Author Topic: VoA - City of Bronze - The Order of Three  (Read 15458 times)

Maglor

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Re: VoA - City of Bronze - The Order of Three
« Reply #15 on: September 20, 2012, 04:44:54 AM »
I will let others talk about the NE and NW Adds.  I will focus on what I know, the Southern Adds.

There are 4 adds.  They come 2 at a time, the one from the SE spawn about 10 seconds before the one from the SW spawn.  Sometimes the one from the SE goes a different route, one that I do not know.

The SE Mobs are listed first.

Infused Selryah -- these hit hard.  Avoid their tails.  Rogues, do NOT try to backstab these, their Tail Sweep will knock you senseless and waste a healer's mana.

Jagged Dervishes -- These have a nasty ae.  Fortunately, they are very easy.  If you have one or two stunners, just chainstun ... they die very fast.  Without the stunners, beware of their Lightning Pulses -- very nasty, but only nearby the dervish.

Now come the SW Mobs.  They have no alternate route and always travel the route shown.

Tidal Snakes -- Hard Hitting, cast Liquification, a nasty poison that can be cured relatively easily.

Wastewater Scavengers -- These are the Raid Crushers.  They do not hit too hard, but they have two ae spells that are nasty.
  Slippery Slime -- Irresistable and uncurable, it makes you slide away from the Scavenger.
  Parasitic Infestation -- Minor dot compared to everything else.  But you MUST cure this, otherwise they spawn grubs that can wipe the group.

Because of the Scavengers, I must state that anyone who is NOT serious about being cured should never be put in the south group.  Even if the group is full of curers, the one dot can wipe everyone.  If you have infestation, we need to know it, JUST IN CASE!

Tactics are simple.  One group is sufficient, but it must have 2 tanks and 2 healers, plus two competent dps.  Simply whale into the Selryah without going to its backside.  Stun the Dervish so it cannot hit back with its ae dot, or range fight the dervish.  Whale into the Snake, making sure the tank is cured of the poisonous dot.  And make sure the tank is securely in a corner so he cannot slide backwards when he tanks the Scavenger -- and have disease cures ready to take out that infestation on ANYONE.

Assist the one tank as he takes on the mob from the SE corner.  About 10 seconds into the fight, the other tank will agro the mob from the SW corner.  DPS should finish the SE tank's mob first, then turn and finish off the mob the SW tank is dealing with.
« Last Edit: September 20, 2012, 04:56:17 AM by Maglor »

Furro

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Re: VoA - City of Bronze - The Order of Three
« Reply #16 on: September 25, 2012, 10:08:57 PM »
 
 
Defeated 09/19/2012.



Adjustments

We had a good first win on this.  However, some additional tweaks will help smooth some rough spots.


Quote
 
STAGE 2:

For this stage, we deal with THREE bosses, High Priest Jerinos on the rooftop and various adds.

One of the three bosses powers up every 2 minutes, and becomes damageable.  When it POWERS DOWN, the entire group of its current target will be ported to the ROOFTOP to deal with HP Jerinos and archers.  When HP dies, the rooftop porting stops.  Archers do not respawn once killed.


Our first port up group is taking out the archers well.  As stressed during the raid, subsequent port up groups focus on killing HP.  When HP is dead, the ports stop (benefits of this are obvious).


Quote
 
STAGE 2:

GRAND ARCHON = West main raid area, RANGE DPS to avoid 90k DD + Knockback + Silence

CHIEF OFFICIAL PYNTARA - South corridor.  Run away when any Procedural Failure debuff lands on you.  Do not cast spells, or melee, it makes it worse (drains mana/procs DD).  Run away first before trying to detrimental cure (RCAA/etc).  Return when debuff gone.

ARCH CARNIFEX = North corridor.  Don't touch unless assigned to this one.  Only get on hatelist if/when MA calls.  This boss paths, and there's an AURA we must stand in to BLOCK Infinite Pain (100k DD).  Try your best to detrimental cure Bonds of Guilt (4k mana drain/20k DoT + stun).

