Sepulcher 5 - The Triune God
Zone & Instance Info Gather Zone: Sepulcher West
NPC Name: Sentry Stone of Illdaera
NPC Location: In one of the large rooms in the north-central part of the zone (loc 895, 1085, 8)
Keyword to Enter: Wish
Flag & Key RequirementsZone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flag: | | Record of Legends Level: 5/5 |
Alaran Language: | | None |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview and Strat* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
STAGE 1Objective: Destroy the shards; allowing Triunity to be damaged in between.
Event Area:
Locations of the RelicsMap Locations:
sepulcher_1.txtThere are 8 shards. Each has an opposing God.
Triunity selects ONE Relic and sets it to 100% HP, the other 7 at 20%.
The opposing Relic to the one already at 100% we let regenerate to a point. At 30%, it spawns TWO Defenders. At 60% it spawns an Avatar.
The remaining Relics must be kept at under 30% or they'll spawn additional adds. Assigned DPS will be tasked with keeping these in check. Please watch /rs for your name and assignment. Working out of the FLRelics:relics channel.
Assist MA, as we take each Defender to 60%, CHARM IT and SEND TO ATTACK THE MATCHING AVATAR (/con your pet to find out which Avatar).
Assist MA, as we take the Avatar to 50%; it turns into a charmed pet of the Tank at the time. Tank SEND IT TO ATTACK THE OPPOSING SHARD (/con your pet to find out which Shard).
At this point, we are all DPSing the Shard to kill it completely; opening a DPS window against Triunity. If a Relic happens to spawn any Defenders/Avatars, we will MEZ them.
When a Shard dies; any and all Defenders/Avatars despawn.
We repeat this process for 8 cycles in order to advance to Stage 2.
STAGE 2Objective: Destroy Relics; which causes damage to Triunity (max 24%).
For this stage, the Triunity is surrounded by 8 inactive Relics. Relics activate one at a time, and grant Triunity abilities.
When a Relic activates (goes vulnerable), ANYONE NOT ON AGGRO OF THAT RELIC will cause random
DEATH TOUCHES!
When a Relic is killed, it spawns exploded shards on random players. 10 seconds later, they explode for
200k DD AE (45 range). Run away from the shards before they explode!
Each Relic that dies damages Triunity for 3%.
Throughout this entire stage are several EMOTES that we must react to properly or everyone suffers (Mana Drains, PBAE DDs)
Additional Emotes and Penalty AEs:Erased Emote (run away) -
Erasure: 80k PBAE DD (45 range)
Mana Drain Emote (25 Corruption cure) -
Mind Strip: 18k DoT + 8k MANA DRAIN PBAE. If uncured =
Mind Strip (Fear)STAGE 3Objective: DPS active Gods to 75%; opening a 30 second DPS window against The Triunity.
* Warning: NO SPLASHES, NO AE BARD SONGS, NO MGBing until Triunity is below 10%.
For this stage, The Triunity is active; but invulnerable. SIX Gods are located on the 2nd floor area above.
When a God activates, ONLY 12 PLAYERS MAX should be on aggro. Any player beyond this limit is hit by an AE CHARM at their location.
Each God activates randomly ONE at a time. It must be taken to 75% in order to deactivate the other Gods and make Triunity vulnerable to attacks.
God activation is random, but order matters. Gods that were active before and taken to 75% for example, will not open another DPS window again until they have all been cycled. Any repeat God will be OFF TANKED.
God Handlers will consist of: Two OFF TANK Groups. Two DPS Groups.
There are several EMOTES in play involving both Triunity and the Gods. Players assigned to each respective area must react properly, or face penalties. Be mindful of where you are assigned please.
Near Triunity are THREE "A thelasa of the Triunity" (Alaran priest NPCs). They heal Triunity when he is active. Players are randomly emoted and must HUG one; causing it to be charmed. Failure results in a random player being charmed. Sick the charmed Alaran on one of the Gods to kill the priest.
When Triunity reaches 10%, the Gods permanently go inactive.
We must go through a complete 6 God cycle and take Triunity to 10% before we advance to the Final Stage.
Triunity Main Tanks - React to charm emote and Tank Swap accordingly.
Healers & Debuffers - Isolate/Setup your ETW properly to avoid accidently casting on Tanks/Gods outside your assigned areas (resulting in exceeding the 12 player max aggro rule).
