Plane of War - The Brothers Zek
*[09/28/2014] NOTICE: This post has been modified to reflect amendments posted within this thread *
Zone & Instance Info Gather Zone: Plane of War
NPC Name: Jorgar the Pacifist
NPC Location: Marked on map (can use find to locate CTRL-F in game)
Keyword to Enter: Prepared
Flag & Key Requirements Zone Flag: | | None |
Event Key: | | None |
Group Mission: | | None |
Event Flags: | | None |
* Minimum to be
Piggy/85'/pushed into raid: Nothing required.
Brief Event Overview & StrategyWe have to balance TWO bosses while adds which have weaknesses spawn and deal with various AEs and emotes. Very similar to the old version of this event called Zek Brothers as part of the Seeds of Destruction expansion.
100k+ Random Target Area Aura:
* This is VISUAL, you must have the following turned on in OPTIONS, under DISPLAY tab -> particles: Player tab, select: Raid + NPC. If you cannot see the 100k ring emote then please ask for assistance in FLRaids channel.
Random locations are targeted with a VISUAL RING effect. A few seconds later a 100k+ DD fires in that area. Everyone caught inside the ring gets hit.
Emote warns, but without the VISUAL effects above toggled on, you WILL NOT SEE where to move to avoid it.
Other Emotes that require CURES or ACTIONs when the related trigger fires:
- Tallon's Balance is a spell DEBUFF that causes you to take MORE DAMAGE from detrimental AEs. Get CURSE Cured to remove it.
- Aggro and De-aggro debuffs in play, related triggers will prompt when to get either DISEASE or CURSE cured.
- VZ MTs - Feign Death (FD) + Stun (single-target) - Stand up when trigger fires (or make a /stand hotkey and MASH IT).
- Various others outlined in the related trigger section.
Timed & HP Percent Adds:
Both timed and HP percent adds are in play. Adds are WEAK to certain types of SPELL/MELEE damage.
From event start, a Skirmisher and Priest add spawns every 1 minute 35 seconds. Vallon Zek spawns up to five swarm (clone) adds every 50 seconds. These despawn after a short period of time.
Additional adds spawn at 5% HP intervals of Tallon Zek and Vallon Zek. If one boss is lower HP, adds spawn when other reaches % interval.
- FIVE adds spawn at each interval.
- Spawn in middle area.
- Random mob type, but from different locations in middle area each time.
Tallon Zek & Vallon Zek:
Both bosses HP must be BALANCED throughout the event. If they fall out of balance, they SWITCH PLACES and the lower boss HP matches higher boss HP + 5%.
We must dispatch event adds and work each boss down while maintaining balance.
Adds & Weaknesses - How it WorksEach mob has at least two weaknesses: SPELL and MELEE.
Spell:
Beyond the standard NUKE spell lines, other spell weaknesses function abnormally. DoT spells act as NUKES. For example, casting a FIRE DoT on a related weak mob results in a NUKE for each cast. Casting the DoT over and over nukes the mob repeatedly. SNARE works as a NUKE as well on the related weak mobs. For example, a Ranger cast of
Earthen Shackles (Level 69), can NUKE the mob for 4.5 million damage.
Spell damage scales. The more of each damage the higher it scales. In other words, on a COLD weak mob, the more of us using cold against it the higher the damage.
Melee:
Melee weaknesses are straight up bonuses to hits. No bonus message is returned, however you will notice excessively high hits from normal against weak related mobs.
The best way to optimize in this area is be sure you're swapping weapons appropriately and focus on priority mobs we assign to your class, then other types.
Adds & Weaknesses - By Mob NamePlease reply with any relevant inaccuracies and proof if applicable/possible.
