Author Topic: NToV - Dragons 1 - 12  (Read 13658 times)

Furro

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NToV - Dragons 1 - 12
« on: September 18, 2013, 12:59:39 AM »
 
North Temple of Veeshan
(Rain of Fear - Extra Content)


Zone & Instance Info
 
Gather Zone: Western Wastes

NPC Name: a temple custodian
NPC Location: At portal to Temple of Veeshan (loc: 1382.12, 643.40, -191.00)

Keyword to Enter: ready


Flag & Key Requirements
 
Zone Flag: None
Event Key: None
Group Mission: None
Event Flags:  None
 
* Minimum to be Piggy/85'/pushed into raid: Nothing required.



Main Events

There are 13 main events in NToV.  Each drop visible and non-visible gear along with chance of spell(s).  In addition, the final Vulak `Aerr event unlocks items on the T2 raid vendor (Ilana Sunmire in SL, bought using Crystallized Fear currency).

Main Events:
  • Aaryonar
  • Cekenar
  • Dagarn the Destroyer
  • Jorlleag
  • Lady Mirenilla
  • Lady Nevederia
  • Lord Feshlak
  • Lord Koi`Doken
  • Lord Kreizenn
  • Lord Vyemm
  • Sevalak
  • Zlexak
  • Vulak`Aerr


NToV Map File & Dragon Locations

templeveeshan_3.txt (dragon labels)
templeveeshan_1.txt (zone map)

For those who want to manually add the dragon labels instead, they are below.
NToV Dragon Locations:
Code: [Select]
P 1251.5695, 55.6839, 69.9707,  240, 0, 0,  3,  Lord_Feshlak
P 1699.4047, -187.6331, 59.9707,  240, 0, 0,  3,  Lord_Kreizenn
P 1359.6309, -205.6292, 113.7433,  240, 0, 0,  3,  Dagarn_the_Destroyer
P 1796.0106, -1606.0189, 169.9394,  240, 0, 0,  3,  Jorlleag
P 1656.0674, -1624.4211, 169.9394,  240, 0, 0,  3,  Lady_Nevederia
P 1431.1306, -1796.5414, 159.9394,  240, 0, 0,  3,  Zlexak
P 1257.2927, -1967.1080, 159.9394,  240, 0, 0,  3,  Cekenar
P 1248.0819, -1646.0038, 159.9394,  240, 0, 0,  3,  Sevalak
P 734.1428, -509.1280, 117.9395,  240, 0, 0,  3,  Vulak`Aerr
P 149.2710, -968.8674, 109.9707,  240, 0, 0,  3,  Lady_Mirenilla
P 48.1528, -728.1440, 94.9707,  240, 0, 0,  3,  Lord_Koi`Doken
P 28.3864, 296.1350, 20.0020,  240, 0, 0,  3,  Lord_Vyemm
P 782.0020, -207.3386, 79.9707,  240, 0, 0,  3,  Aaryonar



Brief Event Overview & Strategy - For Dragons 1 - 12

Outlined below are 12 dragons.  The final dragon Vulak`Aerr is more involved and as a result I've included in a separate write up.


Aaryonar  Mechanics:
  Random players are targeted with Dreadgaze.  Face away until he emotes no longer gazing at you.
  Failure to face away results in Dreadblast, 76k PBAE 20' around the player.
  Aaryonar also randomly summons players during the event.
   
  Single-Target Rampages; AE Rampages, Flurries.
 
   
Feshlak  Mechanics:
  Casts a debuff, and alternates between Flood of Flame (DD) and Surge of Ice (melee/spell slow).
  Players with the debuff suffer more damage.
  Random players are trapped in Crystallized flames.  Shatter the flames to free the players.
   
  Single-Target Rampages; Flurries.  Permanently rooted.
 
