Loot System Changes
* EFFECTIVE DATE: Tuesday, April 19, 2011
In order to aid in our progression efforts and strengthen us as a team, several changes/adjustments to the Freelance Loot System are necessary.
OverviewThis is a brief overview, with details covered further below.
- Item Distribution State discontinued.
- LOOT category items distributed via the DKP Ruleset.
- LOOT OPEN items distributed via the Random 1000 Ruleset.
Detail TrackingSince these changes affect the Loot System, they must be documented. This is the detail section of those changes.
Item Distribution States
Freelances item distribution system has two states: Random and DKP. The state used at any given time is determined via random chance, with odds of it being either DKP or Random ruleset.
* Effective: Friday, May 22, 2009 The hybrid states portion of our DKP system is now in effect from this point forward. If you're not familiar with our system, please click on the Loot Rules link for details.
Item Distribution State Procedure
Prior to distributing each loot bounty, the Raid Leader will issue a /random 1000.
A /random 1000 result greater than or equal to 300 will use DKP ruleset.
A /random 1000 result less than 300 will use normal /random 1000 ruleset.
* Important: DKP is still a factor, in any given state we are in. What this means is, you still earn DKP for an event where an item is distributed via /random. By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings. For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings. This can be alievated, by continuing to show up for raids.
Item Categories
Items categorized in this section, fall within the confines of the Freelance Hybrid DKP System. Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night. "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
CATEGORY | | DEFINITION | | RULESET | | DKP BASE |
1AUG | | Augmentation Item | | Random 1000 | | 10 |
2LOOT | | Regular Loot Item | | Random 1000 or DKP | ] | 10 |
3RUNE | | Spell / Melee Disc | | Random 1000 | ] | 5 |
3N/A | | Miscellaneous Items | | Random 1000 & Raid Attendance | ] | 0 |
Changed above to:Item Distribution
Freelance uses both DKP and Random 1000 to distribute items. All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.
* Important: DKP is still a factor, regardless of distribution method used (DKP/Random). What this means is, you still earn DKP for an event where an item is distributed via /random. By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings. For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings. This can be alievated, by continuing to show up for raids.
Item CategoriesItems categorized in this section, fall within the confines of the Freelance Hybrid DKP System. Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night. "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
CATEGORY | | DEFINITION | | RULESET | | DKP BASE |
1AUG | | Augmentation Item | | Random 1000 | | 10 |
2LOOT | | Regular Loot Item | | DKP | ] | 10 |
3RUNE | | Spell / Melee Disc | | Random 1000 | ] | 5 |
3N/A | | Miscellaneous Items | | Random 1000 & Raid Attendance | ] | 0 |
4OPEN | | Used in conjunction with above categories | | Random 1000 | ] | |
Random 1000 Ruleset
Overview
When in this state, all applicable category items are distributed via Random 1000 Ruleset. Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.
Stipulations
The following conditions are in play during the random ruleset:- Strict /random format 0 - 1000
- One /random per item, per "Real Life" person
- AUG and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- N/A items may be subject to a Raid Attendance factor to determine eligibility for random.
- OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL). These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
Changed wording with regards to "state" reference.
Corrected a missing reference in "Stipulations" section, missing RUNE category related to DKP cost attached.
Changed above to:Random 1000 Ruleset
OverviewAll applicable category items are distributed via Random 1000 Ruleset. Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.
StipulationsThe following conditions are in play during the random ruleset:
- Strict /random format 0 - 1000
- One /random per item, per "Real Life" person
- AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- N/A items may be subject to a Raid Attendance factor to determine eligibility for random.
- OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL). These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
DKP Ruleset
Overview
When in this state, all applicable category items are distributed via DKP Ruleset.
Raiders decide the value of an item, based on their desire to have it.
All items being auctioned have a base open bid value of 10 DKP.
There are 3 rounds of bidding, all done in /raidsay.
A player cannot bid more then his Current DKP holdings.
Removed "state" reference above.
Changed above to:OverviewAll applicable category items are distributed via DKP Ruleset.
Raiders decide the value of an item, based on their desire to have it.
All items being auctioned have a base open bid value of 10 DKP.
There are 3 rounds of bidding, all done in /raidsay.
A player cannot bid more then his Current DKP holdings.
DKP Ruleset
No bidders on an item
This situation comes into play when three bid rounds elapse, with no player bids on the item.
In this case, the item is up for bid again, as "OPEN", and the normal bid round format continues.
If an OPEN item has no bidders following three rounds, then a winner is deteremined via Random 1000 Ruleset.
* Note this change to our procedure
*Changed above to:Three elapsed rounds of no bids and the item will be processed as "OPEN", via the Random 1000 Ruleset.
CHANGELOG for EFFECTIVE DATE: 04/19/2011- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.
CHANGELOG once in effect for FL Site & Forum Loot Pages:
- Updated Loot sections on main FL site
- Updated Forum Loot System sticky posts
- Scheduled events posts updated (tables/etc).