Timed Adds | | Weaknesses | | Notes |
Skirmisher | | COLD / PIERCE | | - Kiteable (does not summon) - Casts Backstab, which will DT if not corruption cured (Mortal Wound) |
| | | | |
Priest | | Charm acts as DoT | | - Casts 1 Million HP Heal (Battlefield Healing) |
| | | | - Casts invulnerability at 20% HP (Divine Barrier) |
| | | | - Can heal other mobs/TZ/VZ while invulnerable (unless charmed of course) |
| | | | - Headshot/Decapable (dark-blue /con) |
| | | | |
| | | | |
Percent Based Adds | | | | * If one boss is lower HP, adds spawn when other reaches % interval |
(At 5% Intervals) | | | | |
| | | | |
Flamespeaker | | COLD / PIERCE | | - Summons |
| | | | - Mezzable |
| | | | - Single-target 77k DD (Battle Blaze) |
| | | | - Target AE SNARE (Chains of War, 1000'/30' range) |
| | | | - Target AE 42k DD + STUN (Column of Steel, 1000'/30' range) |
| | | | |
Warbrute | | FIRE / H2H | | - Summons |
| | | | - Snareable |
| | | | - Target AE 18k DoT + STUN (Boulder Crush, 1000'/15' range) |
| | | | |
Provost | | FIRE / H2H | | Anti-kite code: |
| | | | If you will not face me, Winana, I will find a new target! |
| | | | Perhaps Dimbly will stand and fight! |
| | | | - Summons |
| | | | - Mezzable |
| | | | - Flurries |
| | | | - Headshot/Decapable (dark-blue /con) |
| | | | |
Lifetaker | | SNARE / SLASH | | - Summons |
| | | | - Mezzable |
| | | | - Do not use AA Snare |
| | | | - Headshot/Decapable (dark-blue /con) |
| | | | |
Warmaster | | SNARE / SLASH | | - Summons |
| | | | - Do not use AA Snare |
| | | | - Caster PBAE 30k DD + STUN (Giant Stomp) |
| | | | - AE Rampage |
| | | | |
Archer | | STUNS / BLUNT | | - Rain/Barrage 17.5k x 3 single-target and 50% chance of target AE 52k DD 1000'/10' range (Salvo)
|
| | | | - Flurries |
| | | | |
Marauder | | STUNS / BLUNT | | Anti-kite code: |
| | | | If you will not face me, Winana, I will find a new target! |
| | | | Perhaps Dimbly will stand and fight! |
| | | | - Summons |
| | | | - Mezzable |
| | | | - Single-target Rampages |
| | | | |
Salvebringer | | STUNS / BLUNT | | - Target AE 10k DoT + MELEE SLOW + SNARE. 2 minutes duration. (Slog, 1000'/10' range)
|
| | | | - Disease cures Slog (110 counters) |
Extended Target Window (ETW) Hotkey SetupGiven the size of the event area and limitations of /target, utilizing XTARGET is the most effective way of ensuring you target the correct mob as assigned by type to your class.
When % based adds spawn, they populate your ETW. We want to SORT them in a certain order that compliments your class. Then use another hotkey to isolate the highest priority target. Below is an example:
Paladins: Priority STUNs on Archers, Marauders, Salvebringers
Sort-Adds Hotkey: Hit this hotkey to sort ETW when % adds spawn.
/xtar set 3 a_Rallosian_archer00
/xtar set 4 a_Rallosian_marauder00
/xtar set 5 a_Rallosian_salvebringer00
Depending what spawns, this will place archer mob in ETW #3 slot. Marauder in #4 slot and Salvebringer in #5.
Note: In the above example, if you're not assigned a specific mob (the 00, 01 mob assignments), then you can leave off those mob ID numbers. This way your hotkey works for multiple mobs of the same type in the event more than one spawn in a set (which happens fairly often).
Target-Adds Hotkey: Use this after hotkey1 to immediately target priority mob.
/xtar 5
/xtar 4
/xtar 3
This will target #3 ETW slot first if any available, if none, it'll target #4 slot, if none, #5 slot. When your target is killed, hit the hotkey AGAIN to get the next available one if any. Rinse/repeat.
Note: In the examples, we're using ETW 3, 4, 5. Leaving 1 and 2 slots open for TZ/VZ. Customize your hotkeys how you wish. The main goal here is to enable you to target the mobs quickly and reliably using just two hotkeys: One to sort and other to target.
Classes to Mob Types for Xtarget SetupMost of you know our classes to mob type assigns and priorities already. But I thought listing them here may help others to prep in advance, as we normally do the /rs prep for assigns in this area in-game.
