Freelance is changing over to a DKP & Random loot system.
This is a massive change to how loot will be done on Freelance raids. Since this isn't a guild, the system will have to be adjusted to deal with an open raid concept. A system that doesn't shutout new members from joining.
Post your comments in this thread. I'll be replying or editing this post, with updated DKP rules as they're ironed out. This way it's an open process and you can see what's being considered. I value your insight and hope this process will help iron out details which may get overlooked.
Objective:The main objective here, is to create a fair system that rewards regular attending members, but at the same time gives newcomers a chance at loot. Through collaboration, this document will be revised to reflect valid concerns of fairness, close potenial loopholes for abuse and trim up areas I may have accidently overlooked. Once finalized, it should explain clearly how loot opportunities are fairly available to everyone, including those with limited playtimes. In addition, it should explain in detail all calculations where applicable.
Please keep an open mind and add your concerns or suggestions by posting a reply within this thread. Thanks.
Freelance Hybrid DKP System
System OverviewFreelance uses a hybrid DKP system for item distribution during raids. The system incorporates both random chance and point rewards for participation. This document explains the hybrid system, it's rules and related procedures.
A condensed overview of Freelance loot rules are explained at the start of each raid, and/or prior to item distribution.
Zero-tolerance PolicyWe have a zero-tolerance policy with regards to item distribution. If you're not sure on any aspect of the rules below, it's your responsibility to ask questions. We recommend you never loot an item unless told to do so explicitly by the Raid Leader or someone designated with Raid Authority. Looting something out of turn, and then claiming you didn't understand the rules is not acceptable and will result in a ban for life from Freelance raids.
TerminologyThis section defines terms and abbreviations used within this system and/or during item distribution.
TERM | | DEFINITION |
Loot | | Items considered of value that drop during raids. Usually from main events, but sometimes from other sources.
| |
spacer | | | |
Loot Bounty | | A collection of items considered of value that drop at an event. Normally found after successful completion | |
spacer | | of an event. | |
spacer | | | |
Bounty Total | | A value derived from total spent DKP on a per target basis. Used in calculating DKP earnings. | |
spacer | | | |
/random | | In-game random dice rolling, it can be any range between 0 to 32000. Freelance uses 0 to 1000 | |
spacer | | (example: /random 1000). | |
spacer | | | |
Real Life Person | | This applies to a single person in the real world playing single or multiple characters in-game. | |
spacer | | All their characters are considered the same person, even if the person is boxing someone elses character. | |
spacer | | | |
FFA | | This means "free for all". In the context of this section, an item called as FFA is open to anyone who wants it | |
spacer | | without a /random or cost attached. | |
spacer | | | |
OPEN | | Items tied to a category, that have gone through a first pass for distribution, where no player interest was | |
spacer | | declared. These items are still subject to the DKP cost attached. | |
spacer | | | |
Last Call | | This is done as a last warning call before /randoms are closed for the particular item. | |
spacer | | | |
Regular Loot | | Items tied to the "LOOT" category, are items that count towards your loot for the night. | |
spacer | | | |
DKP | | "Dragon Kill Points". In general this is our system used to quantify loot distribution based on raid participation. | |
spacer | | These points are awarded for time spent on our raids, and used as currency to purchase items of value. | |
spacer | | | |
Current DKP | | An individuals total point pool or holdings.
| |
spacer | | | |
Mains, Alternates, | | Different forms of character classification. For the purpose of DKP tracking, these are all considered | |
Bots, Non-Mains | | one and the same, in that they're equal individual entities and tracked as such.
| |
spacer | | | |
Raid Attendance | | An individuals participiation count, that is tracked.
| |
spacer | | | |
Item Cost | | A numerical value attached to an item.
| |
Item Distribution
Freelance uses both DKP and Random 1000 to distribute items. All items are associated with a category, and each category tied to a ruleset; which is used for item distribution.
* Important: DKP is still a factor, regardless of distribution method used (DKP/Random). What this means is, you still earn DKP for an event where an item is distributed via /random. By the same token, any items won via random, the DKP value attached is deducted from your Current DKP holdings. For a newcomer, winning a /random, it's entirely possible to go into negative Current DKP holdings. This can be alievated, by continuing to show up for raids.
