Author Topic: LS - Elddar Forest - T1 - The Return of Kanghammer  (Read 4236 times)

Raiena

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LS - Elddar Forest - T1 - The Return of Kanghammer
« on: February 01, 2024, 08:57:40 PM »
Elddar Forest - T1 - The Return of Kanghammer


Zone & Instance Info

Gather Zone: Laurion Inn
NPC Name: Dextris Kanghammer
NPC Location: Find path (CTRL-F)

DZ Enter:Click Door 12


Flag & Key Requirements

Zone Flag: None
Event Key: None
Group Mission: None
Event Flags: None
 
* Minimum to be Piggy/85'/pushed into raid: No requirement


Brief Event Overview

Event starts upon hailing Dextris Kanghammer.  Dextris buffable only when event active.  If Dextris dies, event resets.

Rufus Invictus stands in center of arena surrounded by Takish belligerents.

At 90%, a Takish belligerent transforms to a Takish engineer and attacks.

At 66%, a Takish add spawns in each of the towers to the West, North and East.

Rufus is immune to melee and spell damage while Takish tower adds alive.  Adds respawn if not killed at same time.

At 47%, damaging ground auras appear in arena.

Throughout the event, Dextris Kanghammer takes damage from Rufus and Takish belligerents.


Strategy

Keep Dextris alive.

Kill Rufus down to 90%.  He will HP lock and a Takish engineer will spawn.

Kill a Takish engineer.  Splash through Magnet Mine damage.

Towers spawn at 66%.  Groups move to assigned locations and kill tower adds within 5s window.

At 47% stack and move with tank to avoid the damaging ground auras.





Tanks:
- Tanks make sure your healer is in range before engaging your tower Takish.


Healers:
- Add Dextris Kanghammer to ETW
- Keep Dextris Kanghammer alive
- Splash when Magnet Mine is cast by a Takish engineer


MA Kill Order: engineer, towers, Rufus


That's it for now!

This is a preliminary write up, which will be amended accordingly based on our experiences and feedback provided by our raiders.

* Friendly reminder: Freelance Raid Suggestion Policy regarding New Content - Don't kill the messenger -- Pie Management.



Details of NPCs/Mechanics



Rufus Invictus

Heel TurnCaster AE - 750k DD (range 50)
1st Person: You are slashed by a magical sword.
Note:
-




Adds

a Takish engineerMagnet Mine - Caster AE - 550k DOT + 50% Melee Slow + Snare (range 200, duration 30s)
Warning: A Takish engineer begins casting Magnet Mine.
1st Person: An unknown force pulls you to the ground.
Note:
- a Takish engineer spawns at 90%
- Dextris Kanghammer strains as an unknown force pulls him to the ground.
- The device that was disabling Kanghammer has been destroyed with the death of the Takish engineer.

a Takish swindler--
Note:
- Spawns in the West tower at 66%
- The shield that was protecting Rufus Invictus from spells has been removed with the death of the Takish swindler!

a Takish scoundrel--
Note:
- Spawns in the East tower at 66%
- The shield that was protecting Rufus Invictus from melee attacks has been removed with the death of the Takish scoundrel!

a Takish reprobate--
Note:
- Spawns in the North tower at 66%
- Whatever was causing Kanghammer's wounds to bleed openly has been removed with the death of the Takish reprobate!

a Takish belligerentPelted with Carrots - Caster AE - Spell Silence + Melee & Skill Silence (range 50, duration 30s)
(angry spectator)Warning: The angry crowd is throwing rotten vegetables at Soandso, Soandso, Soandso, Soandso, and Soandso.
1st Person: You are being pelted by carrots.
Pelted with Lettuce - Caster AE - 50k Mana Drain + 10k Endurance Drain + Decrease Melee Haste by 79% (range 50, duration 30s)
Warning: The angry crowd is throwing rotten vegetables at Soandso, Soandso, Soandso, Soandso, and Soandso.
1st Person: You are being pelted by lettuce.
Pelted with Tomatoes - Caster AE - 550k DoT + Decrease Melee Haste by 79% + Increase Spell Damage Taken by 100% (range 50, duration 30s)
Limit Spell: Heel Turn
Warning: The angry crowd is throwing rotten vegetables at Soandso, Soandso, Soandso, Soandso, and Soandso.
1st Person: You are being pelted by tomatoes.
Note:
- Angry spectators activate at 47%
- Rock Emote Warning: Some in the crowd pull rocks from bags at their sides and aim them at Dextris Kanghammer.
- Rock Emote Success: Dextris is pelted with rocks.
- Healers have 30s between emote warning and damage
- Dextris Kanghammer takes 60% damage when pelted with rocks

