Tanks & Mitigation Buff
* [04/16/2013] NOTICE: This post has been modified to reflect amendments posted within this thread *
All tanks, please ensure you have the Cleric mitigation buff:
Shining Bastion.
Shining Bastion provides the following:
- Lowers incoming melee damage by 10%
- Provides a stun proc, with a recourse direct 2k+ heal
Effects Breakdown:- Mitigate Melee Damage by 10%, 0 total:
There is no cap for total damage, it's 10% mitigation to melee hits until the buff fades.
The stun portion provides extra aggro for the Tank. In addition, NPC (mobs) that are not stun immune, become briefly stunned and not swing; overall resulting in a reduction of incoming damage towards the Tank.
The heal proc can crit for classes with related AA Crit Heal/Tap lines (ie, Paladins/Shadowknights). In addition, being a heal, it'll provide a tiny bit of aggro. Overall, the heals are free, and help cover incoming damage.
Additional Benefits:- Close to 9 minute duration.
- Normal recast timer (global refresh). Allowing Clerics to maintain/refresh it quickly, across several assigned tanks.
GTT TriggerProvided below is a trigger for when Shining Bastion FADES. When it fires, hit your hotkey requesting another one.
Trigger File:
tank-sa-fade.gttAudio File:
Alert5.wavBuff BlocksShaman Spirit Guardian line prevents Divine Interposition (DI) from landing. This is a big deal on raids, so please block the following Spirit Guardian spells:
/blockspell add me 30900, 30901, 30902, 38064, 38065, 38066, 40833
Spell Data note for reference:
Spirit Guardian:
1: Cast: Spirit Renewal if HP Below 50 Percent
3: Stacking: Delayed Heal Marker (10)
Spirit Renewal: 4: Increase Current HP by 22000 per tick (4 ticks)
5: Cast: Lingering Spirits
Lingering Spirits: 3: Stacking: Block new spell if slot 3 is 'Delayed Heal Marker' and < 1000
Divine Interposition RK. III: 1: Divine Intervention with 51963 Heal
2: Stacking: Block new spell if slot 3 is 'Delayed Heal Marker' and < 7
3: Stacking: Delayed Heal Marker (7)
Note: The Shaman ability is blocking DI