I want to take a second to thank everyone who has helped with this and everyone who has read it in hopes of increasing your personal or our overall DPS. I by no means take credit for all of the work put into this, I am just updating this post.
***Next Planned Update -- Must Have's, by class/archtype***
The point of this thread is to be an ongoing collection of ways to maximize DPS for every class. It will start out with basic, easily applied tips. As I research and as others add to it, I will continue to update the first post to reflect the ideas.
Remember DPS classes, your goal is to do as much damage as quick as possible. It doesn't matter how good your tanks, healers, and crowd control are, if you don't have the DPS, many raids are literally impossible. You don't want to read trash though, let's get right into it.
ParsingIt is very important that you know how much damage you're already doing to figure out what you need to do to increase it. That's where parsing comes in.
Site: http://gambosoft.com/
Direct download linkWith GamParse as long as you haven't turned off any filters altogether and have everything assigned to a chat window you are ready to log. (I advise multiple chat windows, atleast one for major battle spam and nothing else) Just
/log on and your log file is running. (You need to go to file and load your characters log file - By Default his will be -- C:\Program Files\Sony\EverQuest\Logs )
I cannot stress this enough,
Do Not Rely On Someone Elses Parse. Even if you are consistantly in the top 10, you should still be parsing and seeing where you can improve, what you messed up, what others are doing.
Benefits of Parsing (with GamParse) - Knowing exactley how much damage you are doing
- Knowing exactley how much damage everyone else is doing
- A referenceable list to see where you need improvements
- Being able to check every spell, disc, aa, and clicky cast by anyone in range
That means if you see another person of your same class out DPS'ing you by a large margin, you can see exactley how they did it.
(If your group leader did not have Spell Awareness they will show as unknown. Switch leader's to someone who does when possible.)
Important Note About Parsing - Someone elses log will not pick up everything you do, nor should you expect your parse to show what everyone else did. Though it is a nice guideline each persons individual parse will be different.
Attributeable DPS (with Class Buffs)
Remember, it's not always about how well you do, but how well we do together. That's not to say we don't want you to personally parse well, but what you can do for others is often more than you can do by yourself. Im talking of course about ways to directley (or indirectley) increase others DPS.
This is by no means a complete list. If you know what is missing, please let me know via comment or in game tell.Im not going to go specifically into every spire but it is important to note that many classes have group spires that actually belong on this list. (Enchanter 2nd spire is mana, 3rd spire is crit chance, for example)
The most important part about these effects is that the majority of them stack. Great example, with Bard's Fierce Eye, Ranger's Auspice of the Hunter, and Magicians First Spire, the mage has an 85% crit chance.Bard | | |
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SPELL | | DESCRIPTION |
Aura of the Poet | | This one seems obvious, it's the bard aura, but I want to make special mention because it's built in overhaste. |
| | Overhaste which hits all swarm pets from people in your group, which are normally unhasted. |
| | (Mage of course get the largest return from that effect) |
Fierce Eye | | 1 minute 10% crit chance increase across the board + damage modifier and proc modifier. |
Gruber's Lively Crescendo | | Large Mana regen, 45 second recast (Your casters will love you for this) |
Kaerra's Spirited Crescendo | | Lower form of Gruber's Lively Crescendo, I believe they can be scattered to further increase mana regen |
| | (please let me know if they are on the same timer or not) |
Spirit of Vesagran | | (Epic Clicky) - Spell and DoT Crit Chance + Accuracy |
Symphony of Battle | | (Clicky) - Increase Attack Speed, Strength, and Attack |
Quick Time | | Attack Increase, Increase Chance to hit, and Hundred Hands Effect |
| | (Try not to stack with Ancient Cry Chaos, Monks try not to Speedfocus at the same time) |
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Beastlord | | |
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SPELL | | DESCRIPTION |
Paragon of Spirit | | MGB - Large Mana Regen + HoT - Maxed this is 610 mana a tick. |
| | 6 Ticks times 30 people, you've just added 109,800 mana to the raid. |
Savage Ferocity | | Large attack + Resists increase buff |