Item CategoriesItems categorized in this section, fall within the confines of the Freelance Hybrid DKP System. Each "Real Life" person is allowed to participate, winning one AUG, LOOT, RUNE, and NA item per night. "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
CATEGORY | | DEFINITION | | RULESET | | DKP BASE |
1AUG | | Augmentation Item | | Random 1000 | | 10 |
2LOOT | | Regular Loot Item | | DKP | ] | 10 |
3RUNE | | Spell / Melee Disc | | Random 1000 | ] | 5 |
3N/A | | Miscellaneous Items | | Random 1000 & Raid Attendance | ] | 0 |
4OPEN | | Used in conjunction with above categories | | Random 1000 | ] | |
In-game Preliminary: - Condensed version of the loot rules is covered in /raidsay
- Loot Bounty is linked in /raidsay
- "Doing loot now" call is made in /raidsay
Retro Content - Item Distribution by Player Request:At the time of item distribution, the chest contents will be linked in /raidsay, and players interested are asked to link in the FLRaids channel the items they want processed. The purpose of this procedure is to expedite the distribution process of low demand items.
Random 1000 Ruleset
OverviewAll applicable category items are distributed via Random 1000 Ruleset. Highest number wins; with one random per item, per "Real Life" person; and limited to one item win a night.
StipulationsThe following conditions are in play during the random ruleset:
- Strict /random format 0 - 1000
- One /random per item, per "Real Life" person
- AUG, RUNE and LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- N/A items may be subject to a Raid Attendance factor to determine eligibility for random.
- OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- OPEN items are processed LAST.
- Identical items subject to Random 1000 Ruleset, are processed in a single pass.
- Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL). These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
ExceptionsThe exceptions to the above random ruleset are as follows:
- "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
- The Random procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance. The item will be categorized at that time only, by the Raid Leader, as FFA.
Random Ruleset ProcedureThis section covers the format used during random ruleset.
Random Process Format:/ran 1000 on < item_link > - < category >, GL!
< approximately 15 second window for randoms >
Last call on < item_link > (15 seconds).
< approximately 15 second window for randoms >
./random CLOSED.
Congrats < player_name > on < item_link > (their number rolled).
Random Process Completion:After the items have been randomed off, a "Loot up winners!" call is done in /raidsay. After which, winners may loot their item(s).
Random Ruleset Do's & Don'tsThis is a friendly reminder area to cover some common sense aspects of random.
Do's:- Do understand our loot rules and ask questions on details you're not sure about.
- Do make sure you're near the person doing loot, so your /random is not out of range.
- Do try and make sure the item is usable by your class (ie, that the item lists your class where appropriate).
- Do make sure you are /randoming on the character that will be looting the item if you win (this applies to boxed characters).
Don'ts:- Don't random if you have no intention of looting the item on win (ie: no joke randoms for fun, it's confusing and slows us down).
- Don't deviate from our /random 1000 format. No exceptions are made (ie: /random 1 1000 is not acceptable, so don't do it).
- Don't make any side deals (offering money or whatever) to the higher rollers if you're the runner up to make them pass, so you can win the item.
- Don't AFK if you're waiting to /random on something. We don't have all night to wait around for you to return.
Disclaimer:Any category items being distributed in this fashion are done so on a per item basis. Any item that does not fall under the Random 1000 Ruleset is made clear at the time of distribution. These items are most likely, but not always, covered in the Miscellaneous Items section.
DKP Ruleset
OverviewAll applicable category items are distributed via DKP Ruleset.
Raiders decide the value of an item, based on their desire to have it.
All items being auctioned have a base open bid value of 10 DKP.
Minimum bid increments of 5 DKP at a time.
There are 3 rounds of bidding, all done in /raidsay.
A player cannot bid more then his Current DKP holdings.
StipulationsThe following conditions are in play during the DKP ruleset:
- One bidder only, per "Real Life" person (no bidding on multiple boxed characters).
- One item win a night, per "Real Life" person.
- Tie or Matched Bids are ONLY permitted when an individual's current DKP holdings are equal to the current bid at the time.
- LOOT categorized items, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- OPEN items tied to a category, are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
- Items available for NPC Trade-In are distributed in the following order: LOOT, LOOT OPEN, LOOT OPEN (Classes: ALL). These items are subject to the DKP cost attached, which is deducted from the winners Current DKP holdings.
ExceptionsThe exceptions to the above DKP ruleset are as follows:
- "OPEN" items still count as your item in that category for the night, and are available to anyone, including prior winners.
- The DKP procedure will be bypassed for class specific items, that fall under any category, when only one person of said class is in attendance. The item will be categorized at that time only, by the Raid Leader, as FFA.
- Minimum bid exception - If your MAX TOTAL Current DKP holdings does not fall within 5 DKP; in which case you are allow to go all in.
Bid War ProcedureShown here is the bid process format, all done in /raidsay, including those bidding on items.