Breakdown by Class:
| | |
Wizards | | Skirmishers, Archers, Warbrutes, Provosts |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_archer /xtar set 5 a_Rallosian_warbrute /xtar set 6 a_Rallosian_provost
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 6 /xtar 5 /xtar 4 /xtar 3 |
| | |
Rangers | | Skirmishers, Flamespeakers, Lifetakers |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_skirmisher /xtar set 4 a_Rallosian_flamespeaker /xtar set 5 a_Rallosian_lifetaker
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 5 /xtar 4 /xtar 3
|
| | |
Magicians | | Warbrutes, Provosts |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_warbrute /xtar set 4 a_Rallosian_provost
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 4 /xtar 3
|
| | |
Enchanters | | Archers, Salvebringers, Marauders |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 5 /xtar 4 /xtar 3
|
| | |
Paladins | | Archers, Salvebringers, Marauders |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_archer /xtar set 4 a_Rallosian_salvebringer /xtar set 5 a_Rallosian_marauder
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 5 /xtar 4 /xtar 3
|
| | |
Monks | | Provosts, Marauders |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 4 /xtar 3
|
| | |
Beastlords | | Provosts, Marauders |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_provost /xtar set 4 a_Rallosian_marauder
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 4 /xtar 3
|
| | |
Berserkers | | Warmasters, Lifetakers, Archers, Marauders |
| | |
| | Sort-Adds Hotkey: |
| | /xtar set 3 a_Rallosian_warmaster /xtar set 4 a_Rallosian_lifetaker /xtar set 5 a_Rallosian_archer /xtar set 6 a_Rallosian_marauder
|
| | |
| | Target-Adds Hotkey: |
| | /xtar 6 /xtar 5 /xtar 4 /xtar 3 |
Add Spawn LocationsSpawn locations to add to map file (powar_1.txt):
P 237.0000, 2513.0000, 2.8900, 0, 100, 255, 3, priest
P 162.0000, 2513.0000, 2.8900, 0, 100, 255, 3, skirmisher
P 163.0000, 2436.0000, 2.8900, 0, 100, 255, 3, A5
P 237.0000, 2439.0000, 2.8900, 0, 100, 255, 3, A6
P 288.0000, 2563.0000, 2.8900, 0, 100, 255, 3, A4
P 287.0000, 2387.0000, 2.8900, 0, 100, 255, 3, A2
P 113.0000, 2561.0000, 2.8900, 0, 100, 255, 3, A3
P 112.0000, 2388.0000, 2.8900, 0, 100, 255, 3, A1
Out of Range & PositioningMost of you may have a trigger already (at least caster types), but I thought mentioning it here might be helpful as well.
Having a text trigger fire when your target is out of range is helpful for caster types.
Pattern: Your target is out of range
Positioning:
Be mindful of your position in relation to your healer. Healers be mindful of your groups members positions in relation to you. You have to work together.
It's helpful to have your map open and adjusted to an area of your screen that doesn't obstruct your game-play, but still enables you to see your group members at a glance.
Each group is assigned to either East or West (TZ/VZ) respectively. Which means it's important that if you are assigned East, that you're not over on the other side dpsing VZ and vice versa, which puts you out of range of your healer and potentially throws off the DPS balance we're orchestrating with the split.
Cures & DetrimentalsWithin group during prep please discuss and set up appropriate hotkeys specific cure types.
Your text/audio triggers fire and indicate which type of cure you required. But your healer doesn't know WHICH TYPE hit you. You have to be SPECIFIC when asking for a cure or your healer may end up using long cooldown AA and/or has to look at your buffs to determine which effect you have and that delays the curing and their ability to heal others.
Hotkeys for EACH of the following, directed in group:
Disease
Curse
Corruption
Deterimental
Obviously, associate a polite message to go along with each, for example: Disease cure now please!
Why Cures Matter:
As healers, we don't have a one cast spell to cure all ailments. We also have cooldowns for curing
Detrimental effects. By knowing what type of affliction you have we can be effective at curing it without wasting RC AA (Detrimental cure), which has a cooldown for example.
Your Class Matters:
As a healer, it takes us TWO casts to cure certain afflictions. However, if you are a Ranger or Paladin for example, you can cure various types of DoTs as well and your actions compliment your healer. For example, if you have a Tallon's Balance (TZ Debuff), it's Curse based 50 counters. As a Paladin, you could cure yourself or use your hotkey asking for a cure AND cast a curse cure on yourself reducing the counters which allows your healer to cast only ONCE to remove the rest of the debuff. This saves your healer time which can be used for healing and other things. The same goes for other types of DoTs, such as Disease for example. In the case of Barb of Tallon (there are 5 versions of Barb, refer to table in original post), note how they are Target AE areas. They target an area and cast a small range AE and anyone caught in the AE is hit. So if your Disease trigger fires, you know it's the Disease based Barb DoT OR Slog and chances are it potentially hit others nearby. As a Paladin, you're best to cast a Splash to help cure others nearby as well. Splash only removes 25 counters for Disease, but it's still helpful as it reduces healer burden by reducing the number of times a healer must cast to remove the effect.