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Berserker | | |
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SPELL | | DESCRIPTION |
Ancient Cry of Chaos | | Hundred hands effect + attack increase (Monks, try to avoid using Speedfocus during this) |
Bloodlust Aura | | Another obvious one, Crit Damage Increase |
Cry Havoc | | Increase Chance to Critical Hit by 100% with All Skills |
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Druid | | |
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SPELL | | DESCRIPTION |
Heartwood Skin | | I mention this here for it's mana regen alone (Mages, your Empryean Guardian is actually slightly more |
| | regen, and this does not stack) |
Mammoth's Strength | | Increase Skill Damage Modifier (You should only ask druids if you can't get unity) |
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Enchanter | | |
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SPELL | | DESCRIPTION |
Aura of Abstract Acumen | | Very Large Mana Pool Increase (best used on short burns) |
Befuddler's Aura | | Mana Regen Aura (Best used in very long fights) |
Mana Reiterate | | Procs a second nuke while nuking or DoTing |
Mana Reiterate Aura | | Automatically recasts Mana Reiterate on entire group every 6 seconds. |
Prescience | | Mana regen mana pool increase |
Speed of Erradien | | Haste, agility, dexterity, attack, Critical Hit chance, Critital Damage increase |
Twincast Aura | | Innate chance to twincast any nuke (If you cast the spell twincast it drops aura, you must run out of range |
| | and back in to get it back) |
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Magician | | |
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SPELL | | DESCRIPTION |
Arcane Distillect | | Increase all skill damage modifier 15% for all pets (Mage based) |
Rathe's Strength | | Increase all skill damage modifier 10% for all pets (Pet based) - When the pet will be a good distance |
| | from the mage this should be used instead of Arcane Distillect. |
| | This one also has the distinct advantage of allowing the caster to use a Circle of clicky aura. |
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Monk | | |
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SPELL | | DESCRIPTION |
Calanin's Synergy | | Increase all incoming flying kick damage. (Hurray for 60k crits from monks!) |
Fists of Wu | | 8% double attack increase |
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Necromancer | | |
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SPELL | | DESCRIPTION |
Mind Decomposition | | Steals mana from mob and gives it to your group (About 900 mana once a minute) |
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Ranger | | |
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SPELL | | DESCRIPTION |
Auspice of the Hunter | | MGB - Increase Crit Chance, Accuracy, and Attack |
Group Guardian of the Forest | | Overhaste, Increase attack, Skill Damage Modifier, HoT |
Strength of the Tracker | | Increase attack and Hitpoints (Remove Brell's before asking for this) |
Yowl of the Predator | | Increase attack and double attack |
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Rogue | | |
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SPELL | | DESCRIPTION |
Thief's Eye | | Increase Chance to hit by 5% with All Skills |
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Shadowknight | | |
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SPELL | | DESCRIPTION |
Theft of Hate | | Group Attack Increase from Recourse |
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Shaman | | |
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SPELL | | DESCRIPTION |
Ancestral Aid | | Increase Attack, Agility Cap, Strength Cap, Dexterity Cap, and HoT |
Champion | | Increase Attack, Agility, Strength, Dexterity, and all Skill Damage Modifiers |
Prophet's Gift of the Ruchu | | Epic Click - HoT and Increase Chance to Crit and Crit Damage |
Talisman of the Lynx | | Add Proc |
Unity of the Spirits | | Casts Mammoth Strength, Transcendent Foresight, Dakpaw Focusing, and Spirit of Determination |
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Wizard | | |
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SPELL | | DESCRIPTION |
Sorcerer's Guard of Perception | | Epic Click - Decrease Spell Resist Rate |
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All Classes | | |
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SPELL | | DESCRIPTION |
Circle of Power | | Increase Chance to Crit |
Circle of Mana | | Decrease Spell Mana Cost |
No attributeable DPS is more important than that of Debuffing
DebuffingDebuffing a mob properly as early as possible can be the difference between a good burn and a wipe.