Be aware:
  • We kill ONE miniboss at a time, while assigned tanks deal with the others and their healer(s) keep them alive.

 
  • Don't cross the streams (cross agro).  This means only focus on what you're assigned.  Do not start casting on another miniboss unless MA calls to do so or you were assigned to do so.  The moment you're on another bosses hatelist you are susceptible to their emotes/AEs.
     
  • You may end up in a group with a Tank/Healer that is assigned elsewhere (ie, on another miniboss).  This means if you have the ability to heal, you are responsible for the subset of the group that is at the main raid assisting MA.  Do not to rely on the healer assigned elsewhere to heal you (they can't, or else they'll cross agro).
Notes:

With respect to the last bullet above.  Obviously when Grand Archon dies, some healers are freed up.  MA calls the next miniboss (Chief Official), and the subsets with heals can focus more on their primary roles.  It's important to note that we mix together groups like this in order for them to have a full compliment when ported up to fight High Priest.  In addition, a rounded out group is more likely to keep their MT alive against HP (having multiple heal options available).

When up on the roof, if you see your MT against HP struggling to stay up and you have the ability to heal, toss them a few inbetween DPSing.


Arch Carnifex

When the time comes to kill this miniboss, please keep the following in mind:

This isn't a straight up burn.  Reacting to the emotes is everything.  Think about the two mechanics in play:
    100k AE DD - Completely avoidable based on player action.

    20k DoT + 5k Mana Drain DoT - Completely avoidable based on player action.
Stress Points:
  • React to the triggers and use the windows of opportunity inbetween to perform your class role.

 
  • Always stay in the Dream Guards aura.  One of them paths up and down the corridor, and sometimes stops short at the corners for extended durations.

 
  • When your RUN AWAY trigger fires, do so immediately.  DO NOT FINISH CASTING.  Treat this like a RT raid emote.  Remember, you have to cover 200' range to AVOID THIS MANA DRAIN.  You cannot be fartin around finishing your cast (or pie!) then crossing this distance in under 10 seconds.

 
  • Main Tank, try and stay near the Dream Guard.  Avoiding the 100k DD is a big deal, and will significantly increase your chances of survival.
Quote
 
STAGE 2 - CORNER ADDS:

Players assigned to this area, regardless of class, if you have the appropriate cure available related to your area, mem it and use it.  These will be slim group setups as we want to dedicate the bulk of our resources to the main raid and just keep pace killing these adds.

Someone take lead in each of these groups please, to help ensure cure/reactions is being done effectively.

    NORTHEAST = Mem Poison cure.  Avoid backside against raptors.

    NORTHWEST = Mem Curse cure, remove DoT before fade or else additional adds spawn.

    SOUTHEAST = Range DPS Dervishes, except for Tank.  Selyrahs, avoid backside.

    SOUTHWEST = Mem Disease cure, remove DoT before fade or else 50k DD + guppy adds spawn.
Any questions, please reply to this thread, and/or ask in the FLRaids:raids channel.  Thanks.

Further group adjusts will be done in this area going forward.  We went heavy on SE/SW last week because of the issues with cures/penalty adds.  This has been resolved, so we should be able to reduce the compliment assigned there. 

Be aware however, these assignments are not trivial.  We're relying on you as a raid to maintain the kill pace.  This includes also understanding the specials associated with mobs in your area (curing, avoiding backside on certain mobs, push/slide AEs, etc).  If you're assigned here for the first time, and/or are not sure what to do, please ask for assistance in group.

Regulars in these groups, it's your responsibility to ensure everyone is up to speed with what's going on for your area.

Treat these assignments as experience groups basically, with each mob a toned down group named.  Because that's essentially all it is. 


« Last Edit: September 25, 2012, 10:22:39 PM by Furro »