   
Dagarn  Mechanics: None
   
  Single-Target Rampages; Flurries (often), AE Rampages (infrequent)
  Tail Swipe AE 27k DD
 
   
Kreizenn  Mechanics:
  Spawns non-attackable oozes on random players.
  Oozes have an aura Incendiary Ooze 18k DoT
  Burning oozes spawn and target random players.  Emote: Burning ooze ignites your skin
  Random players targeted and hit with Focused Fire, 34k DD.
  If player has Incendiary Ooze DoT, they project extra damage around them from Focused Fire (70k)
  Action: Run away if emoted, return when DoT fades.
   
    Single-Target Rampages; Flurries.  Permanently rooted.
  Immolation Wave 42k DD
 
   
Jorlleag  Mechanic:
  At 20% Health casts Healing Mist, a 35 million HP heal.
   
  Single-Target Rampages
  Tail Swipe (AE 27k DD), and Void Breath (Dispell)
 
   
Nevederia  Mechanics:
  Casts  Winds of Discord: Pulls.  On fade hit with 37k DD + Spin/stun (Chaotic Bellow)
  Action: Duck to prevent spinstun
  Nevederia also randomly summons players during the event.
   
  Single-Target Rampages.  Permanently rooted.
  Tail Swipe AE 27k DD
 
   
Sevalak  Mechanic:
  Targets random players with a DoT, Blind, Snare and Melee slow (Blackened Stare)
   
  Single-Target Rampages
  Screeching Darkness 36k DD + Knockback/up
 
   
Cekenar  Mechanic:
  Targets random players with Lightning Charge, on fade becomes a VIRAL DoT 66k (Chain Lightning)
  Warning Emote: You are charged with a bolt of lightning!
  Warning Emote red across screen: You are charged with lightning energy! Run away!
  Action: When emoted, run away from raid.  Return only when DoT faded.
   
  Single-Target Rampages; Flurries
  Tail Swipe AE 27k DD
  Static Blast 20k DD + 5k MANA/END Drain (PBAE)
 
   
Zlexak  Mechanic:
  Every 20 seconds Eye of Zlexak mark lands on all players in Line-of-Sight.
  Those with the Eye of Zlexak mark are inflicted with a Fog of Filth effect.
  Each time Zlexak checks Line-of-Sight and spots players with the mark, the Fog of Filth increases
  After a players Fog effect reaches IV (4), the player suffers a DOOM effect
  Action: When emoted, you have THREE seconds to run around the corner and break Line-of-Sight.
  Warning emote: Zlexak has spotted you!
   
  Single-Target Rampages
  Wing Buffet 58k DD, Slow Push (PBAE 100' range)
 
   
Koi`Doken  Mechanics:
  Charms current target (Song of the Deep).  Tanks and healers, be ready for swaps please.
  Koi`Doken also randomly summons players during the event.
   
  Single-Target Rampages
  Tsunami 30k DoT + 3k MANA Drain, 1k END Drain + Push away (AE 150' range)
 
   
Mirenilla  Mechanics: None
   
  Single-Target Rampages.  Permanently rooted.
  Tail Swipe AE 27k DD
  Cloud of Terror 38k DoT + SILENCE (12s)
  Cone of Frost FRONTAL AE DD 46k + DoT Snare + MELEE SLOW (18s)
 
   
Vyemm  Mechanic:
  Randomly targets players and pulls them in with Deadly Attraction.
  When Deadly Attraction fades, Immolation Wave PBAE 42k DD + Knockback fires throwing the player outwards.
   
  Single-Target Rampages; AE Rampages, Flurries.  Permanently rooted.
 
   
Vulak`Aerr  Mechanics:
  Refer to related strategy post here.





Text / Audio Triggers - Mandatory

ALL Mandatory Setup

GTT File: rof-ntov.gtt

Audio Files: None, text to speech GTT feature used instead.
« Last Edit: June 02, 2021, 12:39:40 AM by Furro »

Marshall Maathers

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Re: NToV - Dragons 1 - 12
« Reply #1 on: September 22, 2013, 07:32:27 PM »
The actual emote for Cekenar is 'you are charged with a bolt of lightning' instead of lightning energy

Furro

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Re: NToV - Dragons 1 - 12
« Reply #2 on: September 22, 2013, 08:49:34 PM »
The actual emote for Cekenar is 'you are charged with a bolt of lightning' instead of lightning energy

No changes needed then.  The trigger is already what you've listed.  The one I have in red text in the post is flashed on screen is my understanding.