       



Start Event

Event is triggered by hailing Dextris Kanghammer

Dextris Kanghammer grunts, 'I've seen enough, this injustice will not stand. Even thieves understand that there's a code to live by. I'm putting an end to this.'

Dextris Kanghammer barks while approaching Rufus Invictus. 'You there, I see beyond your veil. End this farce now and return your ill-gotten gains to those you have swindled. This doesn't have to come to blows.'

Rufus Invictus shouts, 'Hmph, another goody-goody in our midst fellas. Thinks he's got some idea about saving the day. Let's show him that he messed with the wrong fighter today!'

Dextris Kanghammer shouts, 'Lay down your arms and turn yourselves in now. This is your last warning.'

Rufus Invictus spits on the ground next to him and squares up, ready for a fight. 'Oh we are way past that stage in the negotiations.'



Achievements:

- Slow Burn
-- Finish Stage 1 with Dextris' health over 90%

- Do Something Heroic!
-- Finish Stage 2 with Dextris' health over 50%

- Let Him Cook
-- Allow Dextris to fall below 5% health at any point in the event.



Lore:

Event Reset:

When Dextris Kanghammer dies, the memory fades and begins to reform.



Auras

The following are the absolute minimum graphic settings to see auras.  Zoning is required for the changes to take effect.

To make the changes, in game go to Options (ALT-O), Display tab.  On that page there's a Particles area with three little tabs: Spells, Env and Player.





Map Locations

Map file: N/A (right-click, "Save As", and place in EQ maps folder).

Corner Locations:
Code: [Select]
Labels submitted by: Soandso


Other labels for group zone:
Code: [Select]



Text & Audio Triggers - Mandatory

Everyone  Main Package  2024-03-26 (05:34pm)  - a Takish engineer - Magnet Mine - Splash

- Add Spawn - a Takish engineer
- Add Spawn - Towers

- Dextris Kanghammer - Pelted with Rocks - Heal

- Rufus Invictus
-- Shield - Melee Damage - Removed
-- Shield - Spell Damage - Removed

- Event Reset
- Event Start




Triggers below are toggled OFF by default - Situational usage.



GINA Issues?  Help Below:

If you're new to GINA and/or having issues with importing/enabling our trigger files, please read Ssark's GINA Manual.  If you're still having issues after following Ssark's guide, reply to the Audio and Text Triggers Alternative - GINA thread located in the Raiders Essentials section of our forums, and we'll work to resolve the issue(s).
« Last Edit: March 26, 2024, 11:35:59 PM by Raiena »
Raiena

Raiena

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Re: LS - Elddar Forest - T1 - The Return of Kanghammer
« Reply #1 on: February 08, 2024, 05:12:19 PM »
Thursday, February 08, 2024 - Update

Strategy post and trigger package updated.

DELETE OLD TRIGGER PACKAGE "The Return of Kanghammer - Everyone", BEFORE IMPORTING NEW!

Make sure trigger package is enabled


See everyone in-game! :)
Raiena

Raiena

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Re: LS - Elddar Forest - T1 - The Return of Kanghammer
« Reply #2 on: March 26, 2024, 11:38:56 PM »
Tuesday, March 26, 2024 - Update.

Everyone trigger package updated.

OKAY TO MERGE WITH EXISTING TRIGGER PACKAGE "Elddar Forest - The Return of Kanghammer - Everyone"


See everyone in-game! :)
Raiena