Overall, good first run at this. I believe 2nd stage we got Dreamleech to around 20%.
Good first go at this. A couple of notes from the peanut gallery:
[/list]
General Final Encounter
- Dreamleech boss shadowsteps.
- Puppets confirmed mezzable, but not a lot of hps either
- Did we not kill the sleepwalkers to avoid puppet adds? Is it worth it? They don't fight back... I saw the emote for the sleepers in both attempts. Could explore if this helps us.
- Gargoyles targetable, pullable during armor stage, perhaps deal with them early was suggested
- Gargoyles did "feel" like they had more hps, tougher, would be nice to eliminate them early
- Initial burn set up, would also like a final burn for the last 50%.
Puppets are stunnable also confirmed according to Maglor.
We weren't killing sleepwalkers to prevent Puppets from activating/spawning. This was my fault though, I covered it in the strat post, it wasn't included in the raid prep and therefore the MA/others didn't know perhaps. I'll cover it next run in prep to make sure we're all on the same page here.
Also, adjusting the DPS resources given to MA for sleepers/adds in general.
For some reason I didn't include a GTT for sleeper activations. This is something that could be added universal, so every is aware, coupled with MA to further direct focus.
Dream devourers = Gargoyles, and I didn't think would work they way they did (ie, being able to target them off the ledges). This allows us to take them out during that stage (which we did, at least 2), but were there others left up? I was busy at the time, so I just assumed they were all killed when MA/MT went back on boss. At any rate, we need to make sure all those gargs are down before re-engage on boss. If we have to, slow down our shroud dps to delay the re-activation at 49%.
Suits: The Freeze (snare) ability is on a (5-10?) second refresh.
The Shock ability is much faster reuse (2-5?) second refresh.
I can only assume that the abilities have roughly the same amount of agro, if this is true then only 1 suit should be snaring to hold agro while also spamming the shock while the other 3 spam shock and staying just oor.
During prep, Dimbly suggested a kiter for this stage, so I assigned Darkenvoid and I believe Biba to shadow him. In retrospect, we're going to have to use shroud kiter w/snare, since regular players can't land spells/etc on Dreamleech during this stage anyway.
Good job on the shrouds. It was pretty chaotic, and for the first attempt, no other way to do it then just go and see/improvise.
Suits cannot get hit. 1 attack = 1 dead suit
Expect that the mob will agro you at any moment because there was little to gurantee a single kiter with the 2 skills given. That being said try not to nuke while the mob is close or running close try to stay on opposite sides of the room. Perhaps 60 seconds of kiter agro only will help?
Take as much time as you need to ensure the kite is secured.
If we have adds to kill would it be better to only have one suit activly kiting and nuking until the adds are dead? This would be to reduce the chance of suits getting dead while raid is busy.
Aye, mentioned above, we could have handled adds better last night. We'll do better in this area next run.
Wasn't paying attention but did anyone try to take on buffs while shrouded? Not likely but anything that could give us more time in te suits would be a huge advantage.
Never thought of this, but even a FoE or something would give a little edge. Maybe bard selos in with shrouders (at least the snarer), would help if it works.
Test/report others reading.