Maglor

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Re: NToV - Dragons 1 - 12
« Reply #3 on: September 24, 2013, 03:43:58 AM »
Hi.

This is COP’s own strategies with the New Temple of Veeshan Dragons that we have actually killed.  You may use these strategies or come up with your own.

Lady Mirenilla.
Nasty hitter with a breath weapon, ae spell and a tail swipe.  Permarooted.
We fight her where she stands.  We face her towards the east and have the healing staff (with one or two exceptions) hiding behind the wall at “A”, out of the way of the ae spell.  We do our best to make sure people fight her only on the sides to avoid the breath and tail.  Burn from the start.

Koi Doken

Nasty hitter with a song.  Mobile.  Has a pushback AE.  Summons.
He sits in water normally and this does not suit us.  We always do Koi after we kill Lady Mirenilla.  We pull him to where Lady Mirenilla is.  Rush in and burn.  Same tanking positioning but this time tank against the wall.  Even casters we get them close up.  Clerics and healers at A.

Koi has a pushback but as long as you are inside the targeting ring the pushback is minimal, if at all.  If tank has good control, summon is a minor issue -- person just returns to position and resumes.  Burn from get go.

Dagarn the Destroyer

Nasty hitter with a tail swipe.  Mobile.  Loves to flurry, sometimes even hits everyone.
We tank him in the room he is in.  Tank rushes in and faces him towards the northeast, pushing his tail into the wall.  Healers try to hide at B (Frost may change this).  Hit him from sides, avoiding front and back as much as possible.  Burn from get go.

Feshlak
Nasty hitter with breath weapon with a crystal root/stun ability.  Think Zeixshi-Kar.  Permarooted.  Seems to fear people.  His area does not allow easy mobility.
We face Feshlak due WEST and have two groups dedicated to freeing rooted and frozen people from the crystals.  Due to the tiny room, melee fights him up close and personal, not range fight him.  We also walk, not run, due to the lava – the fear can make us fall into it.  Healers try to remain at G.  Burn from the start.

The following Dragons we only fight after we have completely cleared the hallways between the "clear" signs and all the way down to even the crossroads to the big boss.

Jorfleag

Nasty hitter with a tail swipe and breath weapon.  Mobile.  Timed self-heals after he reaches 20% health.
Jorfleag is near Lady Nevederia.  Agro range of Lady Nevederia is too wide so we pull Jorfleag to C.  Tank grabs, turns him around and pushes tail into wall. We try to keep Jorfleag at about the same location, moving him a bit if he gets too close or too far from healers.  Healer staff at D, hidden behind wall to protect them.  We do NOT burn this one from the beginning.  This is an endurance fight.  We fight him down and let him heal himself 3 times.  At the third heal, we have a chanter or shammy MGB a haste, I mgb a HP/AC buff and only then do we burn.

We have learned that once he heals himself there is a definite minimum time before he heals himself again.  So even if he falls below 20% health he will not heal himself until the timer has run out.  There is no timer for the first heal, however, so save the burn.

We have learned that sometimes it is possible to interrupt his self-heal.

Lady Nevederia.
Nasty hitter with a breath weapon with a periodic knockback-stun.  Permarooted.
We face Lady Mirenilla East.  Healing staff is located at E with backs to wall so they cannot be shoved back any farther by the knockback (I believe they are out of range but not certain).  When she casts her knockback you will be pushed back for about 10 seconds then there is a strong likelihood of a spin-stun at the end.  She will summon back whomever has main agro though (I know, I have tanked her).  Burn from the get go.

Sevalak
Nasty hitter with a very nasty knockback ability that literally sends you flying.  Mobile
This time we have the healers at C and pull him to X along the wall.  Knockback is in the direction Sevalak is facing.  Tank faces him East– this seems to minimize the distance melee flies when knocked back.  Good ae heal or a couple of pally splashes will heal the damage everyone receives from the knockback.  Burn from the start.