Taking bids on < item_link > - < category >. Starting at 10 DKP!
< approximately 15 second window for bids >
< GOING ONCE > at < HIGHEST DKP BID >
< approximately 15 second window for additional bids >
< GOING TWICE > at < HIGHEST DKP BID >
< approximately 15 second window for additional bids >
Bidding CLOSED.
Congrats < player_name > on < item_link > for < bid_amount > DKP!
Ties Between Bidders Tied bids are resolved via Random 1000 Ruleset, between the tied bidders. The item cost used is the tied bid value.
Tied Bidders Format:Tied Maximum Bids! - ONLY: < player_names >, /random 1000 now on < item_link > for < tied_bid_value > DKP!
Last call (tied bidders only) on < item_link >, for < tied_bid_value > DKP!
./random CLOSED.
Congrats < player_name > on < item_link > for < tied_bid_value > DKP.
No bidders on an item Three elapsed rounds of no bids and the item will be processed as "OPEN", via the Random 1000 Ruleset.
Disclaimer:Any category items being distributed in this fashion are done so on a per item basis. Any item that does not fall under the DKP Ruleset is made clear at the time of distribution. These items are most likely, but not always, covered in the Miscellaneous Items section.
DKP Gain & Loss
This area explains the factors that relate to earning and spending DKP.
Dynamic DKP EarningDKP is earned based on the total value of loot distributed, divided by the total number of attendees, on a per event or target basis.
Formula: [ bounty_total / raid_attendance ]
Note: bounty_total is dynamic, that means constantly changing. Covered in section below under 'Dynamic DKP Spending' with fixed minimum opening bid value per item.
All totals rounded to the nearest whole number.
Example 1:Bounty Total: 500 DKP
Max minimum Bounty Total: 40 DKP (that's 10 DKP per item, 4 items)
Raid Attendance: 35
Win DKP Earned: 14
Fail DKP Earned: 1
Fail calculation:
= (40/35)
= 1.14
Dynamic DKP SpendingItems being auctioned for DKP, go through an open bid process. Once done, the highest bid value is attached to that particular item. This item value is deducted from the winners Current DKP holdings (with appropriate taxes applied).
Auction details are covered in section 'DKP Ruleset'
DKP TaxIn order to encourage DKP spending, and help stem off hoarding, all items are subject to a tax. For every 1 DKP held, ensues a tax of 0.25%. This tax is applied only on spent items. So for example, someone with 150 DKP holdings, would pay 37.5% more for an item.
All totals are rounded to the nearest whole number.
Formula: [ dkp_holdings ( tax_rate ) ] ( item_cost )
Example:Player_A: 150 DKP holdings
Item Cost: 20 DKP
Player_A Cost: 28 DKP
Calculations:
= (150 (0.0025))(20)
= 0.375 (20)
= 7.5
* Important: Tax is not in effect at this time. We're still in the early stages of this DKP system, and having tax in place as we're seeding the system is counter productive. We may need to tweak with the tax rate also, but for now numbers are needed in the system to see how everything works out.
* Be aware: Tax is calculated only after items are purchased. This means, don't factor in tax to find out what you have available to bid with. Simply use your Current DKP holdings as a ceiling during bidding. It's entirely possible and normal, after tax is calculated from a purchase, to go into negative DKP territory.
Raid Attendance
[/size]
This section covers attendance procedure, stipulations, exceptions, and abuse.
Raid Attendance ProcedureEach person's raid attendance, is the determining factor as to whether they earn DKP and the amount for any particular raid.
DKP Check Procedure- At start - when clearing trash, and/or prepping for an event or target.
- At event or target engage.
- At finish - when raid is done for the night.
Note: Start/Finish checks are always 1 DKP.
Raid Attendance StipulationsTo be considered in attendance, you must meet the following conditions:
- Ready for action
- In the zone specified
- Within range of the raid
Raid Attendance ExceptionsThere are no exceptions to the above stipulations. This includes the following:
- No adjustments for LD / RIP time elapsed.
- No additions for joining after RA check.
- No other excuses, including real life emergencies will be considered, ever.
The list above, may seem harsh. But the reality is, there's no accurate way in which the Raid Leader can make adjustments and be fair to everyone. There's just no taking anyone at face value regarding any situation that may affect ones attendance. The moment any adjustment is made, it raises speculation as to biases/favoritisms.
Everyone must just deal with the fact, that they will miss attendance checks from time to time for whatever reason(s). Receiving half credit for a raid, is still better then receiving no credit.
Raid Attendance AbuseThis is to address and stem off possible abuse of the RA check system.
