Shard's Landing - Calling Phantasm
*[12/15/2012] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info Gather Zone: Shard's Landing
NPC Name: Harbinger Glask
NPC Location: Inside the same tent as Overseer Drent in the crater's southwest (loc 185, 70, 1).
Keyword to Enter: ready
Flag & Key Requirements Zone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flag: | | None |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview and Strat* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
* Everyone in the raid only, /join murderer:murderer
Two staged event.
Stage 1OVERVIEW:We kill witnesses to reveal clues as to who in our raid is the murderer! As each witness dies, multiple spectre adds spawn and attack.
Clues are relayed to the murderer channel. If you match the criteria, you are to LEAVE the channel, thus narrowing down our list of suspects.
When determined in channel, the murderer does the following:
- Stand on the stage at the front of the room; target self or no-one and say: I am the murderer
- Once declared; if correct, a dagger appears on their cursor. Equip and use the dagger against any witnesses or spectres ONE SHOT KILLS THEM.
Wrongly accusing a player as the murderer results in clues reset, witnesses respawn and attack, and a penalty AE.
When all the adds are eliminated, we advance to Stage 2.
STRATEGY:Witnesses - Enchanters use Slackening Wave & Color Confluence to lock these down.
Spectres:
- Mezzable 30 seconds at a time, then they go unmezzable (unenthalled/enthralled) for 30 seconds.
- Necros & Bards single target MEZ these. Enchanters as able, help.
Room Positioning: On port in, move to the SE corner. Witnesses locked down at corner. Pull out one witness at a time, dispatch and deal with resulting spectre adds. Repeat as more clues required.
Stage 2OVERVIEW:This stage involves High Priest boss, adds and targeted AE bomb emotes.
- High Priest activates at front stage; hits for 30k, AE: 78k+ DD, Melee Slow/Mana/HP DoT (scales Remorse I - V)
- Adds spawn at 20% HP intervals, and number of adds increases each time (2 at first, then 4, 6, 8, 10).
- Random players targeted with BOMB emote. Move away when trigger fires, to avoid AE DD in area.
- Players in range of bomb; screen changes RED HUE. In addition, there are BOMB FUSE messages in /say indicating you're in danger. Move away to avoid.
STRATEGY:Controlled DPS against High Priest to spawn adds at 20% intervals. Assist MA on adds ALWAYS please.
High Priest Main Tanks: Do not summon tank (AE knockback present can knock you back, position with back to wall to help avoid being shot to the stands).
Phantasmal Fragment adds:
- Do not kite these. They will charm if kiting detected (test root park to see if this triggers charm please, and report results).
- For now, OT extras until MA gets to them.
Room Positioning: Everyone in the stands area. HP MTO up on stage only, as outlined above.
Barrel Bomb Emotes: Critical to react to these. Move when your trigger fires for both emote or fuses.
Any questions, please post in within this thread or ask in the FLRaids:raids channel. Thanks.
Text / Audio Triggers - Mandatory
ALL Mandatory SetupThese emotes require FAST REACTIONS. Do not hesitate when emoted, react immediately!
GTT All in one puppy: rof-sl-calling-phantasm.gttAudio Files: None, text to speech GTT feature used instead.
## Note: Also setup the murderer triggers customized to your character. Refer to the related link further below. Thanks.
Trigger AdditionsRAID SHIFTS:Adding FOUR cardinal triggers for shifting. We'll only use TWO of the four, but depending which direction we decide works best for shifts, we'll need one or the other set.
For those of you who have raided with us in the past for Arthicrex 1 raid in UF, you'll already have the NORTH/SOUTH trigger set. Just download the East/West in that case. For everyone else, get
BOTH sets.
move-north-south-triggers.gttmove-east-west-triggers.gttShards Landing Raid - Character Trigger CustomizerThe following
Shards form will create a trigger set customized to your character based on: Class, Race, Deity, and Origin (Home City). Dynamic details (ie: AA, Time Played, Flags etc), are not included for obvious reasons.
As we relay details in the Murderer channel, if your trigger fires; leave the channel as instructed. For any Special Case clue(s), an appropriate trigger will activate prompting your attention for interaction (for example, AA ranges, Time Played etc).
By having a customized trigger set it helps us reduce human error and accurately identify the murderer in a timely fashion.
Selection notes: Please ensure you're selecting the proper details. If in doubt, in case of Origin and special case situations, please verify in-game and/or reply post or ask in FLRaids channel. Thanks!