Plane of Shadow - Dispelling the Shadows
Zone & Instance Info Gather Zone: Plane of Shadow
NPC Name: Kela Lor Telaris
NPC Location: Plane of Shadow
Keyword to Enter: Go
Flag & Key Requirements Zone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flags: | | Xorbb 1 - Guardian of the Gate |
| | Xorbb 2 - Yymp the Infernal |
| | Xorbb 3 - The Return of King Xorbb |
| | Chelsith - Champtions of the People |
* Minimum to be Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview & Strategy* Mandatory Audio/Text GTT Trigger information is available in the GTT section further down in this post.
This event takes place in stages. We must deal with Luclin, a vessel mechanic, various adds, AEs and emotes.
Stage 1 - Luclin & VesselsWe begin by taking Luclin to 70%, which spawns vessels arround the room. Only the assigned team(s) directed by MA2 via DPS will FLIP/TURN select vessels either LIGHT or DARK to correspond to the door symbols, or order of our choice. Different combinations and complete alignments grant Luclin defensive/offensive abilities, spawn adds and AEs.
Vessels must be dealt with for us to advance.
Color | | Results |
All LIGHT | | Luclin Heals 10% |
| | Timed Bearer of Light adds spawn (Assist MAs, test CC) |
| | Light Pulse AE DD (76k DD PBAE, 150' range). |
| | |
All DARK | | Luclin Heals 10% |
| | Timed Bearer of Darkness adds spawn (Assist MAs, test CC) |
| | Dark Pulse AE DD (76k DD PBAE, 150' range). |
| | |
Half DARK, Half LIGHT | | Luclin Heals 20% |
| | Timed Dervish adds spawn (low HP, FFA, test CC) |
Stage 2 - Shadow of LuclinWhen done with vessels, they'll stop respawning and at 30% Luclin will deactivate and share her feelings. After which, Shadow of Luclin will appear! Oh boy.
Shadow of Luclin casts a Shade Siphon AE Debuff. With the debuff, after you take a set amount of damage, it triggers a heal on Luclin.
Shadow of Luclin also has various EMOTES we have to deal with:
Emote | | Action & Penalty |
raises its sword at YOURNAME | | Run to designated spot (TBA) |
| | Frontal Cone DD at that player |
| | |
aims a straight cut at YOURNAME | | Run to designated spot (TBA) |
| | Beam DD on that player |
| | (reminder: beams are front and back AE, of set width) |
| | |
glances around itself | | Back away (distance TBA) |
| | AE DD |
Stage 3 - Luclin ReactivatesWhen Shadow of Luclin dies, Luclin reactivates. Emotes are in play.
Emote | | Action & Penalty |
shadows will consume you, YOURNAME | | Run away, return on fade. |
| | Disease of Shade Viral DoT 53k DoT (30' viral range, 80 disease) |
| | Cast on player who cures: Flash of Shade: 69k DD PBAE 40' range + Stun |
| | |
the chamber flares and trembles | | Shadow Annihilation: Damage Amplifier Debuff for 100k + Snare (50 corruption) |
| | With this debuff on, when Luclin casts Shadow Explosion, |
| | you will PB AE everyone around you for 100k+ DD |
| | ACTION: When trigger fires (you have debuff), |
| | run and hide behind the pillars to avoid Shadow Explosion DD. Return on fade. |
Notes:
- Additionally, at 15% Luclin HP Shadow Annihilation starts
- We'll tweak the actions going forward. This is a starting point.
Vessels (Luclin 70% to 30%)Lead: Ssark
Backups: Rnani
Once Luclin reaches 70%, 8 vessels which appear as orbs spawn around the room, 2 at each doorway. They are a random mix of light (white) and dark (black) orbs. The vessels can be changed from light to dark and back again by DPSing them down (they do not attack back). Initially two groups will be assigned to assist with this process.
To proceed, we must go through three “phases” of the moon as follows. They can be in any order, but this is the order we will use:
PHASE 1: Turn every orb dark
- spawns a Bearer of Darkness; every 30s it AE’s a Dark Pulse (150’ range nuke)
- Luclin buffs herself with “Cloak of Darkness” which increases her defense and heals her for 10%.
PHASE 2: Turn every orb light
- spawns a Bearer of (Light?); every 30s it AE’s Light Pulse (150’ range nuke)
- Luclin buffs herself with “Lucent Rending) which increases her attack and heals her for 10%
PHASE 3: Turn the southern 4 orbs (2 by south door, and the southern orbs at the west and east doors) light, and the 4 northern orbs (2 by north door, and the northern orbs at west and east doors) dark
- Adds spawn. Every 60 seconds, more adds spawn, increasing in number. (In group mission, it’s 1, then 2, then 3.) Test mez and number of hit points, etc.: in group mission these were annoying but mezzable and had low hps (but could disrupt people). These continue spawning for the remainder of the event.
- Luclin heals herself for 20%
Once we have accomplished all three of these phases, Luclin can be taken to 30%.
Text / Audio Triggers - Mandatory
ALL Mandatory Setup* Replace
YOURNAME with your character name where indicated.
GTT File: rof-shadow.gtt * Updated: 08/08/2013
Audio Files: None, text to speech GTT feature used instead.