Bumping my own thread.
We're doing our push on this event now. I'm just going to post some reflections here based on our Saturday run in the hope others read and pickup on it. I'll reinforce some of these points also at raid time, to cover those who don't frequent this forum.
Camp Shifts:There are a few people who still appear to be moving early on the camp shifts. If this is you, and you've done prior Arth attempts with us, then please make sure you DO NOT HAVE the OLD shakes trigger setup. The pattern to double check if you do is: shakes the cave walls
Best way to check if you still do have the trig is just say it in a private channel. If your GTT fires, you have it! Open GTT and remove it. Simple stuff!
Stick to the camps. A player that stays off to the side with the thinking they can just ignore the emotes/rs calls is actually one of the worst things they can do to us. Remember, the fertile spawns on a random player, we have 25 seconds to kill it, or it'll heal the minibosses for 20-25%. It goes without saying, someone far away and/or at the ZL range healing will seriously hamper our kill time and overall efforts when a fertile spawns at their location.
Boxers:
I'm not singling you guys out. Just pointing out the obvious here.
- Do not box on this event unless you're 100% sure you're able to react with both characters and shift properly.
- We're not excluding properly boxed characters who can react and shift properly. Just be aware of your own abilities/limitations. If you're not confident shifting without errors, then just drop a toon and focus on one.
Melee DPS & Non-kiting Tanks:You can be in melee range of the fertile and do more damage quickly instead of range DPS.
When the fertile + noxious mushrooms spawn, they're usually not stacked. This doesn't mean, you can just shuffle/strafe and adjust your position quickly to get at fertile in melee range while minimizing your AE damage. In some cases, you can completely avoid the silence as well, as the nox aura is super tiny. This will help immensely in our kill time against fertiles, and subsequently reduce the risk of the miniboss healing (which did happen once on Sat).
Paladins, if you're in the silence while meleeing and your group is in trouble, step back out of the silence quickly and Splash/group heal imo. Takes 2 seconds, and you counter the damage, and this takes pressure off your healer in group and other healers who have you in ETW. It's all about covering that AE damage.
Remember, with splash, you can prime up a target ring and cast other spells in the meantime. This is how I do it with CLR splash. Prime up the ring, cast other heals and when the shift call happens, I react, move, turn rq, hit splash to cover the AE dmg from the noxious, then resume healing as before.
Healers:As mentioned above. Clerics, you can prime up your splash ahead of time, and maintain patches until you need the splash and then just move the ring onto your screen rq with it ready and save time that way.
Early in, we're going to have players moving early and spreading noxious mushrooms to the wrong camp. For this, be aware where you move when /rs is called and pickup on if you're silenced. It's easy to run directly into another silence and then you have to shift again to get out and resume healing. In other words, watch where you're running to, if you see a nox at the other camp, just stay inbetween both camps until fertile is down and the nox despawns. At least in the meantime you can heal without being silenced.
What I try and do is, look where I'm moving, if a nox there, I don't move there. If I'm between camps, I heal until nox's down, then I finish moving to where the raid is.
Btw, you probably know this but an old trick to move/casting and avoiding interrupts is to turn/pivot slightly then cast your spell. This helps alot for people who lag especially. It doesn't take much of a turn, just enough to see you're standing in one spot pivoting.
One more thing, rez/calls. Try and do this just after fertile dies, and ALWAYS /corpse them to you first. Because if you don't and they take the rez from another camp, a mushroom can spawn on them and that's trouble for us all.
Kiters & Assigned Tanks:When the raid is active on your miniboss, you MUST SHIFT WITH THE RAID. That means, you should have the proper triggers setup just like everyone else.
What you need to do though is position yourself smartly when your mob is being killed. Face your BACK towards the opposite camps. This way when a shift is called, all you do is WALK BACKWARDS and summon/move the mob to the other camp. Then you FLIP the mob and face your back to the camp you just left.
When we're killing your miniboss, again don't move it off to the side, up the wall etc. Stay central to the camp, and use my technique above imo.
We're kiting Counter-clockwise. Try and kite just where the hill slope is, there's two rock/extrusions you can circle around. If you go any further out, healers are out of range. When we actually have a wizard on the raid and use snares, the wizard can have trouble getting Line of Sight/Range quickly if you're far off beyond the slope.
If anyone has any questions/comments, and/or doesn't understand the mechanics and/or needs assistance with GTT setup, please don't hesitate to ask in the FLRaids:raids channel. We're here to help.
Later,
Furro