Bard | | |
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SPELL | | DESCRIPTION |
Harmony of Sound | | Unresistable decrease to Fire, Ice, and Magic (great for getting everyone elses debuffs to stick early in fight) |
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Druid | | |
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SPELL | | DESCRIPTION |
Blanched Frost | | Decrease AC and Attack |
Coldwhisper Breath | | Increasing Incoming Spell Damage by 8-10% (Cold) Decrease Cold Resist and AC |
| | (Does NOT Stack with Skin to Flora, this is a situational spell) |
Fixation of Ro | | Decrease AC and Attack |
Hand of Ro | | Decrease Fire Resist, AC, and Attack |
Skin to Flora | | Increase Incoming Spell Damage by 8-10% (Fire) |
Withering Sunray | | DoT and Decrease Fire Resist and AC |
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Enchanter | | |
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SPELL | | DESCRIPTION |
Bark of Tashan | | Unresistable Decrease to Magic Resist Increase Incoming Spell Damage (Chromatic) |
Fragmented Consciousness | | Decrease Dexterity, Agility, Strength, AC, and chance to Duel Wield |
Weakness | | Decrease STR by 57 (L42) to 65 (L50) |
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Magician | | |
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SPELL | | DESCRIPTION |
| | (Note: If possible, Shamans should cover this while slowing) |
Mala | | Unresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs) |
Malosinete | | Low resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land) |
Malosenea | | Increase Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison Resist |
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Monk | | |
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SPELL | | DESCRIPTION |
| | (Note: There are several versions of this, this is just an easy one to get) |
Silent Disturbance | | (Anguish Chest) - Single Slot Beneficial Only Dispell (This will remove a buff from the mob without risk of dispelling something else) |
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Necromancer | | |
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SPELL | | DESCRIPTION |
Scent of Gloom | | Increase Incoming Spell damage 1-3% (Disease) Decrease Disease and Poison Resist |
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Ranger | | |
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SPELL | | DESCRIPTION |
Nature's Entropy | | 2 Slot Beneficial Only Dispell (This will remove buffs from the mob without risk of dispelling something else) |
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Shadowknight | | |
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SPELL | | DESCRIPTION |
Aura of Darkness | | Decrease all resists by 10 (stacks with every other debuff in the game) |
Dire Constriction | | DoT and Decrease Strength and AC |
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Shaman | | |
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SPELL | | DESCRIPTION |
Malo | | Unresistable Decrease Fire, Cold, Magic, and Poison resist by 35 (Helps on very high resist mobs) |
Malosinete | | Low resist Decrease to Fire, Cold, Magic, and Poison (good to get spell malo to land) |
Malosenea | | Increase Incoming Spell Damage 8-10% (Magic) Decrease Fire, Cold, Magic, and Poison Resist |
Turgur's Swarm | | Decrease Attack Speed 75% (Long Duration AA Slow) |
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Wizard | | |
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SPELL | | DESCRIPTION |
Lower Element II | | Instant click Fire and Cold Resist (Easy Quest) |
This is a work in progress, please let me know what I am missing from this list that should be on the raid mobsMultibindingLink to Wire's original post going into detail on how multibinding works The easiest way for most of us to increase our DPS is to increase our casting rate.
The easiest way to increase your casting rate is to multibind.
In short, multibinding is assigning several spells/aa's/potion belt clicks to a single button press. For a detailed breakdown, click the link above (the post was originally made by a mage, but you can obviously just put your own spells/aa's in place).
Alt-O, Keys tab - You can see that any number of things can be linked to a single button.
It will always check them in order of Spells then Hotbar then potion belt. Spell 1 will always go before spell 2, spell 2 will always go before hotbar 1 .. You get the picture.
So, as a mage, my full burn would make Spell gems 1 2 3 4 all linked to the same button (In order RS, Jolt, Bolt, Fickle). I also linked Force of Elements AA nuke and a few potion belt slots to mine. ----- The Majority of my time on burns is now spent just pressing X over and over. How much easier can it get?
(Oh yeah, AA/Disc/alternate spell stacking and timing goes in there, too. But we'll get into that later)
If you're not ready to start binding keys and want an easy fix see what [link=http://forums.eqfreelance.net/YaBB.pl?num=1280132397/3#3]
Bumkus wrote[/link]
GamTextTriggerSite: http://gambosoft.com/Direct Download LinkI was going to do my own write-up for this, but I believe Furro covered it pretty well until I get around to updating with patterns.
GamTextTrigger (GTT) is available from the same author as the above GamParse program above.
As everyone knows, I push GTT often, but for good reason. It's usefulness isn't limited to trigger setup for event emotes/mechanics. You can easily set it up to monitor all sorts of useful DPS related things, such as:
- Disc Timers
- Class AA DPS options (Spires/Swarm pets for example)
- Debuff wear off messages!
- GoM procs.
- ADPS buffs - Example: SHM Epic, Auspice (to know when the buff is on you)
Class SpecificWith lack of a better place to put this - Remember all classes have had clickies put on their chest pieces for the last few expansion, most of them pretty powerful. Figure out which ones are must haves and get them.. Like, yesterday.. Many classes previous chest pieces are worth carrying around because they are on seperate timers from current ones, as well.
With some searching or asking, your class forums can potentially tell you everything you need to know about DPS'ing with your class.
Bard Class Forum - Unlike the other class boards, you must register to see the posts on this forum
Beastlord Class ForumBerserker Class ForumCleric Class ForumDruid Class ForumEnchanter Class Forum Magician Class ForumMonk Class ForumNecromancer Class ForumPaladin Class ForumRanger Class ForumRogue Class ForumShadowknight Class ForumShaman Class ForumWarrior Class ForumWizard Class ForumThat's it for now, but please check back often. This is just the start, this will be updated frequentley with more information.
If you have anything you think deserves to be here that isn't, let me know