Cekenar
Nasty hitter with a tail swipe, nasty breath and a nasty DOT.  Mobile
Like Sevalak, we pull this one, only we pull him to D. tail facing north tank against wall (near fire).  Healer staff is located at C.  Melee fight him from the flanks to avoid the breath and the tail swipe.We burn from the start.
And as we have learned, it is impossible to cure the DOT.  It is viral and spreads, likely wiping the raid if we are not careful.  However, the DOT disappears after a bit and unless one is standing to another who has the DOT one can usually survive it if they have enough hit points.  Person will lose half of the damage they will receive half way through the DOT with the rest lost at the end when the DOT expends itself.  So we make it that when someone is dotted, they run away down a hallway and away from the raid.  If they survive, and it is probable they will, (definite if they can heal themselves somewhat) they run back and resume the fighting.

Anyway, these are our strategies.  I hope you find this useful.

One thing:  We tried Lord Vyernm, one time.  We found out that the area he is on is slippery area, like standing on ice.
« Last Edit: September 25, 2013, 04:05:05 AM by Maglor »

Furro

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Re: NToV - Dragons 1 - 12
« Reply #4 on: September 25, 2013, 02:24:29 AM »
Hi.

This is COP’s own strategies with the New Temple of Veeshan Dragons that we have actually killed.  You may use these strategies or come up with your own.

Lady Mirenilla.
Nasty hitter with a breath weapon, ae spell and a tail swipe.  Permarooted.
We fight her where she stands.  We face her towards the east and have the healing staff (with one or two exceptions) hiding behind the wall at “A”, out of the way of the ae spell.  We do our best to make sure people fight her only on the sides to avoid the breath and tail.  Burn from the start.

...


Thanks for the details Maglor.  They may come in handy.




I added dragon locations to the ToV map and changed the wall lines to black (since mine were light grey, and looks like Maglors are too).

NToV Map File & Dragon Locations

templeveeshan_3.txt (dragon labels)
templeveeshan_1.txt (zone map)

For those who want to manually add the dragon labels instead, they are below.
NToV Dragon Locations:
Code: [Select]
P 1251.5695, 55.6839, 69.9707,  240, 0, 0,  3,  Lord_Feshlak
P 1699.4047, -187.6331, 59.9707,  240, 0, 0,  3,  Lord_Kreizenn
P 1359.6309, -205.6292, 113.7433,  240, 0, 0,  3,  Dagarn_the_Destroyer
P 1796.0106, -1606.0189, 169.9394,  240, 0, 0,  3,  Jorlleag
P 1656.0674, -1624.4211, 169.9394,  240, 0, 0,  3,  Lady_Nevederia
P 1431.1306, -1796.5414, 159.9394,  240, 0, 0,  3,  Zlexak
P 1257.2927, -1967.1080, 159.9394,  240, 0, 0,  3,  Cekenar
P 1248.0819, -1646.0038, 159.9394,  240, 0, 0,  3,  Sevalak
P 734.1428, -509.1280, 117.9395,  240, 0, 0,  3,  Vulak`Aerr
P 149.2710, -968.8674, 109.9707,  240, 0, 0,  3,  Lady_Mirenilla
P 48.1528, -728.1440, 94.9707,  240, 0, 0,  3,  Lord_Koi`Doken
P 28.3864, 296.1350, 20.0020,  240, 0, 0,  3,  Lord_Vyemm
P 782.0020, -207.3386, 79.9707,  240, 0, 0,  3,  Aaryonar




Furro

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Re: NToV - Dragons 1 - 12
« Reply #5 on: October 03, 2013, 05:57:49 PM »

Rain of Fear - NToV - Event Items
(Retro Content Ruleset)

Retro Content - Item Distribution by Player Request:

At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed.  The purpose of this procedure is to expedite the distribution process of low demand items.