RA abuse constitutes showing up for an attendance check, then promptly leaving afterwards in order to receive credit.
1 DKP Start Check taken +/- 5 minutes from official start time.
Just a friendly word of warning. These types of abuse to the system are easy to spot and can be tracked using pattern parsing techniques behind the scenes. Freelance logs everything. Any abusers will be banned for life from Freelance raids.
Inactive Raiders* Be aware: This section will be reviewed and possibly revised at some future point. At this time, there is no DKP decay in place. The DKP system is setup to track activity, and simply mark any individual who exceeds the threshold set below.
A raider is considered inactive when they do not meet the following condition: 120 days without attending any Freelance raids.
Miscellaneous Items
Progression ItemsProgression items such as Key/Flags are distributed via the N/A category. N/A items inherit the guidelines associated with the ruleset used at the time of distribution.
Special Case ItemsItems that spawn instances; unlock doors; and/or otherwise required for raid functionality are distributed to the Raid Leader, or those with Raid Authority.
CHANGELOG:- Fixed up some brackets on the formulas
- Removed duplicate word in description of Current DKP under the Terminology section.
- Added "Trash Clearing" with it's associated deinfition above, to Terminology section.
- Adjusted wording under DKP Gains section, relating to Trash Clearing, from 'early clear' to 'Trash Clearing'.
- Replaced variable 'early_clear' to 'trash_clearing' in section DKP Gain Forumla.
- Replaced wording 'early clear' to 'trash clearing' in the example, under DKP Gain Forumla section.
- Added 'Key-type items' to the list of Miscellaneous Items
- Organized Miscellaneous Items section to a list format.
- Added a disclaimer for possible future changes to listed items under the 'Miscellaneous Items' section.
- Added Section: 'Transition Phase', along with associated details
- Fixed 'DKP Gain Formula' in sub-section 'DKP Gains' (brackets misplaced)
- Adjusted 'Item Cost Formula' in 'Item Cost' section
- Changed variable in 'Item Cost Formula' under the 'Item Cost' section from value 20 representing tier, to variable 'tier'
- Adjusted Examples in 'DKP Gain Formula' and 'Item Cost' to use the revised formulas
- Revised procedure/circumstances in sub-section 'No Ayes (2nd pass) under section 'Loot Distribution Procedure'
- Revised/added sub-sections/related material under 'Transition Phase' section
- Fixed typo and sentence structure under section 'Item Cost'
- Removed sections: 'DKP Gain, Loss & Decay', 'Item Cost', 'Item Cost Decay', and 'Loot Distribution Procedure'
- Added sub-sections: 'Dynamic DKP Earning', 'Dynamic DKP Spending' under section 'DKP Gain & Loss'.
- Added sections: 'DKP Tax' and 'MIA Players'
- Revised wording in sub-section 'Dynamic DKP Earning' under section 'DKP Gain & Loss'
- Removed the following terms and descriptions under 'Terminology' section: 'Decay', Lifetime Raid Attendance', 'Lifetime DKP', 'Negative DKP', 'Trash Clearing'
- Added 'Raid Attendance' and its description, under section 'Terminology'
- Revised 'Item Cost' description under section 'Terminology'
- Revised wording in sub-section 'Dynamic DKP Spending' under section 'DKP Gain & Loss'
- Added section 'Raid Attendance'
- Added sub-sections: 'Raid Attendance Procedure', 'Raid Attendance Stipulations', 'Raid Attendance Exceptions', 'Raid Attendance Abuse'
- Revised 'MIA Players' section
- Added clause to section 'Transition Phase'
- Adjusted tax rate from 0.5% to 0.25% under section 'DKP Tax'
- Revised wording/figures in section 'DKP Tax'
- Modified 'Be Aware' clause, under section 'Transition Phase'
- Revised 'Raid Attendance' definition, under section 'Terminology'
- Added 'Bounty Total' and its description, under section 'Terminology'
- Clarified wording under sub-section 'Dynamic DKP Earning', under section 'DKP Gain & Loss'
- Revised wording in sub-section 'Dynamic DKP Spending', under section 'DKP Gain & Loss'
- Added section 'Open Bid Wars'
- Added sub-sections 'Overview' and 'Bid War Procedure', under section 'Open Bid Wars'
- Corrected a value in the tax example, under section 'DKP Tax'
- Adjusted sub-section 'Bid War Procedure' bid window time from 10-15 to 30, under section 'Open Bid Wars'
- Corrected spelling in various sections
- Removed 'Transition Phase' sections and related sub-sections.
- Added 'Loot Distribution States' section.
