 2x Workers
East Side: 4x Carcass
South Side: 2x Carcass and 2x Workers
West Side: 2x Vitali and 2x Ledalus
15% Adds: 14 Mobs TotalNorthSide: 2x Vitali and 2x Ledalus
East Side: 4x Carcass
South Side: 2x Vitali and 2x Ledalus
West Side: 2x Workers
6% Adds: 22 Mobs TotalNorth: 2x Vitali and 2x Ledalus
East Side: 2x Vitali and 2x Ledalus and 2x Carcass
South Side: 2x Vitali and 2x Ledalus and 2x Workers
West Side: 2x Vitali and 2x Ledalus and 2x Carcass
Now these are just based on my visuals on our few attempts so these may not be 100% accurate because I could never see the North side, and I am going on the assumption that it's the same for each attempt on what mob type spawns where at which %. Most can see that the add waves at 40% and at 6% are the two that will wipe us if we aren't on our game. The 40% wave is all on our Enchanters and Bards. The 6% will rest on our tanks/healers and CC team.. basically a group effort and such
90% - no CC needed just the Vitali and Ledalus to deal with here. We just need two tanks at North and two at South. One snagging the two Vitali and the other snagging the Ledalus. We can settup 8 tanks if we really want here so we just have it 1 tank per add. I suggest that Knights be put to Ledalus mob, and Warriors put to Vitali because Vitali are immune to spells, this goes for each wave on these mob types for which tank types to assing on these mob types.
65% - we can do the two tanks at North and South sides, while we only should need 1 tank at the East side to keep the Workers/Carcass from running over the Chanter assinged there. Put an Enchanter and bard or two on the East side to handle the carcasses and workers that spawn there at this Wave.
40% - This wave rests on our CC teams shoulders pretty much. North side assign 1 tank(Knight) 1 Chanter and 2 bards to Charm the workers, Bards can work out which one to target to charm so they don't try to charm the same worker here. 1 tank and 1 Enchanter to Handle the East side carcasses. South side another 2 bards 1 Chanter and a tank (Knight), and the West side 4 tanks perhaps, one tank per mob there. Id suggest that this Wave the knights assigned to North,East, and South sides Use deflection here till thier CC teams get thier mobs taken care of.
15%. - 2-4 tanks North side. East Side Enchanter and Knight, South Side 2-4 tanks, and the West Side 2 Bards.
6% - This wave will be the most challenging spreading us thin on tanks, so we'll have a few tanks with multiple mobs I'm sure here. I would settup a warrior to fort/ae at each side at the start. North side 2-4 tanks here. East side 2-4 tanks and an Enchanter. South side 2 bards and 2-4 tanks. West Side 2-4 tanks and an Enchanter.
Of course a lot of this hinges on how many Chanters and Bards we have show up. Preferably bards cover charms on the Workers id think, and chanters handle the mezzes on Carcasses, unless there's some reason not to do that. I would also suggest a Designated kill location, like a campfire like you said yesterday, for our tanks to bring the Vitali mobs as they are the ones who cast all the AE DD spells during this raid, outside of the carcass but hopefully they are a non factor and mezzed away from the raid near where they spawn.