The Tower of Frozen Shadow - T2 - Heart of Frozen Shadow
Zone & Instance InfoGather Zone: | | The Eastern Wastes |
NPC Name: | | Dagmar Midcap |
NPC Location: | | Find path (CTRL-F) |
Flag & Key RequirementsZone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flags: | | None |
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* Minimum to be
Piggy/85'/pushed into raid: None.
Brief Event OverviewProper footwear required in Tower of Frozen Shadow due to large amount of ice on floor. Safety first.
Event is triggered. No trash to clear. 20 minute timer.
Event area takes place on first level of Tower of Frozen Shadow. The zone-in area counts as event area. The boss; Heart of the Frozen Shadow, is located in middle area hovering over the pit. The surrounding rooms are also part of the event area.
When event is triggered Heart of Frozen Shadow does not attack and is immune from conventional forms of damage.
Adds begin to spawn throughout event area.
Killing restless adds cracks shield on boss and HP drops.
Killing non-restless adds reforms shield on boss. Examples: a shadow beast, a Shadowbone.
Non-restless non-shades automatically despawn after a period of time, but must be engaged in some form to prevent idle mechanic from occurring.
If a room add is pulled to middle area it DT's target player (
Icy Touch of Death).
A certain number of players must remain in middle event area. Emote warns when too few and boss casts 100k AE + Knockback (
Tendrils of Restless Ice).
When boss reaches 10% it unlocks and can be damaged by conventional means.
Restless Chill:
Restless Chill DoT lands on players during event starting at 1st rank and ramps up to 8th rank.
RC ranks ramp up the longer a player hangs out in middle area.
Moving to one of the rooms reduces RC ranks. Moving to a room and waiting, appeared to drop a rank every 10 seconds.
StrategyMultiple MA calls for assist to kill restless adds. MA calls include their assigned group numbers. Calls are also done in special group channels for those who prefer to isolate the chat.
Rooms are labeled by cardinal and number. Example: SE 1, stands for room 1 located South East. Map section of post contains the files.
Tanks assigned to each room. When add spawns, tank notifies in /raidsay add they are tanking and ROOM LOCATION AND NUMBER.
Two designated Raid Mark NPC players assigned to set Raid Mark 1 for restless shade in middle. Subsequent Raid Mark 2 and 3 are additional targets for players in middle to DoT.
Pet Classes: Sick your pet on the Shade that appears in ETW under "Raid Mark NPC 1". Be sure to set your ETW up for raid mark during prep if not already.
Restless Chill:
We assign two main groups of players by group number. Each grouping has their own MA and channel.
Upon event engage designated groups start in MIDDLE (center) of main room. Remaining assigned groups follow their MA for ROOMs (sometimes hallways).
Our coordinator announces in /raidsay when to SWITCH from MIDDLE to ROOMS. When this happens,
ALL the players assigned swap areas accordingly.
Coordinator call examples in raidsay:
SWITCH group -[ 6-9 to ROOMS 3-5 to CENTER ]- ALL (+announce/v)
Few minutes later, another SWITCH call, note the swapping of locations:
SWITCH group -[ 6-9 to CENTER 3-5 to ROOMS ]- ALL (+announce/v)
Important:React when called on to SWITCH! This is not an event you can just decide when you want to switch areas.
When in MIDDLE AREA - STAY OFF THE WALLS! Walls do
not count as being in middle and we fail the RC mechanic resulting in a penalty.
Do not use the zone-line to hang out. That area does
not drop your Restless Chill ranks, only the rooms do.
Tanks- Restless can be stunned, to help mitigate damage
- Non-restless, tanks KITE around room until despawns, or as a Paladin may get away with chain stuns and OT/Heal self until it despawns
- Non-restless Shadow is
NOT snareable
Tanks - Room Assigns - Format hotkeys for Raidsay and FLRaids to conform to the following pattern:
[ ROOM LOCATION # ] - SPAWN|TANKING - %T
Tank Notes:
- For hotkey above, where SPAWN or TANKING is your choice or situational
-- Some tanks prefer two hotkeys depending on situation, only one "TANKING" is required though
-- Don't use both words (SPAWN|TANKING) in the same line
-- Don't use pipe (|) character, it is only used above to indicate an option of either SPAWN or TANKING
-- Spaces before/after square brackets optional (two examples provided below)
Examples:
[Fri Sep 04 22:53:00 2020] Raiena tells the raid, '[SE2] - SPAWN - a restless shadowbone'
[Fri Sep 04 22:47:02 2020] Soandso tells the raid, '[ SE1 ] - TANKING - a restless shadowbone'
- Using the hotkey pattern triggers overlays for MAs to indicate the restless adds currently available to pick from
HealersIf you are assigned to Group 1 or 2, then position in T hallway section either WEST or EAST side depending on tanks in group
Tanks in Groups 1 and 2 are assigned one per room and kept together for WEST vs EAST
Let me know during prep if you're not sure what I mean and I'll show you were to position based on your group
If you are in a group number assigned as part of the SWITCH operation, then you SWITCH when coordinator call happens
A Shaman is assigned WEST and another person EAST to slow room adds. Tanks will send you a tell accordingly
Cleric MGB / IoS assigned by boss HP%
DPSMelee DPS:
Rangers: Do not use bow damage on Shade adds - Shades have a self buff that decreases damage taken from Archery and Throwing by 75% (
Shadowy Form).
