This is really for more of an AA check than a gear one. I've got so much left to work on that I welcome pointers for anything I should get or improve immediately.
In case my signature doesn't show up for some reason: http://eq.magelo.com/profile/1318122
If I were you, with what you have so far, I'd work on start/finishing the following AA outlined below in the short term. I ranked them in the order of what I would do first in this situation:
1 =
High2 =
Medium3 =
LowGeneral:
3 Combat Agility
3 Combat Stability
3 General Sturdiness
Archetype:
1 Healing Boon
3 Shield Block
1 Twinheal
1 Spell Casting Subtlety
Class:
1 Tranquil Blessings
1 Hastened Mass Group Buff
1 Burst of Life
1 Celestial Regeneration
1 Hastened Celestial Regeneration
2 Improved Burst of Life
For heal burn:
2 Celestial Rapidity
2 Flurry of Life
2 Healing Frenzy
3 Extended Healing Frenzy
Heal Burn On raids or grouping, my heal burn is as follows in a hotkey:
/alt activate 997
/alt activate 6488
/alt activate 8500
/alt activate 1471 (this is 2nd spire, so it'll lock out 1st/3rd)
[tell Furro Healing Burn Activated
#997 - Celestial Rapidity:
Increase Spell Haste by 50%Not limited by normal haste restrictions.
Graceful Remedy 0.5s becomes 0.3s
Virtuous Intervention 1.5s becomes 0.8s
Reverent Light 3.8s, focused to 2.3, becomes 1.9s
Word of Renewal 2.7s becomes 2.3s
and so on...
#6488 - Flurry of Life: Increase Healing by 30%#8500 - Healing Frenzy:Duration: 12s (2 ticks), Extend: Yes
1: Increase Spell Mana Cost by 50% to 80%
2:
Increase Chance to Critical Heal by 100%Burn a bit more mana, but the 100% crit rate more than makes up for it.
#1417 - Second Spire of Divinity: Increase Healing Bonus by 2000Notes:
For raids, aside from
"oh snap" moments, every raid I'm using a heal burn at one or more points in the event where it's dicey. At times, depending on the length of the event and when the burn is used, you can get it in more than once, since they're 10-15 min refresh discs. You don't have the AA yet, but I'll often combine the planned burns with Silent Casting just prior to avoid unneeded attention. In addition, during the burn I'll use Forceful Rejuvenation (refresh all my spell timers) for maximum effectiveness.
TwinhealMy heal technique is as follows:
Almost every heal I cast is centered around fast casts 0.5-1.5s Heals, Heal to Nukes, with a twincast/twinheal weave.
Twincast: The Glorious series is our Twinheal line consists of a nuke with a chance to twinheal buff with counters. You nuke a mob, a Twinheal buff icon will appear in your short-term buff window, and the next TWO heal type spells you cast will CRIT HEAL (double heal).
The concept is simple. Use a Glorious line to twinheal proc; follow up with an Intervention, GC and/or whatever as the situation demands. Rinse, repeat.
The entire technique is designed to increase burst heals.
Notes:
Any direct cast heal will work with the twinheal. This includes our target Splash, Group Direct Heal, etc.
The Intervention spell lines are not linked together. So casting one doesn't lockout the other(s).
My spell lineup for raids is generally as follows:
1)
Olsif's Retort or
Reforming Splash2)
Elysian Intervention3)
Graceful Remedy4)
Glorious Censure (use this version, it's the lowest mana cost and the twincast effect is the same regardless of new/old)
5)
Virtuous Intervention6)
Word of Reformation7)
Ceslestial Intervention8)
Reverent Light9)
Divine Interposition10)
Fifteenth Emblem11)
Shining Bastion12)
Elixir of the Acquittal