Pet Classes - Be mindful your pet is not on the wrong target.
The TriunityHits for: Unknown (when active/inactive).
The Triunity AEs (based on which Shard of X is up):AE at end of each Vulnerable Stage: Retaliation of the Alsa Ril - 40k PBAE DD + Knockback (150' Range)
Emote and Penalty AEs:Fail to duck at Triunity emote =
Champion of the Triune God - CHARM (3 min) + 2.5m HP buff + 12k Melee Proc.
Fail to duck at a Relic emote =
Forgetful Silence - 20k DoT + CASTER/MELEE Silence
Stage 1 - Shard DetailsThe Eight Shards produce various effects, adds and emotes that we must react to. Triunity; when active, also inherits the effects of shards that are still up.
Shard of Illdaera
| | Fighting Will: Single-target 10k DoT + 500 End Drain + 300k Rune (35 Curse)
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| | If uncured: 80k DD on players DPSing crystals
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| | |
| | Loss of Steel: AE Debuff -500ATK + Procs a 14k DD on spell casts (20 Curse)
|
| | Note: Triunity punishes those doing the most damage to the relics
|
| | |
Shard of Kolos
| | Selyrah adds: 5 spawn randomly on players and explode (67k DD)
|
| | |
Shard of Oseka
| | Tidal Wave: 14k DoT + Slow Push
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| | |
Shard of Alra
| | Casting Pain: 20k PBAE DD Proc Debuff (for every spell player casts). 30 Curse, 35' range.
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| | |
Shard of Ryken
| | Buffeting Gusts: 20k DD (Single-target) + neg 1000 Aggro mod
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| | (uncured recourse 30k, then 70k version)
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| | |
Shard of Lunanyn
| | Vine Crawl: SNARE + MELEE SLOW + 20k Spell Proc Debuff (20 Poison)
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| | Vine Encasement: 20k DoT (single-target) + STUN (45 Poison)
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| | |
Shard of Sholoth
| | Spawn Orbs that path around and Proc Filth Cloud on player contact (23k AE DoT, if cured = FD)
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| | Resurrection Aversion: Procs a 43k PBAE DD (40' range) on REZ CASTS
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| | |
Shard of Ladrys
| | Spawns orbs that path to random relics; if nearby Blinding Lights is cast on you (40k DD + Blind + Knockback)
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Stage 1 - God to Governing to Opposition Reference TableAuthor: Ssark/Eristie
GOD | | GOVERNS | | OPPOSITION |
Alra | | Magic | | Kolos |
Kolos | | Beasts | | Alra |
| | | | |
Illdaera | | War | | Ryken |
Ryken | | Oratory | | Illdaera |
| | | | |
Ladrys | | Splendor | | Sholoth |
Sholoth | | Decay | | Ladrys |
| | | | |
Oseka | | Tides | | Lunanyn |
Lunanyn | | Fertility | | Oseka |
Stage 3 - God DetailsFinal StageObjective: Kill The Triunity
Following our God Cycle(s) and Triunity is at 10%, we now must finish him off!
During this stage, Triunity is hitting harder and we continue to deal with emotes from previous stages (mana drain, hug, run away).
Assist MA call please. This is our burn stage.
Splashes, Bard Songs and MGBing are OK TO USE NOW.
Text / Audio Triggers - Mandatory
Note: Be mindful to not alter the trigger pattern beyond changing of YOURNAME or MAINTANK where appropriate. There are special characters that must remain in the trigger for them to work properly (ie: \ [ ] etc).
Edit before import:
Given there are almost a dozen triggers to edit, if you're comfortable with computers; using a text editor of your fancy, you can edit the voa-sep5.gtt and Search/Replace the YOURNAME with your character name before doing the import. That saves you from manually editing each trigger afterwards in GTT, and can eliminate the possibility of typos or missing one or more.
ALL Mandatory Setup* Replace
YOURNAME with your character name in the emotes (10 substitutes for voa-sep5.gtt)
EveryoneEvent Trigs: voa-sep5.gtt/CON Charm Pet Trigs: VoA-Sep5-ConCharmedPets.gtt (no yournames in this set)
Main Tank Triunity - Supplemental Trigs* Replace
MAINTANK with your character name in the emotes (3 substitutes).
voa-sep5-main-tank.gttAudio Files: None, text to speech GTT feature used instead.