To help deal with the sliding floor in middle it may help to toggle WALK ON instead of RUN, to better navigate the MIDDLE area to directly melee shades as they move around.
Use judgement for your discs. Save some discs for Shades in MIDDLE area. We tend to kill Shades in middle slower due to them moving around and it is a bit more difficult for melee to position accurately because of the sliding floor. Killing them more quickly reduces the knockback effect they do which leads to less player interrupts and of course boss HP drops more quickly.
Caster DPS:
Use judgement for your discs. We tend to kill room adds quickly but fall behind on Shades in middle area. Therefore as casters, you're more performant against Shades because you don't have to move much at all to cast on your target. Whereas melee on Shades have to adjust position often to damage the moving target.
Make sure Shades are debuffed. Some casters cannot land anything without the Shades being debuffed.
Sick your pets on the Shade being killed regardless whether you are in a ROOM or MIDDLE at the time. Pets are really good against Shades because they're not hindered by the sliding floor.
MAs Kill Order: restless
Delegated Raid Mark NPC: Two players assigned to mark restless shades in middle area. Raid Mark 1 is primary. Mark 2 and 3 are for secondary DoT'ers, where they primarily gun for Mark 1, but are able to spread dots on Mark 2 and 3 to optimize.
That's it for now!
This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.
* Friendly reminder:
Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- pie management.
Details of NPCs/Mechanics
Heart of Frozen ShadowHeart of Frozen Shadow does not care for hairy footed creatures of Norrath. This is odd, since hairy footed creatures are by far the most adorable and friendly.
Event Timer:
[Sat Sep 05 23:38:04 2020] You grow colder by the moment. This dark chill is unbearable. At this rate, you will freeze solid in 19 more minutes.
...
[Sat Sep 05 23:56:06 2020] You grow colder by the moment. This dark chill is unbearable. At this rate, you will freeze solid in 1 more minute!
Event Timer Elapses:
[Sat Sep 05 23:57:06 2020] The Heart of Frozen Shadow beats rhythmically and rapidly, enraged!
Boss can be killed with conventional means:
[Sat Sep 05 23:56:17 2020] The Heart of Frozen Shadow beats erratically. It can now be slain!
Tendrils of Restless Ice | | 100k Caster PB + Knockback (AE Range 10k) |
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| | Note: Penalty, too few in middle area
Example: [Sat Aug 29 21:50:00 2020] With so few of you nearby to contain it, tendrils of restless ice waft from the Heart of Frozen Shadow, chilling you deeply. [Sat Aug 29 21:50:00 2020] Heart of Frozen Shadow begins casting Tendrils of Restless Ice.
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AddsVarious adds spawn throughout event.
If a room add is pulled to middle area it DT's target player
Icy Touch of Death - 999k DD (death-touch)
If you happen to see a rhinoceros stampede through the event area, it's possible you are trapped in Jumanji.
Idle adds emote:
A bone-chilling howl echoes throughout the frozen first floor. The inhabitants are idle and restless!Do not use bow/throwing damage on Shade adds - Shades have a self buff that decreases damage taken from Archery and Throwing by 75% (
Shadowy Form).
An ice shade | | Spectral Slash - 35k DD + Knockback (single-target) |
| | 1st person: You are struck by a spectral slash! |
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A restless ice shade | | Spectral Slash - 35k DD + Knockback (single-target) |
| | 1st person: You are struck by a spectral slash! |
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| | Note: - Restless when killed cracks shield on boss, reducing boss HP 4%
Example: [Sat Sep 05 23:48:04 2020] The Heart of Frozen Shadow cracks ever so slightly. [Sat Sep 05 23:48:04 2020] A restless ice shade has been slain by Keloden!
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A shadowbone | | N/A |
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| | Note: Killing non-restless adds reforms shield on boss
Example: [Sat Aug 29 21:50:58 2020] The Heart of Frozen Shadow reforms. [Sat Aug 29 21:50:58 2020] You gained raid experience! [Sat Aug 29 21:50:58 2020] A shadowbone has been slain by Soandso`s pet!
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A restless shadowbone | | N/A |
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| | Note: Killing restless adds cracks shield on boss, reducing boss HP 3%
Example: [Sat Aug 29 22:41:04 2020] The Heart of Frozen Shadow cracks ever so slightly. [Sat Aug 29 22:41:04 2020] You gained raid experience! [Sat Aug 29 22:41:04 2020] A restless shadowbone has been slain by Hothar!
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A shadow beast | | N/A |
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| | Note: Killing non-restless adds reforms shield on boss
Example: [Sat Aug 29 21:50:57 2020] The Heart of Frozen Shadow reforms. [Sat Aug 29 21:50:57 2020] You gained raid experience! [Sat Aug 29 21:50:57 2020] A shadow beast has been slain by Padraigg!