- Added sub-section 'Loot Distribution State Procedure', under section 'Loot Distribution States'.
- Removed 'MIA Players' section.
- Added 'Inactive Raiders' section
- Changed document title from 'Freelance DKP System' to 'Freelance Hybrid DKP System'
- Added additional terminology to section 'Terminology'
- Added sections 'System Overview' and 'Zero-Tolerance Policy'
- Added 'Random Loot Ruleset' section
- Added sub-sections: 'Overview', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Random Ruleset Do's & Don'ts', Disclaimer' and related contents therein, under section 'Random Loot Ruleset'
- Renamed 'Open Bid Wars' section, to 'DKP Loot Ruleset'
- Rearranged and reworded sections to help with flow.
- Added HTML link of the document, that points to the main Freelance site.
- Added EQDKP database link, that points to the Freelance EQDKP database.
- Changed Topic title to better reflect the system being represented.
- Rearranged the sections to help correspond the flow as I have it laid out on the main site.
- Added sub-sections 'Ties between Bidders', 'No bidders on an item', under section 'DKP Loot Ruleset'
- Revised section 'Terminology', terms: "Open to All", "Regular Loot". Changes flow throughout the document.
- Revised section 'Loot Distribution States', Activation of hybrid state clause, with associated effective date.
- Revised section 'Random Loot Ruleset', sub-sections: 'Description', 'Stipulations', 'Exceptions', 'Random Ruleset Procedure', 'Disclaimer'.
- Revised section 'DKP Loot Ruleset', sub-sections: 'Description', 'Exceptions', 'Bid War Procedure', 'Disclaimer'.
- Revised section 'Miscellaneous Items' rephrased and category additions.
- Added section 'Item Categories'
- Fixed spelling and sentence structure and other minor omissions
- Changed section title 'Loot Distribution States' to 'Item Distribution States'
- Changed sub-section title 'Loot Distribution States Procedure' to 'Item Distribution States Procedure'
- Changed section title 'Random Loot Ruleset' to 'Random 1000 Ruleset'
- Changed section title 'DKP Loot Ruleset' to 'DKP Ruleset'
- Adjusted wording/removed table within the 'Miscellaneous Items' section
- Added N/A Category, to cover miscellaneous items
- Under DKP Tax sub-section, added 'Important' clause.
- Changed wording in 'Terminology' section, for term: 'Raid Attendance'.
- Changed sub-section 'Dynamic DKP Earning' description.
- Changed sub-section 'Raid Attendance Procedure' description.
- Added sub-section 'DKP Check Procedure' under section 'Raid Attendance'
- Amended sub-sections 'Exceptions' in sections 'Random 1000 Ruleset', and 'DKP Ruleset'
- Adjusted timeframes and format under procedure, in sections: 'Random 1000 Ruleset', and 'DKP Ruleset'
- Minor verbiage changes addressed below within the related process/procedural areas to reduce the amount of typing required.
- Reformatted areas for easier reading, by reducing bolded sections.
- Item Distribution States changed from 50/50, to 70/30.
- Item Distribution State Procedure changed to reflect 70/30 adjustment
- Changed section Item Categories, table item Miscellaneous Item, added RA factor.
- Changed section Random 1000 Ruleset, sub-section Stipulations, added N/A items reference to factor in RA
- Changed section Random 1000 Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Changed section DKP Ruleset, sub-section Stipulations, added NPC Trade-In procedure
- Added "No Tie Bids" to DKP system, related Stipulations sub-section, altered to reflect change.
- N/A inheritance reference to 'Item Category' description
- Fixed wording in the 'Miscellaneous Items' section for clarity.
- Removed 'Item Distribution State Procedure' section.
- Renamed 'Item Distribution States' to 'Item Distribution'.
- Section 'Item Categories' changed to sub-section and included under 'Item Distribution' section.
- Added "OPEN" Category to table in 'Item Categories' sub-section for clarity as to purpose.
- Changed 'Random 1000 Ruleset', sub-sections: Overview, Stipulations.
- Corrected missing category 'RUNE', under 'Random 1000 Ruleset' section, sub-section 'Stipulations'.
- Changed 'DKP Ruleset', sub-sections: Overview, No Bidders on an Item.
- Reformatted terms section for cleaner presentation. No new terms added.
- Added Minimum 5 dkp increments and related exception clause.
- Added clause: Retro Content - Item Distribution by Player Request.
- Changed: OPEN items to be processed LAST.
- Changed: Identical items subject to Random 1000 Ruleset, will be processed in a single pass.
- Changed: Start DKP check from +/- 15 mins to 5 mins of official start time.