Strategy & PositioningMain RaidThe
GREEN highlighted area designates the main raid (anyone not assigned elsewhere). This still allows us to spread out comfortably but at the same time efficiently reach adds when operating two MAs within the area (effectively, we're not split up on two sides).
A fire is planted at the edge of the RED boundary where TZs AE limit is. Players in the main raid area, please try and avoid crossing that campfire boundary to avoid the AE Debuff which will cause you to take more damage from AEs.
West - Vallon Zek (VZ)Avoid the
BLUE marked is area which indicates Vallon's Precision 100% HATE Increase DoT (125 ft). Curse Cure to remove.
Vallon DPS Group:
- In the event that area is 100k ring AE emoted, you can move North and South and still maintain line-of-sight in order to maintain DPS on VZ.
- Try and stay out of the room, as the 100k ring AE targets player locations (or congregated areas of players). We want to reduce the chance of 100k DD near MT.
- Range DPS only please.
East - Tallon Zek (TZ)Avoid the
RED marked area which indicates Tallon's Balance AE boundaries (300 ft). This AE is the debuff that amplifies AE damage. Curse Cure to remove.
Tallon DPS Group:
- Due to spell range limitations, you'll have no choice but to be in the debuff AE. However, we'll have support in group to cure you.
- In the event that area is 100k ring AE emoted, you can move North and South and still maintain line-of-sight in order to maintain DPS on TZ.
- Try and stay out of the room, as the 100k ring AE targets player locations (or congregated areas of players). We want to reduce the chance of 100k DD near MT.
- Range DPS only please.
Tallon ZekAbilities: Single-target rampages, AE Rampages, Flurries.
Various AEs in play not only add to the chaotics of this event, but they significantly increase the damage we take overall. Please review the following and react accordingly.
ALL Players:
Tallon's Dalance is a spell DEBUFF that causes you to take MORE DAMAGE from detrimental AEs. Use CURSE cures to remove it immediately (trigger provided in related section). This debuff is massive. If you're caught in the 100k DD aura for example and/or DoT/DD effect and have this debuff - You will die.
TZ Main Tanks: Get
DISEASE cured to remove the de-aggro Barb spell. Related trigger in other section.
TZ also casts various flavors of Barb of Tallon. Targets player/location, 1000' range, 30' to 60' radius at location.
Spell details provided below.
| | |
Tallon's Balance | | DoT Increase Spell Damage TAKEN by 1% to 50%. |
| | Caster PB AE, 300' range. Lasts 10 ticks (60s). |
| | CURSE CURES (50 counters) to remove it. |
| | Pattern: Chromatic runes surround you. |
| | |
Strategic Blow | | 40k DD + 7k DoT + STUN (Single-target, 30 ticks) |
| | |
Barb of Tallon | | 29k DoT + HATE REDUCTION 200% (Target AE 1000'/30') |
| | CURE DISEASE (65 counters) to remove it on MT |
| | Pattern: Your stomach lurches and refuses to obey you. |
| | |
Barb of Tallon | | 68k DoT + MELEE SLOW + Snare (3.5m duration, Target AE 1000'/30'). |
Barb of Tallon | | 52k DD + STUN (Target AE 1000'/60') |
Barb of Tallon | | SPELL / MELEE SILENCE - 1 tick (Single-target, 1000' range) |
Barb of Tallon | | 47k DoT + SPELL SLOW (Target AE 1000'/30', 2 ticks duration) |
Vallon ZekAbilities: Single-target rampages, AE Rampages, Flurries.
Various AEs also in play for VZ with their own unique severity. One AE fires every 10 seconds.
ALL DPS & Healers :
When you have Vallon's Precision debuff, you'll get HUGE aggro.
Depending where you end up assigned (ie, VZ DPS/support), this can affect you at any time (ie, you may get summoned, caught in the AE etc.). It's important to get cured when your trigger fires to remove this debuff.
VZ Main Tanks:
Get
CURSE cured to remove the de-aggro (Vallon's Subversion) spell. If you don't, Healers and DPS get summoned and die.
Vallon Zek Swarm Pets: Several spawn at once. Hit for 5-10k. To keep them off our MT, an assigned SK (or two) will be part of the VZ support team to aggro these and OT briefly until they despawn.