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A restless shadow beast | | N/A |
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| | Note: Killing restless adds cracks shield on boss, reducing boss HP 3%
Example: [Sat Aug 29 21:50:49 2020] The Heart of Frozen Shadow cracks ever so slightly. [Sat Aug 29 21:50:49 2020] You gained raid experience! [Sat Aug 29 21:50:49 2020] A restless shadow beast has been slain by Kevsaiyan!
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Start EventEvent is triggered by keyword, speaking with Heart of Frozen Shadow in middle area.
[Sat Aug 29 21:46:58 2020] You say, 'Hail, Heart of Frozen Shadow'
[Sat Aug 29 21:47:38 2020] Heart of Frozen Shadow pulses slowly. Being in its presence fills you with dread, but you are compelled to [touch] the shadowy ice.
...
[Sat Aug 29 21:47:41 2020] Heart of Frozen Shadow awakens. Its pulsing heartbeat increases in volume and frequency.
Achievements:
- Now That's Cold
-- Trigger the Tendrils of Restless Ice at least 7 times.
- Indiscriminate Slayer
-- Kill at least 10 enemies that aren't afflicted with restless ice.
- It's a No Slow from Me, Dog
-- Do not slow any Drolvargs.
Lore:
Event Reset:
[Sat Aug 29 21:59:00 2020] The Heart of Frozen Shadow reforms completely.
AurasThe following are the absolute minimum graphic settings to see auras. Zoning is required for the changes to take effect.
To make the changes, in game go to Options (ALT-O), Display tab. On that page there's a
Particles area with three little tabs: Spells, Env and Player.
Map LocationsMap file: N/A (right-click, "Save As", and place in EQ maps folder).
frozenshadowtwo.txt - Base map
frozenshadowtwo_1.txt - Layer 1 - Room labels
frozenshadowtwo_2.txt - Layer 2 - Other regular stuff
frozenshadowtwo_3.txt - Layer 3 - Nothing
P -80.4621, -210.0783, -7.3234, 240, 0, 0, 3, SE_1
P -109.2105, -291.8643, -7.2529, 240, 0, 0, 3, SE_2
P -59.0965, -351.6154, -6.7529, 240, 0, 0, 3, E_3
P -110.2412, -449.0961, -5.7771, 240, 0, 0, 3, NE_4
P -256.8965, -208.8689, -7.2949, 240, 0, 0, 3, SW_1
P -341.6751, -231.1308, -7.3450, 240, 0, 0, 3, SW_2
P -330.8812, -332.0200, -6.7472, 240, 0, 0, 3, W_3
P -332.3116, -411.0260, -3.9822, 240, 0, 0, 3, NW_4
Text & Audio Triggers - MandatoryEveryone | | Main Package | | 09-06-2020 (9:25pm) | | - Adds Idle and Restless - Need to be Engaged -- Adds Idle and Restless - Need to be Engaged
- Boss - Can now be slain -- Boss - Can now be slain
- Boss Shield -- Boss Shield - Cracks -- Boss Shield - Reforms
- Event Timer -- Event Timer - Heart of Frozen Shadow -- Event Timer - Heart of Frozen Shadow - Elapsed - Enraged
- Not Enough Players in Middle Area - Tendrils of Restless Ice -- Not Enough Players in Middle Area - Tendrils of Restless Ice
- Restless Chill -- Restless Chill - Rank 6 - 8
- Event Reset - Event Start
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Tanks (addon) | | Tanks (addon) | | 09-05-2020 (5:04pm) | | - Tanks - Icy Touch of Death - Add Outside Boundary - Death Touch -- Icy Touch of Death - DT - Add Outside Boundary
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Restless Chill Coordinator Only (addon) | | RC Coord Only (addon) | | 09-05-2020 (2:40pm) | | - Restless Chill - Coordinator only -- Restless Chill - Rank 5 - 8
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Main Assists Only (addon) | | Main Assists (addon) | | 09-06-2020 (8:39pm) | | - Room Restless Adds - Main Assists Only -- EAST - Location - Spawn | Tanking - Restless Add -- WEST - Location - Spawn | Tanking - Restless Add
Main Assists Trigger Settings Note: Check to ensure the overlay is behaving as intended. A single overlay should appear for each different room location and number. In order for this to work, both trigger properties may have to be edited as follows:
1) Double click the trigger to open properties dialog
2) Click "Timer" tab, to left of "Basic" tab
3) In Timer properties, look for "If timer is already running when triggered again:" and ensure "Restart current timer" option is selected. Directly below this are two radio dialog buttons, ensure "Restart instance if Timer Name matches" is selected.
4) Click "Save" button
5) Do this for both triggers (EAST ... and WEST ...)
Note: manual tweaking of these settings is required because GINA either doesn't save these particular properties when exporting the package or it was coded this way on purpose in order to inherit the user's settings in some way.
Triggers below are toggled OFF by default - Situational usage.
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GINA Issues? Help Below:
If you're new to GINA and/or having issues with importing/enabling our trigger files, please read
Ssark's GINA Manual. If you're still having issues after following Ssark's guide, reply to the
Audio and Text Triggers Alternative - GINA thread located in the
Raiders Essentials section of our forums, and we'll work to resolve the issue(s).