Spell details provided below.
| | |
Vallon's Subversion | | DECREASE HATE Generated by 300% (10 minute duration, single-target) |
| | CURSE CURES (90 counters) to remove it. |
| | Pattern: to chuckle at your pathetic skills |
| | |
Vallon's Precision | | INCREASE HATE Generated by 100% (2 min duration, Caster PB AE, 125' range) |
| | CURSE CURES (60 counters) to remove it. |
| | Pattern: You have been marked |
| | |
Tactical Strike | | Feign Death (FD) + Stun (single-target) |
| | Pattern: You are struck by the force of the Zeks |
| | Pattern: YOURNAME has fallen to the ground |
3rd Person View & Ring Emote Visual EffectsIt helps to be in 3rd person view to quickly identify; when emoted, how far you have to move to get out of the ring of death (100k+ DD).
Spell Visual EffectsThese are the settings I use and can confirm that they do work at a minimum to see the ring of death (110k DD area).
Options (ALT-O) -> Display tab, where there are three tabs listed under Particles (Spell, Env, Player). Of the three, each has one or more of the following: Near Clip, Density, On For, Opacity.
Spell | | |
Near Clip: | | Near |
Density: | | Low |
On For: | | Me + NPC |
Opacity: | | 50% |
| | |
Env | | |
Near Clip: | | Near |
Density: | | Low |
Opacity: | | 50% |
| | |
Player | | |
Near Clip: | | Near |
Density: | | Low |
On For: | | Raid + NPC |
Opacity: | | 50% |
Text & Audio Triggers - MandatoryALL Players:
GTT File: pow-anniversary-raid-all-players.gtt * Updated: 09/08/2014
100k+ Random Target Area Aura:
Random locations are targeted with a 100k+ DD. Any players in the area are warned before the Aura effect will fire at that location. If you have the proper spell effects turned on, you will see the ring-like area marked. Move out of the area to avoid the massive damage.
Pattern: appears to be taking aim at this area
Action: Run away from the immediate area.
Tallon's Balance - Debuff increases your damage taken by spells. Curse cures it.
Pattern: Chromatic runes surround you
Action: Get CURSE Cured!
Vallon's Precision - Debuff increases your HATE by 100%.
CURSE CURES (60 counters) to remove it.
Pattern: You have been marked
Action: Get CURSE Cured!
Skirmisher Add DT Marker: Single-target. Corruption cures it.
Pattern: You are bleeding.
Action: Get Corruption Cured! (30s timer)
Note: Kept period in the pattern, to prevent firing when you go unconscious.
Salvebringer adds cast
Slog - Target AE 10k DoT + MELEE SLOW + SNARE. 2.5 minute duration (1000'/10' range). Disease cures 110 counters.
Pattern: Your body slows down
Action: Disease Cure!
When Tallon Zek & Vallon Zek are out of balance they emote and SWITCH PLACES. Lower boss HP matches higher boss HP + 5%.
Pattern:
Vallon Zek says 'SWITCH!'Notification: TZ/VZ Out of Balance - Switched Places
/Con Add Weakness TriggersAll you have to do is /con the targeted mob, and it's weakness will pop up in text.
GTT File: pow-anniversary-raid-zek-con-adds.gtt * Updated 09/08/2014
Tallon Zek & Vallon Zek - Main Tanks* Replace
YOURNAME where applicable.
GTT File: pow-anniversary-raid-mts-tz-vz.gtt * Added: 05/09/2014
Tallon Zek (TZ) - Main Tanks:
Get
DISEASE cured to remove the de-aggro Barb spell.
Pattern: Your stomach lurches and refuses to obey you
Action: Get DISEASE Cured!
Vallon Zek (VZ) - Main Tanks:
Get
CURSE cured to remove the de-aggro (Vallon's Subversion) spell.
Pattern: to chuckle at your pathetic skills
Action: Get CURSE Cured!
Stand when hit by Feign Death from Tactical Strike spell.
Pattern: YOURNAME has fallen to the ground
Trigger for Timed Adds - Skirmisher & PriestMy previous time was slightly off. Going based on feedback, we get two timed adds every 1 minute 35 seconds.
Vallon Zek shouts, 'I know not, brother. Perhaps we should defeat them in the same manner as always!' This only goes off ONCE per event. Therefore we're going to use a repeating overlay trigger with an early warning text/voice.
GINA File:
pow-anniversary-raid-timed-adds.gtpNote: This is a GINA file because we need a repeating trigger with early warning built in. GTT does not have these features.
Trigger for Vallon Zek - Swarm AddsVallon Zek spawns up to FIVE swarm adds (clones).
Vallon Zek shouts, 'I know not, brother. Perhaps we should defeat them in the same manner as always!'
GINA File:
pow-anniversary-raid-vz-swarm-adds.gtpNote: This is a GINA file because we need a repeating trigger with early warning built in. GTT does not have these features.